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I hope next version of lightroom mobile you will improve the masking feature like in the pc version which we can select other parts of the body and just by brushing our desired object then it will automatically selected using ai.
With almost all my files when i save up a version and go to the save as window, i'll have to select a point in the filname and scroll right to alter the version number, even though there is enough space for the save as filename window to be much longer.That way I can see the whole filename at once and directly select the number at the end.
When you look at an A/R object in most A/R viewers (like if you search something like, "octopus" in Google you get an option to "View in 3D") you can usually pinch/zoom the object to make it bigger or smaller within your environment. Why doesn't Aero allow for objects to be pinch/zoomed? Their size cannot be changed once exported. I want to export a project (a digital painting) and I want my client to be able to receive the link or QR code that let's them see the digital painting in their environment. The client needs to be able to pinch/zoom the digital painting in their space while viewing.
이미 있는 기능 중 지우개 브러쉬와 그리기 브러쉬를 따로 설정하는 것도 좋습니다. 하지만 지우개를 따로 선택하지 않고 투명한 부분을 스포이드로 찍을 수 있었으면 좋겠습니다.
Importing projects with editable texts from Photoshop or Illustrator into After Effects only works with the Photoshop project, Illustrator is disabled. It would also be really cool to work with Illustrator to animate texts as editable fonts
From creative cloud on MacOS I wish there was a way to open these files from here. I have started using more of the shortcuts from this app and find it helpful for organizing client assets. However it would be nice to open and edit graphic from here. I know you can open them while using illustrator to edit them, but it would be convenient to have that option from here as well. I accidentally open them all the time in illustrator & personally would much rather have that option here. Thanks. B
Anyone who uses keyboard shortcuts know how quick and efficent they are. One glaring omission is the lack of a way to select the "overwrite" option on export. I frequently have to go back and re-export something because of minor mistakes, tweaks, etc. Each time, I have to pick up the mouse to change from "use unique names" to overwrite. Apple typically allows tab through to other options, or the first letter of the command you want. I think it would be great to add the ability to either customize the dialog to overwrite as a default or at least make the O key work.
Problem: I'm iterating on a custom material in designer and frequently reloading it into substance painter. It's setup on multiple layers with each layer using unique parameters. It's frustrating to keep re-entering all my old parameters per layer as I reload and apply the changes from designer. I can only preserve one set of parameters by setting defaults in designer. Idea: It would be nice to have the option in some form to preserve parameter values inside painter if their name & type have not changed when assigning the reloaded material to a layer that has the same material. Either a pop up question "yes/no" I can enable in preferences or check box etc. Unless there is already a way to smooth out my work flow?
It would be great to be able to invert pressure input from wacom tablets for brush parameters. The most basic implementation would be an "invert" checkbox next to each parameter. A more powerful idea would be to have customizable pressure input curves for each parameter. This could be done with the "contour editor" used to control various layer style falloff options. In particular, I found that the pressure input for the Mixer brush's "mix" slider was the reverse of what I thought it should be, but the ability to customize the input curves for all parameters would create many new ways to use the brush tool. These curves could also be used to control exactly how much force on the pen is needed, allowing artists to work at a comfortable level of pressure and still enjoy the full range of input. This would greatly enhance the entire painting experience! Thanks!
I want to suggest Keyframe Control for Motion Graphic Templates in Premiere Pro.For my use cases, I often reuse Motion Graphics. Therefore, I create Motion Graphic Templates inside After Effects and use them in Premiere Pro. However, I sometimes need to retime or reposition Animations for a specific project. Then, I have to adapt the Motion Graphic Template in After Effects and thereby create a new version and takes some time. I suggest the ability to add and alter keyframes of Motion Graphic properties directly inside Premiere Pro. Here's an example I have a lower third graphic with a position in and position out animation. I created these animations in After Effects with keyframes. However, when cutting my interview, I want to have the out animation start earlier. Normally, I would just move the out keyframes a little bit closer to the beginning. But as this is a Motion Graphics template, I can't alter the keyframes. I have only 3 option left, neither of them is very elegant.1. Removing some of the middle part with cutting in Premiere Pro, where the lower third just "sits there".2. Altering the AE-file and creating a new/second version, specifically for this project3. Building some very complex expressions inside After Effects to control the out keyframes with a slider. I created some mock-ups on how this could look like in AE and PR. AE Detail shot: PR Overview shot: PR Detail shot, Motion Graphics Settings as part of Effect Settings: This is how I think it should workWhen creating a Motion Graphic Template inside AE you can mark properties with a checkbox so keyframes will be passed through to PR. This could be properties where you already have keyframes in AE or properties where you haven't added any keyframes.Inside of Premiere Pro, you can add Motion Graphic Templates as usual. I could think of a small symbol in the Motion Graphic Tab behind a property, where keyframes are available. When switching to the Effects properties panel, you can see a new group called "Motion Graphic Template". There you can find all properties that you marked for keyframe pass through. When you have a property where you already had keyframes in AE, you can see these keyframes on the timeline. You can also move, delete or add new keyframes. Also, easing options are available, as it is the case with the "standard properties". The stopwatch is already marked blue. When having a property without keyframes in AE this property behaves like other properties in PR without keyframes. The stopwatch is grey, but with a click on it, you can create new keyframes, as usual. I hope I'm not the only one with this problem. I would be very happy if the Adobe Team would add this to AE and PR. This would help me out a lot. If you have further suggestions, feel free to post them here.
It would be great to be able to choose left, right or center alignment for each line. Certain vendors and clients prefer specific data in various positions around the screen. If, for example, I have a clip name on my upper right hand corner, som clip names may end up runing off the screen if I don't place it far enough to the left, potentially losing critical information (like a version number of an VFX etc). If I could right align, I wouldn't have to worry about that.
Hello Everyone,I being a video editor, I am using premiere pro from past 6 years and I used to edit multi camera videos like 4 to 5 camera shoot. So to Synchronize the audio & video together I have to use a 3rd party app called Plural Eye. when Adobe announces the Audio & Video Synchronize feature I was very happy that i shouldn't be using any 3rd party app now, but that feature is not worth using like you can easily use it if you only have 1-2 audio and Video files but what about when you have 100 video clips and audio files? its a mess right. But if you use Pluyal eye is does the work with in seconds and hassle free. I should suggest Adobe to use the similar technology what Plural Eye is using to give more enhanced service.
It would be nice when creating guides you could create both horizontal and vertical guides all at once. It is very tedious to have to create every single guide needed for a graphic project.
Introducing new dimensions for the aspect ratio feature in Adobe Firefly would be a great improvement. Another suggestion would be addressing the issue where previous designs become inaccessible after a certain period in the history section
As someone who uses Painter a lot recently after getting introduced to it, I think it is only right if there was a tool to magnify or pinch/shrink textures, this can have tons of uses in my opinion. When I personally realized this was when I wanted to make a procedural and customizable dinosaur smart material and thought that the transform effect with a mask does not help me when wanting to make certain scales on the dinosaur bigger than others, because it has no smooth transition, a magnifying tool would not need cleanup because it just inflates the area painted so that anything around that area too gradually deforms so it all fits. I think this could be insanely useful for character creation.
The ability to drag an effect icon from the Effect Controls area to a bin is an amazing function that AVID has offered.I was trying to help a friend, who is new to Premiere, but an AVID editor (we used to work on AVIDs together) and I realized how helpfull it would be to save out colors effects, resizings, moves, crops, anyhting.And no not like the current "preset" that follows you to every project and would get confusing and crowded.
One of the more annoying speech tics people do in a conversation is to repeat, a single word, sometimes several times in a row ("you know, the, the...the the the last time I, I did that. What, what is it?")How about making it possible to identify/delete repeated words in text to speech tool?
Hello, Long story short; I spent 4 hours trying to use in zbrush, edited in painter 32bit .exr displacement map. By default zbrush can't load such maps!!! To make it work, I had to open it in photoshop, flatten the file and save it. Before that, there was only some weird, single layer.Please fix it, sims to be super easy.Thanks!
As you know there is no value added to saving a JPEG edited in PS, as a PSD, DNG or TIF . The information lost during original compression simply cannot be recovered. So there is no value added by saving a JPG edited in PS as anything other than a JPG, unless one wanted to preserve layers for future editing. When choosing to 'Edit in Photoshop' this is the dialog: When editing in virtually any other vendor's program, from Lightroom, this is the dialog: All the others allow you to choose JPEG, the Resolution, and the Color Space. Only Adobe fails to offer those 'Edit in' options. Consequently it becomes a pain in the posterior region to get PS edits back into the LR Catalog as JPEGS. If you use Ctrl -S in PS, a bloated and completely unnecessarys TIF file comes back into LR and to get a JPG it has to be EXPORTED as such from LR and brought into the LR Catalog. If you use the Save As dialog in PS and save it as a JPG IT DOES NOT COME BACK INTO LR. That is not a 'family of products'. This feature request is for Adobe to give us the same 'Edit in' dialog for Photoshop as is available to us for all of the other Editing programs. It is extremely counter productive to saddle millions of users with the current dialog and create all that extra work to get JPEGS back into the LR Catalog when working from JPEGS to begin with. Please incorporate that feature. [Moved to "Ideas" by moderator, because that is the forum for feature requests]
What: In the Develop module, make the zoom slider available while masking. It's often desirable to be able to vary the amount of detail visible while masking. At present , howeever, it's only possible to toggle between two zoom settings while a mask is open. Since the zoom slider is not displayed, these two settings cannot be adjusted without closing out of masking. This can make for an unnecessarily awkward work flow. Benefit: Making the zoom slider available while masking would facilitate a smoother work flow by allowing users to adjust detail levels "on the fly" according to need. Given how central masking is, making it a more seamless process will likely enhance the overall user experience. (If there is already a way to display the zoom slider while masking, I don't know it and couldn't find it, so would appreciate someone enlightening me.)
This application is being used in educational settings and it is important that it be available through the Admin Console in order to deploy it on our campus. I understand that it is a free application that is currently in beta, but I can't see why this should preclude us from deploying it properly.
Please ,do it like in Sampler . So when I do 256x2k texture I could use just hires plane and not wasting my time to import specific mesh and switch back in forth from 3d package and Designer just to test how V repeating only looks . Or maybe just a scale gizmo for the plane so I could squeeze it in 3d view. Sorry for repeating request . I ak for this for decades.
Hi There, Yes, the workaround is to modify the .jsx script but that's a workaround SO PLEASE DON'T POST THAT AND MARK AS THE SOLITION! Instead, can we just have a 'Use Layer Names' checkbox to disable the file name prefix option? I'm sure we can all agree this would be the better, more intuitive, built-in solution - right? Cheers, Ben
Perhaps could you add a Slider? For us to to see it the whole history of the pictures
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