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Can a puppet be controlled/triggered with bluetooth game controller?ty
HI! For some reason, the last 2 puppets I've made have had an issue with the arms seemingly not attching properly. The arm mesh isnt attaching to the body mesh properly. Its justa point on the arm mesh thats ascting like it was pinned, but not attched. File Attached.
Character Animator is not recognizing adjustment layers in Photoshop. I am trying to change the hue of all my layers. If I can't do this with an Adjustment Layer, I will have to do this layer by layer??? Thanks!
リグ画面で目や口などの、表示/非表示を変更した際に別のレイヤーまで切り替わってしまったり、表示に切り替えているのに表示されないという問題が発生します おそらく スワップセットが気を利かせてくれていると思うのですがバグでしょうか? (google tlanslate)When you change the display / non-display of eyes, mouth, etc. on the rig screenI switched to another layer, or it is not displayed even though it is switched to displayWill cause the problem Perhaps I think the swap set is nice to meIs it a bug?
Hello! I am making a hand painted animation which will have flickering watercolour effects. I'd like the neutral mouth to cycle through 3 different versions, when not lip syncing other visemes. How can I do this?Within the Mouth folder, I tried making a Neutral folder with layers 1, 2 and 3 - but it just showed no mouth at all. I haven't had chance to use Character Animator properly for a couple of years so maybe I'm missing something obvious!
I am an After Effects native (reference on how my brain thinks), and I need to parent layers in Character Anaimator. What I mean is I want my character's head to tilt side to side. However, she has hair that needs to move with her head, naturally. Well, the problem comes in with the neck. The hair has to be behind the neck, but the face/head has to be in front of the neck (so there is neck data behind the head, when the head moves). I have searched and searched and I cannot find any type of layer linking (or parenting like in After Effects). I need the hair to move with the head, but the layers need to sandwhich the neck layer in the puppet heichary. To do something like this in After Effects I'd simply match the anchor points and parent the hair layer to the head's motion. Done. But there seems to be none of that in Charector Animator which seems like a MAJOR oversight. Or it is very non-initutive. Any help would be appreciated.
No matter what i do, I cant get my charactor to lip sync when i talk, i see it done over and over, but it wont work. Can yall do a tutorial explaining setting up lip sync and the different mouths you need to make. or just build a character from scratch instead of using templates.
Here, I am doing up a cartoon graphic. I am working on this for the last two days non stop, I have deleted the project so many time, and looked online for info. I cant find any videos on this subject. How can I keep her head on the body? I will use a few different hears and profiles if I can get the hear to keep on her neck. Thanks Jimmy
Not sure if I can do this - can you make a character sit down? Not in a chair but a child on the floor? would it work to do it as a manual key frame, then position the legs by rotating them, and changing the y position? I feel like there should be an easier way but maybe it's not possible?
How do I go back to a previous version of my project? I know they have been created, but how do I access them?How do I use the search box in the community to find a phrase? I searched for "project version" and still the search system strips the words apart and inundates me with software version answers. Using "quotes" works fine in some search engines, but not this one.
I commonly do entire animation scenes (1 min each) in Ch with several characters and it will often crash. My current PC specs are below. I am in the process of getting a new laptop. Will Ch likely perform better, if I get higher CPU (2.5ghz) and/or RAM(32gb) and/or a better graphics card? In short, are there recommended specs to maximize Ch performance or will Ch experience these crash issues regardless of specs? thx Windows 10 laptop16gb RAMI7 - 8850U (1.88 ghz - 1.9ghz} Nvidia 1050 GTX512gb SSD
my 'head' tilts left while my puppet head tilts right ...where is the parameter to fix thisI've seen this a tutorial by Dave, but can't remember wherethanksMark
Hello! I tried using Dynamic Link with Premiere Pro to make a clip, but the playback is basically non-existent. I'm not familiar with After Effects, but I noticed the playback works, but it's choppy. My question is, what kind of hardware should I focus on to make for non laggy dynamic linking in both programs? Google gives lots of conflicting answers. Current System Specs:AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s)(RAM) 16.0 GBNVIDIA GForce GTX 90
Hello,I'm havig trouble importing my scene from character aimator into adobe after effects as a vector. I made my puppet on illustrator the made sure to check the box to make him a vector in character animator. Perhaps it is the way I am importing my scene of the puppet into Affter Effects that is the problem. Most tutorials on youtube have taught me to make the scene from character animator into a bunch of PNG pics and import it like this.But when I try to copy them I do not have the same "New Comp from Character animator recording" option that they do. Here is the options I get.So instead I simply drag my scene from character animator into affter effect but when I do this I have no option to check the little box to make it seen as vectors:I am able to check this vector box when I import something directly from illustrator such as a background. But I can't seem to import something from character animator as a vector since I can't check that box. Any help would be much appric
When I import an Adobe Illustrator (Ai) file to Character Animator (Ch) the file is automatically darker. Is there a way to adjust this? I know it's specific to Ch because when I use the Ai files in Premiere Pro (Pr) (as exported PNGs) they look normal. The Ch is first and the Pr is second:
Hi there, Someone mentioned there might be a puppet floating around for this guy from the main Character Animator page: Anyone know if this might actually be the case?Thanks in advance!
I can not understand out why my after effects will not bring in my puppet and all the recorded stuff from character animation. It just said "Afer effects error: failed to connect to Adobe Dynamic Link" does anyone know how to fix this.
So I've created my characters and I pose one (the one on the left) in the "Record" window of Character Animator (As shown in the image). But as soon as I switch to another character on the timeline. His arms revert back to the default position. Is there a way to lock his arms down? Basically what I am trying to do is pose all their arms down (as the same as the one on the left). Record one character's voice over. Stop/Pause record. Then move to the next character in the timeline and continue the conversation. They're all meant to be holding cups of coffee and talking so it looks weird for their arms to just be wide open. I assume I could create different arm positions in illustrator (where I created the characters) and then switch those to default when I go to Record but that seems like a lot of work when I can already grab the handle on his hand and position it into place when I start the recording (like I've already done in the screenshot there). But again I can't get the arms to sta
Hello all, I've created a puppet with a blink cycle, like the demo character "Dave". The blink seems to work, but the eyebrows disappear during the blink. I'd dearly appreciate any debugging help. The project is available here.
This might sound like a simple question but I am racking my brain out over it. How do you remove the "Ch" logo from a puppet I've downloaded? I have a character and oh his T-Shirt is the Character Animator logo. I've been working in photoshop to edit the puppet for an hour and can't figure out how to remove the logo on the t-shirt (torso). Any help greatly appreciated! Thanks
I was working in CH just now, and had just recorded a scene, and was about to enter the rigging of the puppet to place two fixed I am using CH beta 5, AE 2017This happened.In after effects this happened:I restarted both applications - seems to work fine now.
Hello This is my first time trying to make a puppet walk and I have "run" into some issues (pun intended). as you can see in this screen shot of him walking:The legs aren't attached and the shoulders aren't attached. Here is what the puppet looks like in rig mode. (after taking the following picture I tried using the pin tool to further try to connect the arms and legs to the body and it didn't make a difference) Turning the strength to 100% for walking seems to somewhat help but still it's far from a desired result. It also reveals another problem, the head starts stretching with the neck. I was atempting to follow this youttube tutorial https://www.youtube.com/watch?v=gv_2Upvtm-M Thanks for any help you can provide me. Here is a link to my pathetic excuse for a puppet.https://adobe.ly/2RIu4Sw
Hello everyone, I can create a camera triggerable shot that moves/zooms the camera immediatley. I want to do the same concept but have it zoom to the position smoothly and I'm looking for a way to do it live, I realize I can do it in the editor after the fact but I was wondering if there's a way to do it live. Thank you all for any help. Happy quarantine.
I downloaded and am using the LindenAndRobot from Adobe. Looking for someone to help today.
Hello,I can't seem to get the pupils to move without distorting the white parts of his eyes (sometimes his right eyebrow for some reason). I would be grateful if anyone can help me have just the pupils move without it effecting anything else. Here are 3 link options of how you can view my puppet. https://adobe.ly/2wIk4kY https://drive.google.com/open?id=10kdUWaqNt36JqnRym-pPe0xWnog2avMN https://wetransfer.com/downloads/afa5c38bfff2eefe537977777086598a20200414211513/7450439b1d6afcdf9dad08f37435048b20200414211548/371782
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