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I'm trying to animate something that is meant to be bendy but starts with a perfectly straight sprite. For consistency and my own sanity, I'd like the bones I want to set up with Asset Warp to form a perfectly straight line, down the middle of the sprite. Is there a hotkey or shortcut I can use to force the bones to be on a cardinal direction? In Photoshop, several tools (such as gradient) let you hold Shift to force the tool to operate on a cardinal direction (perfectly vertical or horizontal). Is there a way to do this with Asset Warp? Alternatively, once I've placed my pins/bones, is it possible to change where on the sprite a certain pin is? I don't mean manually dragging the pins around (as this would Warp the Asset, obviously), but actually changing the pin positions relative to the sprite so I could straighten out the bones?
Whenever I open Animate and try to start a new project with the 'Create New' button, nothing happens. I click the button but no screens or windows pop up, it doesn't prompt me for canvas size or anything, just nothing. I can choose a template fine, but cannot create a new canvas using that button. I also cannot open my CC Libraries. Nothing shows up at all, not a loading wheel, not an error message, just blank. I've already:Uninstalled and reinstalled the appSelected 'Exclude Simple Hostnames' in my network settingsRestarted the computer to see if that was it (it wasn't)Relaunched the Creative Cloud App Checked to see if the hosts were set up properly (they are) It's specifically Animate, the other apps work fine. I'm using Animate 2023 23.0.7 on a Macbook Pro, Big Sur 11.7.10. I cannot update Animate, so that's not a solution
I have a set of overlay effect videos that can be imported fine into After Effects, but when I go to add them to stage in Animate they don't show up. When I try to import video the following error comes up: When I convert to a H.264 it just adds a video player of the clip into the stage and not the video with the transperant background. The videos are encoded in PNG format for what it's worth (and as mentioned work as intended in Adobe After Effects). It would be nice to be able to import them to use them inside timeline animations but I supposed exporting the animation and then further editing in After Effects might be the only option but I wanted to check. Thanks team!
Hello I have been using Animate on various jobs for the past 4 years or so. I have used various line toold and shape objects and I have never had problems with lagging. Sadly on my most recent job I have had absolutely horrible problems with lagging, virtually slowing my work down drastically. I have tried the obvious solutions: - scaling down- lowering the preview quality- deleting the library cache- installing an older version of the softwareThe issues that occur are that it takes a very long time to zoom in and out, delete linework and the software often crashes when I select all the linework when I want to change the line thickness, or color. The lag becomes worse the more linework I add, so the end of my shot, doing simple things like moving around the stage becomes torturous. All your support and help will be greatly appreciated
Hi!I'm working on a project for school that involves some simple animation and basic scripting on a HTML 5 canvas. My issue is that when I go to test the animation, I get a "A javascript error occured" message, and I'm at a loss as to what could be causing it. I have some scripting in actions, but even if I completley delete this scripting, I still get the error message when testing the movie. I saw that there was another post with the same error message a few years back, and their fix was to restart animate, restart the computer and try unchecking "export image assets" under publish settings.I'm at a loss!
Please excuse my frustration... I'm surprised not a single person on planet earth has asked this question before... that or there's just not a clear answer to this problem for Adobe Animate.STORY:So I copied a symbol and pasted it onto another frame... I forgot to convert it again to a new symbol so that whatever changes I make will not affect the original symbol. Since I made too many changes on the original symbol its beyond undo.QUESTION:So my question is... does Adobe Animate create a folder that has previous autosave version(s) of the file? If so, where do I find it? If its an option that I don't have turned on, where do I find that on the Adobe Animate program?If this is possible, could you just give me a simple direction like: Windows (C:) > Program Files > Adobe > Adobe Animate CC 2018......Also, don't mix this up with AUTO-RECOVERY, yes I know those files are located on the same folder as the same file you're working on. Thoug
Is there a way to reduce this? Basically in the export (i'm not sure about preview cause my pc runs very slowly when everything is visible), the glows create a really annoying flickering effect. It's just a simple classic tween. I can share the file if needed (I'm mainly refering to the blue on the gun)
Hey all, I hope someone else has run into this problem and knows the workaround. So I've been using Adobe Animate for around three weeks and have been running into this problem constantly. Basically, what seems to be happening is that the Bitmap files that I use will corrupt whenever the software crashes and I'll get that red square above instead of the original file. Everything else in the animation (drawings/text) will be completely fine. Honestly, I've tried doing this five times now over three weeks and every single time it's crashed then corrupted random bitmaps I'm using. Then for some reason it corrupts all my back-up files as well (so version 3.08, 3.07 ... basically every version I saved as a back-up that uses those bitmap animations). The images that get corrupted seem to be random every single time it crashes, with only one or two similarities between them. I wondered if at first it was due to me using shape tweens on the bitmaps, so I swapped them out f
Animate keeps crashing on the latest Mac OS. Do we know if they are planning to update Animate to a 2025 version or is it being discontinued?
So I finished an animation and in the test screen it all looks good, frame rate and dimensions match in encoder, my animate is all up to date. But it's still bugging out like crazy. I have audio in it, but the audio exports fine. I've tried removing the audio, but the visual is still glitching. It completely skips frames or stays on one frame for way too long and I've tried to find anything online, but there's nothing. I've been at this for two days now. The first attachment is how it should be (recorded from my phone) and the second one is how it exports. I didn't include the sound since it's copyright and hasn't been affected by the export Any help is appreciated 🙂
The shortcuts work for other applications (Tried F5,F6,F7 with Clip studio paint) yet in Adobe Animate it does not register anything, Is there anything I can do to fix this? When I click the Fn keys using my keyboard, they work correctly
I need Animate CC 2017 for a old project. So does anyone have an installer i can use?
Hello everyone, I am plublishing html5 banner creative for The Trade Desk.And it' been difficutlt, and the vendor I am dealing with has no specs, no setup/publishing information, ablsotlutly nothing to help me. This vendor has jumped me though hoops trying to get this work approved to no avail. They can tell me its wrong, but they can't tell me or even point me in the right direction to make it right.Can anyone help me with a publishing template or any information on how to do html5 ad creative for "The Trade Desk" ??
If I draw with a classic brush and then zoom in, the size of the brush changes. How can I do it without changing and it's the same
I can't upload my application to Google Play because I can't output in AAB file Format. Can we directly output in aab file format in Adobe Animate 2025 version? I have completely finished my application but I can't publish it on Google Play because it is an apk file. I couldn't find any up-to-date data on youtube or the internet about the solution to this issue.
Hello everyone!, I have a doubt, I have a character but I need export two layers (color and outline) it's possible to export just outline layer? thanks!
Hello, Any help would be amazing. Adobe support ignored me for a week and a half then told me they didn't know what was wrong. When I export the video from animate, the transitions jumble. What I mean by this is that timings become delayed/off, things flash back into frame after disappearing, and sometimes after flashing back in they stay. When played inside animate/the file, all the transitions are fine & Adobe support said it was the same for them. They suggested pasting the layers into a new file, which I have, and it does not solve the issue. I have pasted a picture of the settings below. Please keep in mind I am VERY new to this program.
so i want to erase stuff on my symbol without breaking it apart to make tweening work but i just cant find a way to do that so i tried editing the symbol but that just erases everything on every keyframe instead of the one im in can someone please help me i just cant do it anymore
i'm working on a custom extension to speed up my workflow. Click a single button, do a bunch of stuff. One of the things i want to automate as part of that batch is to fit the Scene view in the window. There are multiple different ways to do this as a user:1. Click View > Magnify > Fit in Window in the menu2. Double-click the Hand icon3. Select "Fit in Window" from the zoom dropdown on the Scene paneli have the menu method mapped to a keyboard shortcut, so that's another way to go about it. i just need a way to somehow trigger that functionality from my CEP extension (whether by hitting one of the above methods, or triggering that keyboard shortcut, or running a JSFL Command that triggers a keyboard shortcut, or SOMETHING... i'll even hit an autohotkey script if i need to) but i'm completely stuck as to how to do it. Is it possible?- Ryan
I am making an HTML5 canvas game. I have a frog movie clip and an arrow movie clip (called arrows_0_10). Both have animations on their timelines. When the frog clip reaches a certain frame of its timeline, I want it to start the arrow clip's animation. I have used the code, 'this.parent.arrows_0_10.play()' but this does not work. I've also tried 'gotoAndPlay(0)' instead of 'play()'. When I try 'alert(this.parent.arrows_0_10.visible)' it returns 'true', so it must be finding the clip. When I put a test button on the same timeline as the arrow clip and use 'this.arrows_0_10.play()', the clip plays.There are no errors, so what am I doing wrong?
In Adobe Animate (2021), I am attempting to import a pixel art animation. When I try to select multiple images in the library and try to turn off smoothing in their properties, no matter how many times I turn it off, it doesn't change. However, when I only select one image in the library and deselect the box for turning off smoothing, it changes immediately. Can someone tell me how I can fix this problem or just turn off smoothing by default?
So a touch button on the home screen thats a shortcut to say the Email app on Andriod and when you press it it runs it and it loads up, like if you were using its own home screen and pressed on its Email icon...?I looked for this answer on the internet and found nothing.its here... https://amstrad-e3-hacking.freeforums.net/thread/24/amstrad-delta-simulator-anniversary-edition
Hello, I have a problem with displaying a text symbol in ActionScript 3.I am making a project to test the operation of dialog boxes and for this I need to display symbols on which there will be pictures of a speaking character, a dialog background and text - but it is the only thing that is not displayed.I hid the symbol at the beginning of the code and make it visible when interacting with the object, I also checked through debugging whether the symbol is visible - it says yes, although there is nothing on the screen.The text symbol is made as dynamic text in the Arial font, the font has the desired language built in, the size is 20 pt and opaque. I tried to move the symbol to the hud but nothing changed.The code itself is written below, and the photo shows that the dialog has started, but the text is not highlighted.there is a lot of code here that is not related to the dialogue, because of which you need to ignore a lot, but just in case I left even such nonsense.the function that m
Adobe, why isn't there an update? Correction, there was a critical security update. Adobe, why isn't there a real update?
Hi there. I am trying to export my character from animate to unity but I am having a problem. The animation has 20 frames . On frame 1 and 20 the character is in default stance, but frame 10 I lowered the head and added a tween to smooth the bobbing motion. However as you see this is changing the size of the image and causing the issue.The below image is a demo scene in Unity showing that the character is moving up into the air at the part of the animation when his head is lowered. Giving illusion of the character floating up and down.How can I achieve this animation without this happening? Is possible to lock the frame size ? I have tried all the options in animate such as scale content etc. I've also tried settings in Unity such as draw mode to tiled, but this makes the whole character stretch and doesnt look good for a robot.
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