Questions
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I'm interested in Substance 3D programs and want to know if I can create an interactive 3D model that I can send electronically to a customer to view who doesn't have 3D software.
Hi all, I have previously owned a perpetual license for Substance Painter 2020 (6.2.2) purchased from the substance website. This 2020 license was aqcuired by updating it from on the 2018 license I have transfered from the steam version. Now I'm unable to download the perpetual license for the 2020 version since the old Allegorithmic website is done. I followed their instruction and sent on email to "allegorithmic-legacyaccount@adobe.com", but there is no response from them. I'd appraciate any help or advices. Thanks!
I am attempting to generate an ambient occlusion map from a height map using the RTAO node. However, the output in the 2D view appears completely white, with no grayscale details. In contrast, the HBAO node produces the AO map correctly. The tessellation factor is set to 40, and the height map scale is set to 5. I am using Designer 13.1.1 on Windows 11, running on a system equipped with an AMD Ryzen 9 7950X3D processor, 32GB of RAM, and an AMD Radeon RX 7700XT GPU.
I want to make a material with uv shifting in a next uv tile/span. Can do so in Blender shader editor but would like to have same option in Designer . Is it possible somehow ? Whatever I try it's always first tile 0-1 repeating in 3d view pane.
I asume it could be done by reading with "find text" option in something like total commander ? is there any easy quick method?
I have an idea: is it possible to use text-to-3D technology to generate 3D product models that not only have a refined exterior but also include a reasonable internal stress structure? The generated product models should be ready to directly create mold designs, which can then be used with a 3D printer to manufacture the product molds. Can Adobe achieve this? If so, how can it be implemented? We are open to collaboration.
If I need some patches of flat gray values in one of rgba working as time values . So far I have to export as 16 bit tiff and convert it to 8 bit in Photoshop with dithering off. Can I do same in Designer somehow ? When I try to export tga from Designer directly my flat gray areas always get some dithering noise.
Plz refer to the short video.There's a parameter such that: If it is zero or higher → Blend Mode: AddOtherwise Subtract. Happy Holidays!Thanks
In super short, I want to do this ↓CalculatorAnd I've tried these:LINK 1 LINK 2I want to give user a float slider (to move something in X and Y) but the result should be a multiple of 1/32 (let's say). The approaches I tried are not giving me the 'Stepped' result but smooth continous values. Happy holidays to the US folks! Thanks!
A still from the short film 'Mortem,' by Florent Bizec and Frederic Colin. Time ticks inexorably along, and we’ve already crept past the end of November. But let’s say that the start of the holiday season gives us a little leeway on this; here the awesome news and content from Substance world, for the month of November. Featured Artist November’s featured artist is Adam Capone. Adam began working as a texture artist in 2005; today he is a Lead Environment Artist at Ubisoft Halifax. What’s the most important thing to keep in mind when creating a piece of artwork? Ultimately I believe it's asking yourself ‘Why?’ If you’re working on personal artwork for your portfolio, start by looking at what this new piece of artwork will bring that doesn't currently exist? For instance, this could initially be as simple as seeing that you only have mostly wood textures in your portfolio, and giving yourself the goal that the next asset will focus more on metals –
Hello everybody. I try to replicate this effect that is in the attached image. The problem I face is that at certain points the circles are orverlay them selfes. Thanks
Hello Adobe Substance Designer Team and Community, we are game developers who are trying to make a game (so the questions are in the context of making a game). We had a few questions concerning the Steam license. 1. Is the Steam license a pro or indie license or doesn't it work like that anymore? 2. If I buy the Steam license of 2024 and don't buy the newest every year, will I be able to use this version for commercial use (even if it is 2030, for example) 3. (If the pro and indie licenses dont work like that anymore) Are there any limitations to how much you can earn as a buisnis? using Substance Designer for our game assets (for example, when releasing a game). Also, I could not find the terms or document about this, so if there is one, can someone link it for me. Much thanks in advance.
I'm creating a tool for substance painter. Currently I can only expose single parameters from the levels node in Designer.Is it also possible to expose the whole Levels graph, so it looks the same way in Painter as it does in DesignerTom
Hi,Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy. I've started with a square with Moisture Noise but Im not getting correct results...I would like to have an option to disorder the pattern to be able to achieve diffrent patterns, variations. Do you know maybe how to quickly achieve such a thing?
Hey guys, I'm preparing smart material that will generate rake brushes, but I'm stucked in one place. What I have so far is the setup visible in the attached image, but what I want is to have transition from one color to the other like you can see on the 2nd image. So the darker color has an inpact on the transition edges (darker color covering slightly the brither one).I have 2 diffrent rake brushes generators created using Time Sampler nodes. The mask between those two visible here is just an example, nothing final.Have you got any ideas how to solve this issue? Cheers
I have two materials in their own graphs I want to blend together with the Material Blend node, and cut some areas out with a mask.However one of the materials I've made has Anisotropy and there isn't an input for Anisotropy Level or Anisotropy Angle in the Material Blend node. Is there a way to create an input or chanel for these maps?
Good Day! I am new to the world of 3D printing. While I don't yet know how to create my own 3D files, I'm looking for recommendations of which Adobe product would be good for a novice beginner? I'm looking to design and print items for my own consumption and use. Thank you.
如何在 Designer 中有效地学习函数节点。您是否有任何相关的教程或提示
Trying to expose the Scale with in the Transformation 2D Node, any help? 🙂Thank youPina
Bonjour,Les objets en 3D téléchargés, n'apparaissent pas dans Substance 3D viewer. Comment les voir ?La generation à partir de prompt non plus.CordialementAlain
Like this in Blender ? To figure out what math nodes are best for desired curve response for certain input slider?
Dear Community,I have been using Substance Designer for a few weeks now and the program is supposed to become an integral part of my workflow. However, I can't work with it for 5 minutes without the application crashing. There is also no system behind it, so it can happen that the program crashes at any kind of operation. Best crash so far yesterday, when there was a crash when clicking the cancel button of the crash report popup!!!Do you also experience this? Is the software an absolute disaster and you are only using it due to a lack of alternatives or could the problem be on my (system/hardware) side? Just in advance, I have all drivers of graphics card & Co up to date and use Windows 11 with an Geforce 4070. Thanks for any response, because I am honestly a bit desperate because I wonder how I should work with it and build a business workflow on it if it is such an absolutely disastrous experience to work with it...
I make a lot of custom SBSARs to use in Substance Designer and each time I add one I manually change the seed value to make it unique.I would love each one of my new custom nodes that I add to my graph to have a totally random seed. So far I tried generating a random number using the random function in a value processor but I came up against two problems:1. I can't figure out how to assign the random number to the node's random seed2. The random generator is pseudo random ad not truly random so it would be the same value each time. TLDR:Is there a way to make each new instance automatically use a new random seed number?
I'm using Substance Designer 14.01.I get the following error when I have an MDL of v1.8 (or 1.9) in my MDL path:[ERR][1698][SDK/COMPILER/CORE] enterprisepbr.mdl(1,5): C222 Unsupported MDL version 1.8Is there a plan to support versions of MDL > 1.7 in the near future?
J'ai eu beau redémarrer l'application ouvrir les fichiers par différents intermédiaire, désinstaller et réinstaller substance designer rien n'y fait. L'application fonctionnait pourtant correctement pendant une semaine et d'un instant à l'autre les noeuds ont arrêté de charger.De plus, même après avoir fermer l'application, elle reste active en arrière plan et je dois donc terminer sa tâche manuellement.Le problème viendrait-il de mon ordinateur ?Voici sescomposant :12th Gen Intel(R) Core(TM) i7-12700H 2.30 GHz32 Go de RAMSur Windows 11Merci d'avance
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