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I want to roughly simulate pouring liquid. I'm thinking of using particles for this. I can run particles in snow and track mouse mode, however it doesn't work in cannon and point & shoot mode. How can i fix this?
I was working on a particle behavior on a layer - and was able to have 3 layers with the same trigger stream cannon mode in different directions - but when I added additional layers, cannon mode became unresponsive. (snow still works, however) I deleted all of my layers, created a new one with a new trigger, and cannon is still unresponsive(it just causes the image to appear, but not multiply). Has anyone experienced this, or have any ideas how I can go back and fix it?
I have created an animation in CA but when I try export it to AME or do dynamic link to AE I get nothing. In AME it looks like it is rendering but for a 55 second scene I cannot believe it would render for over 7hrs (tried it with regular and beta versions of CA and AME). I have had this issue since yesterday, and have since updated to latest versions of all components just today, still I get no joy. Having not seen this exact problem in the forums I am thinking I might have missed a step or something but at this point honestly, I am at a loss as to what it could be. No errors are thrown when I perform the actions (export and import of chproj file) there is just nothing showing up. I am running this on an iMac with 3.4GHZ Quat Core I7 processor with 32gb Memory. I have also just updated again to the latest and greatest of both the regular and Beta versions just today and I still get nothing!
Hi,I would to control 2 apps with my MIDI keyboard. One is CH and the other is a MIDI controler (for a soundboard for exemple). I have LoopBe1 installed but CH doesn't reconize it I think.I have this option in the other app :i ask the creator and he tell me that : "Select LoopBe1 as MIDIfoward device in MIDIControl. Select LoopBe1 as MIDI in in you other application". So I'm trying to find an option in CH to change the MIDI input but I can't find anything.Thank you !TD;LR : Any way to use CH and another app with the same MIDI keyboard ?
I've been following along with Okay Samurai's Character Animator tutorials, and am working on a two-pose puppet following the guide: a stationary and single-direction walk cycle. I can set up the walk cycle fine when it's the only one in the stack, but adding multiple views causes issues. I have tagged the three-quarter view with the profile tag, but I see both views simultaneously when I go to a scene. If I hide the visibility in the puppet rigging screen, that of course hides it in the preview, but looking at the sample characters (such as Okay Samurai's Eliza3View) that's not necessary. I assume there's something obvious I'm missing but following along the tutorial there's no apparent step.
Just started using Character Animator, Whenever I rig my character or any preset character it gives me different errors which include:1. Failed to create scene2. Could not open the file 'C\Users\Simran\Documents\Adobe\Character Animator Character Animator Project 2 Ch Data\temp.noindex\WarpCache\e421b1eb-4fc8-dea9-a5c1-Ofe400000034 Error code: (Container.js:389) Error code: (engine.js:411) Error code: (engine.js:570) Error code: (bootstrap.js:3)3. Error reading past end of file. Error code: (Container.js:389) Error code: (engine.js:411) Error code: (engine.js:570) Error code: (bootstrap.js:3)4. Error parseing properties list from file I've tried to rename the project files, reseting the workspace and preferences but that didn't. I also uninstalled and reinstalled all adobe applications as suggested by adobe help but nothing is working well.
I attached a video of my puppet please take a look at my recorded replay....im trying to figure out why the hand is rotating so slow when i 2 frame recorded it to be set at that position, can you tell me what am i do doing wrong or what i should tweek please
Hey, I just made my own puppet with all the alternative mouths and eyes. But when I'm done triggering all my layers. Back in my scene, the angry eye doesn't move and the mouth too. I'm trying to lips sync the angry mouth with my original mouth. But I'm stuck at the same place, I can't have a clear animation. How do I make my triggers good? How do I sync the eyes and mouths from other expressions?
Hi,The dangle tool does not work correctly if I make a negative scale on the layer. How fix this bug?For example, a character from the standard library of Adobe Character in the attachment.
I was doing so good then everything just fell apart...can someone plese help me....i added left and right profile to walk....it was working at first then everything just fell apart i dont know what i clicked...then all of these other rigging issue popped up. Can someone help me tweek it just a little for it to function. Thank You.
Hi there, I'm trying to create a swap set that controls the all the parts of the main expressions like the eyebrows and mouth to make them Happy, Angry, Sad, ETC and than a few other swap sets that control the individual parts like puting a happy mouth on an angry face to make a devilish appearance. However instead what happens is I get two mouths on top of each other on the same rig. Am I missing somehting?
Hi there. Does anyone know if there will be any DSLR /sony A73 or A7R2 support in Character Animate? I am new to the app, as of today, and have no build in camera on my computer,,, but 3 DSLR cameras 🙂 As I understand it, using a DSLR cmaera with this App, is not supported.Do you have any work arounds?Thanx 🙂
I forgot how to make his body stay still instead of moving around like in the pic below.
What questions (or issues) do you have about CH that are not answered by https://www.okaysamurai.com/CHFAQ/ ?
Hello,I don't know if it's possible, and I suppose that no because I didn't saw this technic anywhere in my searches, but it is possible to use sensors as gyroscopic sensor to the animate arms or legs of a puppet ?
I'm currently working on a sheep puppet. For a walking character he's pretty simple. His job will be to fall from the top of the scene, bounce a few times, blink, baaaa, and then walk off the scene. I made his whole body draggable so that I can bounce him up and down in the scene. His eyes all work and blink great. He has no mouth so I don't have to worry about his mouth moving it will simply be an audio sound and I will make his head tilt just to add some movement. I actually got all 4 legs walking great and looking halfway desent when I click the arrow to have him walk. I would also like his long ears and legs to flop around while he's bouncing. For his legs I believe I would use limb LK? What about his ears? I'm thinking something similar to hair like dangle maybe?Link to sheep puppet
Hello, can someone help me please? Character Animator dont see my camera, only microphone,thanks
HiI did a bunch of work in the summer using CA and OBS to generate puppet annotated slides. Things ran a bit hot...but no real issues. Since then I have slightly upgraded memory in my computer and CA now no longer works. Both OBS and CA have had version upgrades since then. I tested CA and OBS separately and found that CA 3.4 doesn't really work on this setup. Did something in the version upgrade increase base processor load? Is there some way I can downgrade to a previous version of CA to test if that is the problem?
Hello,I have been following a tutorial to copy a mouth from an existing character. I've followed all of the instructions, but when I go back to CA, in rigging mode, the mouth group covers a large part of the face. So when I'm in record, my mouth is between my eyes. When I try to move it down, the neutral mouth is in the neck area. Do I need to resize this layer, is there a scaling option? Super frustrated.Thanks for any advice!
Why can't I rename the origin point in Ch 3.4? In 3.3 it's just fine. I pressed enter and I could rename the point. An added point (draggable point for example) is renamable, but an origin point is not. And is Limb IK can only see up to 2 handles only?I have 3 handles named fore, back, and default shoulder; fore, back, and default arm; and fore, back, and default wrist, but only 2 of them are recognised (the default and fore, but the back is not recognised). When I deleted two of them, the fore and the default, the back is recognised! What kind of sorcery is this??? Thanks!
I'm getting this error code when trying to open a project I've been working on for weeks. Two things have changed. I signed up for CC business licence and I changed the location of the file I'm trying to open from where I had it originally. Thoughts?
Hi, So it could be just me not getting some basic concept, but here goes: I'm trying to make a "trembling in fear" animation replay and I'm doing it using the X coordinate. Thing is, while it does work, everytime I trigger the replay, the puppet won't, like, stay where it is and tremble, it will go to the middle of the screen to do so. What I want is what you get with like a waving animation, which happens to the puppet independently of its position on the scene by using a thing that is connected to im (arm in waving). I don't know what I could use to make the puppet tremble like I want except not using the X cooridnate (position). What can I do, then? Use an invisible square tha'ts part of the puppet to animate the whole puppet trembling? Or is there a simpler way?
Hi there,Pretty much what the title says - it doesn't matter if I change the arm movement parameter to zero at the puppet panel or in the scene recording panel - or even in both of them. I want a satatic-arm walking animation and only this puppet of mine continues to move. Is it because in a different scene I made him move his arms while walking to test it out and never switched back to zero? If so, it would mean that the scene arm movement kind of overrides the puppet properties. The only thing I haven't tried yet is deleting the movement behavior and start from scratch. I tried to both link the independent arm to the body and not do so, which doensn't change anything and creating and deleting bones and hand markers for the limb IK, which doensn't change anything either. I'll tag the question as a bug just in case it turns out to be a weird bug.
This has been a long drawn out process but I think I'm getting close to having my first working puppet. As the title states I'm only having three problems currently. Below will be a link to my puppet so that everyone can see the rigging and set up and tell me where my problems are and how to fix them. Thank you in advance.Charlie Puppet
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