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Hi all,Hope you are well and safe through this period. I have been working on a puppet with multiple swap faces, all went well up until I have reached the end of creating the triggers, when the swap sets replacing different faces have stopped working properly. But interesting enough all the rest of swap sets, for hands, eyes, arms, all work just fine.So the issue is only with the swap sets for the different faces, It shows a swap face very randomdly (see the preview below) even though the set is on with latch ticked. Any ideas why is this happening? I can't record any performance like this, anyone else had this issue??I have deleted the entire swap set and redone it twice, nothing changes. And all the rest of swap sets work just fine....HELPPP!!I have to mention it is not a. computer error, as I have a brand new device 2020 powerful cpu. Any ideas would help!! Much appreciatedAlex
When I try to live stream my avatar from Adobe character anime on YouTube the avatar runs slowly very laggy. What is the best GPU (Graphics card) for my gaming Pc to live stream ?! I attached my gaming pc to this thread as an attachment
can any one suggest me the advanced animation in character animator free course por level
can any one suggest me about advance character designing course
What computer components (mac or pc) should I invest in to get adobe character to run at its best?Is the program able to take advantage of a more powerful graphics card, or would I be better having more CPU cores and more RAM? Thanks
I want to start my virtual webcam, but I don’t know if this is possible. If so, how? I want to sit at a conference with a webcam from the application.
Please see photo for reference. I am restarting the project, but I am afraid this could happen in the future with a more advanced project. Is there a solution?
I seem to keep running into the same issues with my puppets on arm bends. I had a hunch that its something to do with my layers in Illustrator but swapping positions doesn't seem to help as I get the same results. Anyone know how to resolve this issue?
Hi,I just received a project folder from a colleague - and I can not open it. I get this error. "libgit2 error - 3/(4/revspec "HEAD" not found returnd from git_revparse_single"I have a group of people creating animations for me, which they will then need to upload to a server for me to retrieve. I am wondering if this error is related to Ch media or Ch data files not being saved in the same folder as the .chproj. Thanks
i'm making a puppet with a walk behavior so i added a draggable handle to both arms but it keeps getting warped when i try to move the arm . How can i fix it?
hey i'm facing a problem with my character. while working on a walk cycle, the seems to be sticking to the head and torso so its looking weirdly distorted when i turn the characters head.the neck is on a separate layer in the head group, i tried making it independent but it didn't help. Any help?
Hello there,my Character Aniamtor app just wont start. When I open it, it shows the splash screen and says "loading skybox...." plugin but it will never finish.I already tried reinstalling and searched the forums but I don't know what to do.Here are my system specs:Win10 with latest Updatesi7 6900k64gig RamNvidia GTX1080Asus BoardOne 4k Monitor and two 1680x1050 MonitorsWhat can I do about this?
My student has exported his character animator into Media encoder. He pressed the green arrow button to start the encoding process and it just gets stuck. The encoding process seems to start but there's no progress. After an hour or so, he just has to give up. Any ideas?
I want do work with the Fresco File in Photoshop and not in Illustrator but all my different Layers are not open in Photoshop, but only in Illustrator, in Photoshop there is just one Layer ? Maybe the pics helps you
One question, when i draw a character in fresco, made the layers in photoshop and made triggers and behaviours in Character Animator, can i go back to Fresco to change "for example" the eyes or other things and i have still all the behaviours and stuff ? i know its possible with photoshop and illustrator but fresco ? because it is not possible to open the file directly, because CA is on a Mac and Fresco on a tablet ?Best wishes and so thankfull for CA !!!!! 🙂
I tried 12 times or more to get these legs moving for this tull character in animator. I need help with the triggering for the legs!!! This is ridiculous
Hello! I have this problem, I have a delivery tomorrow! can someone help me ???The same problem here
I'd like to use some puppets that adobe provides for free in an educational video for students. I want to license the video under a Creative Commons license, is that possible with those puppets?
I am encountering an issue with the walk behavior where the top of the head seems to be fixed at a given height. This distorts the head, and is even worse when the mode is set to run.I have deactivated the face behavior, and removed the handle fixer behavior. What could I have done wrong?
I attach the video file to show. I press the red button which is recording. I add the audio file for lip syncing. Anyway, when i recording, i dont hear anything also after recording, i see the file but it is ARF file which is unplayable??
I would like to see the puppet in the pose that I put him in on the timeline without having to move the playhead only to see his actual pose in that spot. I discovered that this is somewhat possible by deactivitaing the triggers behavior in the scene but then I cannot change swapsets or use more triggers until I activate the triggers behavior which then makes the puppet again revert to their default pose. Am I missing something very simple to just see the puppet as they have been posed on the timeline without moving the playhead or deactivating the triggers behavior? If anyone has a suggestion please share it as this is causing many mistakes and redos as I work on trying to improve the puppets' performances. Thank You!
I have a single arm that is rigged as per ArmIK suggestion.When dragging said arm, the Forearm moves behind the Upper Arm.How do I solve this?
I'm triyng to animate the front of an house, simulating that the house wall is talking. I need the wall not to move (I mean I created a puppet wall) How can I manage the shaking movement of the head in order to remain architectural fix?
Hi,when trying out characterizer I noticed that even in a neutral resting post my puppet's mouth is always open like for an "A".After this I now opened two included puppets (Dr Applesmith and the red monster), and they also show me a gaping A-mouth in my (mouth-closed) neutral resting pose.(Also eye tracking seems off and erroneous.)Any ideas what the reason could be?Thanks a lot in advance!
I cant do anything with my Character Animator. I can't create a new puppet; nor create a new puppet in Photoshop; nor create puppet in Illustrator. HELP!
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