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Hi guys, Can I increase the size of the thumbnails of the images in the markers tab? Have a look at the top right of the attached image to see what I'm talking about. I'm trying to get a quick look at all of the shots that I've marked in a timeline, but the images are so small that it's annoying to have to squint at my monitor to see them. Any help would be greatly appreciated. Thank you so much! 🙂 Have a great day y'all! Mod note: Title changed slightly to reflect the feature request.
@Andrew Albert could you please assist in activating the linkedin premium offer as I am getting an error when redeeming .Offer unavailable"You do not meet the eligibility requirements for this offer. Please contact customer support for more assistance."
Ha! I had to create the How about a Feature Request Form THAT ACTUALLY WORKS!?!?!??! just to get past the “Let’s see if that exists B.S.!” that would GO ABSOLUTELY NOWHERE!!!!Here’s my real request:Please make a feature whereby we can assigned assets from ANY Project File to be ADDED to a Template file. I use the same assets over and over and over, and I need a FAST way to ADD them to a pre-defined Template File, rather than opening my Template Project and copy & pasting, or worse yet, RECREATING them OVER and OVER, and OVER. Also, could we just have the option to have a Universally available Captions Style? Tho the Add to Template would accomplish the same thing, so let's prioritize that one. Thanks!
The masking and tracking tool somewhere between v26.0.0 to v26.0.2 changed locations and icons. Changes like that can be difficult to find and it feels like they are being moved around just to create confusion. after so many years with all my plugins for Premiere, I am leaving. It feels like you are trying to kill your own business. I most have LrC and Photoshop, but the huge cost to add Premiere cannot be justified.
Couldn’t find this feature, but I think its a pretty simple and easy feature that they can add to the sorting menu in the albums. Typically when you share a cloud album so multiple people can see and edit, it would be nice to be able to sort by people. So you can seperate who sent what etc. It would also be nice to be able to filter out people. Thanks. let me know if its already possible. should at least be more easily accessable if so... :)
Can we have the Firefly Board feature available on the mobile app version? Wondering if that will be a good mobile experience.
So... one of the best Photoshop tools I've used for decades for color correction has been replaced overnight by a duplicate of "Color Balance." I can't simply no longer correct individual colors as I did intuitively before. Why has a tool that worked perfectly been destroyed? The change has been so disastrous and counterintuitive that I can only think it's a silly programming error!
When you have Area Type inside a custom vector shape, toggling/converting to Dynamic Text turns it into a rectangular bounding box, losing the shape container. This is surprising/destructive and reads like a bug in workflow, even if it’s “by design.”Request: Let Dynamic Text work with shape-based area type containers (any closed path/shape layer) so resizing the shape reflows the text within the shape.Steps:Draw a custom shape (closed).Add Area Type inside it.Toggle/Convert Dynamic Text → becomes rectangle.Why it matters: templates/badges/social layouts need responsive text and non-rect containers.
As a video editor/creative director, I am requesting the ability to upload a reference video (driving video) to control the motion of the generated AI output in the Kling model. The Goal: I want to upload a static character image (or image-to-video) and a separate video file that dictates the motion (e.g., a person walking, dancing, or gesturing). The Feature Needed: A dedicated "Motion Reference" upload slot that extracts body dynamics, hand gestures, and facial expressions from the reference video and applies them to the generated character, similar to a "motion transfer" or simplified motion capture workflow. Why this matters: Currently, text-to-video prompting is too imprecise for complex choreography or specific performance acting. A motion reference option would enable: Precise, believable physical movement. Consistent performance across multiple clips. A significant reduction in prompt editing time. Workflow Example:Upload Character Image A. Upload Reference Video B (person walking). Model generates Character A walking exactly like Video B.
It would be great if you could share smart albums the same way you share normal albums. I shoot sports events and when go through the shots I tag them with the club of the athletes and then set up smart albums to populate photos based on keywords. The problem is I can't then share these albums and have to take a static copy of the photos and add them to normal album which I then share. This is not ideal as the normal album is a static snapshot in time where these events go over 3 days so as I tag more shots I need to repopulate the static album from the smart album. It would make much more sense if smart albums could just be shared (please please please)
Hi!Layer Comps has a control over Layer/Smart Object:1. Visibility2. Position3. Appearance4. Selections for Smart Objects Current state of a control we have over Layer CompsSuggestion for Toggle Layer Comps SizeBut something that is super missing and I myself and my team needs all the time is a control overSIZE - Toggle Layer Comp SizeSo please, let us choose if the Layer Comp will save a size of a Layer or Smart Object. This will always be something that will save time and file size. Also, a lot less clicks. We are working with 15 states with over 1500 layers minimum every day. Also, are constantly working with previews for Desktop, Mobile Portrait, Mobile Landscape, Ipad format and all these categories has 15+ screens resolutions. It is much more easier if there is an option to save a size of a layer for a preview for lot of these sizes. We were trying a lot alternatives for 15 years. and nothing can do this functions instead.So please add Toggle Layer Comp Size as an option for Layer Comps! ❤
Hello Adobe Team, I would like to request support for the Georgian language in the automatic captioning feature of Adobe Premiere Pro. Georgian is a widely spoken language, and adding it to the auto-captioning system would be extremely helpful for content creators from Georgia. Currently, we are unable to generate accurate subtitles automatically, which makes the editing process more time-consuming. It would be greatly appreciated if you could consider adding Georgian language support in future updates. Thank you for your time and consideration.
Identifying people in a large collection can become kind of a mess, because then I might have lots of people identified and struggle to find the right people. I wish there would be the chance to create folders to group specific people, such as Family, Friends, Work colleagues, BTT Group, etc.
Sometimes, you want to sample post-expression values and then change the interpolation between them.The way to do that, is by baking the whole work-area of the comp, and then selecting the keyframes you want, which isn’t great.The best way to be a thing to only place the post expression value as a keyframe, I know that this thing is easy to be done using scripting, but having this as a built-in feature would be great!I recommend a shortcut to be: Ctrl + ‘Click on the Stop-watch’.If you like the idea, please upvote it!
Add virtual copy feature from desktop app to mobile
When the Face-Aware Liquify was added to the Liquify filter a long time ago,there was no option to reset individual value, and it could only be entered manually as 0.In both lightroom and the adjustment layer in photoshop, you can reset the by double-clicking slider ControllerPlease add this feature to the Liquify filter.
I would like to request support for morph target animation (also known as shape keys or blend shapes) when importing GLB/glTF files into After Effects.Use Case:In common 3D workflows (e.g. Blender → GLB → After Effects), character animation often combines:Armature (bone-based) animation for body movement Morph target (shape key) animation for facial expressions (e.g. blinking, mouth movement)Currently, After Effects imports and plays armature animation correctly, but does not play morph target animation, even when it is properly included in the GLB file.Expected Behaviour:When importing a GLB file containing morph target animation:Shape key animation should be recognized and played alongside armature animation Morph target keyframes should be evaluated over time, similar to how they function in Blender or other glTF viewers Ideally, morph target channels could be exposed for further control within After EffectsActual Behaviour:GLB imports successfully Armature animation plays correctly Morph target (shape key) animation is ignored and does not playWhy This Matters:Morph targets are a standard part of the glTF 2.0 specification and are widely used for:Facial animation (blinking, lip sync) Subtle deformation and secondary motion Real-time and web-based 3D pipelinesLack of support limits interoperability between After Effects and modern 3D workflows, especially when using Blender and other real-time tools.Impact:Without morph target support, users must:Rebuild animations using bones, or Create workarounds outside After EffectsThis adds unnecessary complexity and breaks otherwise standard pipelines.Request:Please add support for morph target (shape key / blend shape) animation in GLB/glTF imports in After Effects.
I would like to request support for morph target animation (also known as shape keys or blend shapes) when importing GLB/glTF files into After Effects.Use Case:In common 3D workflows (e.g. Blender → GLB → After Effects), character animation often combines:Armature (bone-based) animation for body movement Morph target (shape key) animation for facial expressions (e.g. blinking, mouth movement)Currently, After Effects imports and plays armature animation correctly, but does not play morph target animation, even when it is properly included in the GLB file.Expected Behaviour:When importing a GLB file containing morph target animation:Shape key animation should be recognized and played alongside armature animation Morph target keyframes should be evaluated over time, similar to how they function in Blender or other glTF viewers Ideally, morph target channels could be exposed for further control within After EffectsActual Behaviour:GLB imports successfully Armature animation plays correctly Morph target (shape key) animation is ignored and does not playWhy This Matters:Morph targets are a standard part of the glTF 2.0 specification and are widely used for:Facial animation (blinking, lip sync) Subtle deformation and secondary motion Real-time and web-based 3D pipelinesLack of support limits interoperability between After Effects and modern 3D workflows, especially when using Blender and other real-time tools.Impact:Without morph target support, users must:Rebuild animations using bones, or Create workarounds outside After EffectsThis adds unnecessary complexity and breaks otherwise standard pipelines.Request:Please add support for morph target (shape key / blend shape) animation in GLB/glTF imports in After Effects.
I request to add feature of spell check while typing in photoshop, illustrator, indesign etc. This may make the apps a little more bulkier, but this will free the users from consulting other dictionary programmes. So, it will be worth it!
Currently, if you try to share a photo to the community that has been denoised or upscaled with Lightroom’s AI denoiser or upscaler, it gives you an error and says that it is not yet supported. Seems like a pretty easy thing to add support for it, but I could be wrong.
Although it is possible to organize our effects and presets in folders, we often have some specific effects that we use much more frequently! It would be very useful to be able to put colors on the presets to quickly identify them!! Additionally, I would like to request that we set our presets created from a traditional or third-party transition as the default transition! In the image for example, the Red preset is a transition created through settings I made in the blue transition! I can set the blue transition as default, but I can't set the red one!
When creating a mask in Camera Raw on a smart object, the mask doesn’t scale when transforming the size of the smart object. So this causes me to have to delete all the masks, recreate them and then applying all the Camera Raw edits. So when I select a face, eyes, hair and mouth, make it greyscale, it’s blatantly obvious that the mask doesn’t resize.
When downloading and starting the installer for the Creative Cloud desktop app, there should be a simple drop down menu to change the language of the install and the Creative Cloud app. Reasons why:- As a professional, i rarely (if ever) google anything in my native language. If i have a problem or need help with professional software, i google it in english. The communities, forums, subreddits, youtube channels etc. are usually communicating in english. That is why i need the creative cloud desktop app to be in english.- The apps themselves can be installed in english. The creative cloud desktop app should not be an exception.- Some users will set language options to different than OS default in order to learn languages. I like having any professional apps in english to more effectively communicate to english speaking colleagues. If i have to translate terms from my native language in the desktop app to english, i might mess it up.- Helping other colleagues/students with their work is easier if the apps are consistently one language.- In terms of design, it also feels more coherent to have all apps in the same ecosystem be the same language. Having creative cloud in my native language, but all the other apps in english is somewhat bizarre. Reasons why not:- I can´t find any. Thank you.
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