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Please Adobe , let us use SBSAR files done in Substance Designer as custom filters using layer RGBA as a single input at least. So far only height to normal map working. Anything more complex I try shows perfectly nothing. I need smooth curvature filter badly in Photoshop. I need no of those generative AI features , no Ai credits at all and now it seems its only thing Photoshop is developed for. Please let us use Photoshop in capasity of Sampler . At least partly. Because lets be honest , Sampler is slow , cluncky and inconvenient. I don't even need real time render preview . Just make SBSAR work in Photoshop. chatGPT will do us the rest.
Adobe Express/Firefly: captions need to be a first-class editing track, not a “Quick Action” detour. Right now, I leave the Adobe ecosystem specifically for subtitles because CapCut and Captions are faster end-to-end: inline text edits that feel tied to timing, reusable caption templates, and modern social styles like word-by-word “active word” highlighting and auto emphasis.Please build a true Caption Track in the main editor with transcript/timeline editing, global style + templates (brand-safe), active-word highlighting options, and 1-click “Style with AI” presets for short-form. That’s the gap that makes creators switch.1
Users should be able to edit camera data or GPS data via Bridge. Some cameras like the GoPro Max 2 do not save that info in their meta data. Users should be able to edit the creation date via Bridge. Some novelty cameras do not save the dates correctly. Users should be to save the size of certain textbox’s like the keywords when editing meta day.
The way it's now in Premiere Pro is not convenient at all. I mean how one can search through and choose luts in the current version of the software. Basically all you have is just a drop down menu:It is small, not convenient and not informative. Plus you cannot organize your luts in folders, they all go in one long list. I'd like to request a Luts browser. It could be a separate tab of the Lumetri color alongside these:And it needs to be preview-based, not just a list of names.We already have a Lumetri Presets folder in the Effects tab and it's a ton better, but you cannot import luts there, only luts as presets and only one by one. Well, I have 2970 luts. I don't like any of the current lut mechanisms.Just a reminder: Blackmagic have long solved this problem - you have folders you can organize, you have nice scalable and informative previews plus they pre-apply once you hover your mouse over them: Please, Adobe. Dropdown menus are good for lists comprising 3-5 items.
Podcast Ai audio enhancement has become an integral part of my workflow and I'd love to see it integrated into Premiere Pro natively. Exporting the audio, opening the browser, signing into the website to process the audio, export, re-import the audio, and lining it up is fine for a couple sources but for projects with more, it isn't an efficient workflow.Podcast Ai is such a great tool that saves time on set when you cant control an interview/dialogue environment completely, and in the edit when you have quick turn arounds. Integrating it into Premiere Pro would be a absolute godsend for many and it would give Premiere another unique feature to help speed up workflows (which are honestly the only updates I care about now days).Thanks,
Please add a "soft selection" to audio selection in clip view simular to photoshop selection where you blur the selection and apply an effect gradually over the area/time.Same for gain, you can do it gradually without gain envelope ... I know there is a paint brush but this does not work well for me, i want to select the full range and just gradually apply an effect (simular to dry wet).I'm optimising a lot of audio clips so i'm not going to create a multitrack for every sound. Maybe we could also drag up / down while selecting using the time selection tool, up being 100 weight, Or have a blur selection radius like in PS . IE when you lasso'd your selection you would want to blur it...have a corner button like in PS to 'round off' the selection... being a wight fadeAlso Epand / contract would be nice if you have a complex selection...Basically whatever is in PS for selection Thank you.
Currently the way strokes are stored in 3D space makes Substance 3D Painter a really cool tool for non-destructive workflows. I love how you could literally change the topology and UVs and keep your texturing work.Unfortunately this becomes a bit of a problem (specially with character work) where I keep doing modelling updates (no topo or UV changes, just shape) and reimporting the mesh would make my texturing work break, as parts of the model move around a bit but the strokes stay in their original place in 3D space.It would be really really amazing if one could choose to update stroke position based on topology instead of 3D space. Even if its not perfect, most texturing work is through masks anyways. Existing stroke points would have to bind to the model (similar to a Maya wrap or a Blender surface deform) and move to their new position. If using face normals this could even allow rotation. This would unlock full non-destructive workflows in Substance 3D Painter.At the moment, my only workaround is to manually export masks as texture maps and re-import them back so they follow UVs. That unfortuntely removes the flexibility Painter offers by default. Or even worse, I avoid updating my geo at all in Painter and keep working on my old model and checking updates elsewhere. The current 'Preserve strokes position on mesh' has to do with geometry boundaries only. I am aware this sounds like a big thing, but if strokes are points in vector space, it should be doable. I think it would be an amazing feature.
Dear Adobe Team, I would like to suggest the implementation (or further improvement) of an AI-powered background replacement feature specifically designed for mobile devices, with a simple, fast, and intuitive user experience. The idea is to enable automatic background replacement using artificial intelligence directly within the mobile app, while fully preserving the main subject of the image (face, body, details, and proportions). This would make it much easier to remove unwanted or distracting background elements without the need for complex manual processes or desktop editing. This feature would be extremely valuable for photographers, designers, and content creators who rely on mobile editing, helping to streamline workflows, save time, and deliver more consistent and professional results. I believe this functionality would significantly enhance Adobe’s mobile tools, improve the user experience, and reinforce the brand’s leadership in creative innovation.
Hi, I want to back up all my Lightroom CC photos to a local drive before my school Adobe account is deleted. Unfortunately, there is no way to transfer the full library to another Adobe account, so a local backup is my only option. The problem is that Lightroom CC does not preserve my original folder and album structure when exporting. All my photos from 2020–2026 are now exported into folders based only on capture date, which makes them extremely difficult and time-consuming to reorganize. If I had known beforehand that Lightroom CC does not allow exporting with the original folder/album structure, I would have never started using it and would have chosen Lightroom Classic instead. I assume that Lightroom must internally store metadata about albums and organization, so it is frustrating that this information cannot be used during export. This feels like a basic, missing feature. Is there any way to preserve the existing organization when exporting from Lightroom CC, or any official workaround for this?
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