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Gauher_Jaan3978Participating Frequently

Idea: Reassessing Generative Credit Costs for Firefly Video to Drive AdoptionOpen for Voting

This post is focused on a crucial area for future improvement: the Generative Credit cost model for Firefly Video. My primary goal is to provide candid, constructive feedback that I believe will dramatically increase user adoption and satisfaction with this new feature. First, I want to express my genuine appreciation. The work you are doing is absolutely groundbreaking. The seamless integration of features like Generative Fill into Photoshop and the artistic quality of your image models has fundamentally changed my creative workflow for the better. As an enthusiastic and appreciative Creative Cloud subscriber, I genuinely root for the success of every new innovation you launch. The Value Proposition Challenge: I currently have a subscription tier that provides 4,000 Generative Credits per month. Upon the conclusion of the free promotional period for the video model, I noted the following cost structure: The cost for generating a 5-second, 1080p video clip using model "Adobe Firefly Image 5" is 500 Generative Credits.The Real-World Cost of "Trial and Error" While I understand that generative video is computationally demanding, the current pricing model assumes a high success rate that does not yet exist:The Reality of Retries: From my personal experience, achieving a desired, usable result is rarely a "one-shot" process. In my own testing, I found I often needed 18 to 22 retries to get a single satisfactory clip.The Multiplier Effect: Because every attempt costs 500 credits—regardless of quality—the effective cost for one usable 5-second video can skyrocket to 10,000 credits or more. This makes the feature financially prohibitive for experimentation. Comparison to Market Alternatives: in my testing of other commercially available models (such as Google’s Veo 3.1), I observed a significantly higher efficiency rate:Efficiency: I was often able to achieve a production-ready 8-second clip (1080p) within just 1 to 3 attempts only.Cost: The credit consumption for these successful generations was 400 credits - that is less than the cost of a shorter Firefly clip. The disparity in both cost and success rate makes it difficult to justify using the Firefly model for daily workflows when high-quality alternatives are available at a fraction of the price. The Commercial Indemnity Factor: I recognize that the higher pricing may be tied to the valuable promise of commercial indemnity (legal protection). However, for a large segment of the community—particularly those of us creating content for social platforms like Instagram—this "premium" protection is often not a priority.Social Media Reality: Platforms like Instagram often demonstrate a low concern for copyrighted content when it is clearly made for "fun", "storytelling", and is non-commercial. The primary legal risk arises when a brand attempts to take a piece of UGC and use it in a large-scale public or commercial campaign.Limited Scope: Furthermore, even for commercial users, indemnity is not a universal shield against claims based on explicit, infringing user-supplied prompts. For example, if a generation strongly resembles a famous, protected character like Pikachu, the risk of a legal attack from the IP holder remains regardless of Adobe's indemnity.Paying a substantial premium for a "safety" feature that many of us do not need (or that doesn't fully apply to our specific use caseexample) somewhat feels like a mismatch for the average Creative Cloud user, especially when factoring in the cost of high failure rates. My Suggestion: I strongly suggest reassessing the credit consumption rate for video generation.Lowering the cost (or offering a low-cost "preview" mode) would encourage users to experiment more freely. This would not only drive adoption but also provide your team with the massive volume of user feedback needed to refine the model and close the gap with competitors. I personally really enjoyed this promotion period. We self taught how to work with AI models, and created many videos that I personally find very appealing. For example, take a look at this IG video. Thank you for listening to your community.Respectfully,CQ

IA générative rendus haute définitionOpen for Voting

• La définition des rendus sont exécrables.• L'interface permettait hier l'usage de quatre images de référence (ce qui était déjà très limité), désormais il n'y en a plus qu'une seule ce qui est disqualifiant.• Les formats d'image sont devenus très limités aussi. Hier j'avais accès à des formats allant du 21:9, 16:9, 3:4 etc. en vertical et en horizontal. Ces formats sont désomais limités et certains ne sont plus disponibles.• Le plafond de la llimite de caractères du prompt devrait être bien plus élevé.• Un champ pour le prompt négatif en complément du prompt de base serait bienvenu.• la censure extrème est disqualifiante. Surtout pour un logiciel payant. La censure devrait disparaitre lorsque l'utilisateur paye. La vie réelle est parfois violente. Difficile voire impossible de réaliser des images scientifiques et médicales. Des hybridation techno-organiques, des délires surréalistes. Cela est très disqualifiant également.• Si vous tenez absolument à faire de l'IA générative tous publics (incluant les enfants et les bisounours) alors faites donc une autre application tierce destinée à ce genre de public mineur, qui ne paye pas en général pour l'usage d'IA génératives.• Il serait une bonne idée de pouvoir mettre des images de éférences pour les types de rendus, de lumières, d'angles de vue, etc. Pour ces paramètres en particulier, une voire deux images de référence suffiraient.J'ai d'autres suggestions mais celles-ci sont les principales, les plus intéressantes, les plus concrètes et les plus urgentes selon moi.Merci pour tout.

D0ugiefreshParticipating Frequently

P: Customize UIOpen for Voting

I was very disappointed when I started work today as I opened up LR Mobile (following the newest 4.3.2 update) and discovered that once again I have to change my entire workflow. As a working professional who uses my iPhone to be my Lightroom main controller in front of a laptop (which one for finer adjustments and things mobile can't do), I used to be able to fly through my work. Now, and increasingly so with every update, I have to relearn my workflow with the added frustration of multiple new actions to complete simple tasks.   For example, if I wanted to auto-adjust the cropping, all I had to do was go to the geometry tab and hit a well-placed button up top. Now, I have to go to geometry and select a separate sub tab that of course isn't defaulted because more amateurish social media options have been made the initial landing under Geometry. More actions, spread farther apart on the UI, and it makes everything I do once again take longer. And the worst part? Every single time I go back I have to do the same thing as the app refuses to remember what I used on my last action.  I'm now at the point where y'all are literally constantly hurting my profitability. And all in the name of features that don't benefit us professionals who pay the lion share of the subscription fees Adobe collects. I can totally respect the need for businesses to attract new users. But this is repeatedly done to attract casual users at the expense of paying power users. Something has to give or I'm just going to move to something cheaper. The only reason I haven't so far is because the idea of hurting my own profitability by startling my a new system all over from scratch seemed unwise. Less and less so now with every LR update.  What I want out of this, as I've asked for in these forums, to Adobe support staff, and on social media, is for Adobe to allow us to customize our UI layout the way that works best for us. Nothing Adobe does (or ever will do) to pretend that we're all going to start posting all of our social media stuff through the LR app is futile and not what I'm paying y'all $60/mo. for. That's awesome that y'all want to continually add new features. But please stop assuming that's what most of us want or need and forcing those additions into the UI at the expense of our profitability. LET US CUSTOMIZE OUR TABS. Please. 

Proposal for a Unified Creative Engine: Integrating After Effects Tools Directly into Premiere ProOpen for Voting

I have used Adobe for over 12 years and its been great. I work with a team of editors and our needs have changed over time and we need a better solution then what adobe is currently offering. I would switch to some thing else if i could right now but can not. I am stuck with adobe for now so i am writing this hoping it will spark some kind of change. The Problem: Currently, the "round-trip" workflow between Premiere Pro and After Effects via Dynamic Link is becoming a significant bottleneck for modern creators. While Dynamic Link was revolutionary years ago, the requirement to manage separate project files, deal with "Media Offline" link breaks, and wait for background render engines to initialize is no longer competitive. In an era where "all-in-one" ecosystems are becoming the standard, the friction of switching between two heavy applications is a major pain point.The Solution: I am proposing a Unified Workflow. Instead of After Effects being a separate application that requires a separate save file, Adobe should integrate the After Effects compositing engine as a dedicated "Compositing Workspace" or "Page" within Premiere Pro—similar to how the Lumetri Color panel integrated SpeedGrade.Why This is Crucial for Adobe’s Future:Project Management: Eliminating the need for separate .aep files would drastically reduce file bloat and the risk of broken links. Everything should live within one project container.User Retention: Many long-time Adobe users are currently migrating to competitors (like DaVinci Resolve) specifically because the "single-software" workflow is faster and more stable. By unifying these tools, Adobe would remove the primary reason users are leaving the ecosystem.Performance: A unified engine would allow for shared RAM previewing and smarter caching, ending the "waiting for link" lag that currently disrupts the creative flow.Conclusion: Adobe has the best motion graphics and editing tools on the market, but they are currently trapped in silos. By listening to the community and unifying these programs, you aren't just adding a feature—you are modernizing the entire post-production philosophy. We want to stay with Adobe, but we need a workflow that keeps up with the speed of modern content creation.