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Hi all - I was trying to add a nutcracker jaw to a robot character I am building from scratch and the puppet just gets all whacky when I add it. For some reason it tends to "twist" the head its in, even though it is set to independent. I can post the puppet if that would help. Is it OK to post it to the forums? Cheers,Mark
Hello, I created a puppet. I use the same puppet on different projects. Is there a way to make a change on illustrator to the original puppet and to have the puppet on every project updated automatically?I found a way by replacing the new .ai file in the "Gathered Media" folder but it has to be done for each project which can be time consumming.Thank you in advance for your helpGorgio
Super noob. I've managed to figure out everything so far. However for some reason when I drag one arm the other arms moves as well? How do I keep them seprate? Not sure what I did wrong?
hello, I have a display problem on my character’s head. I changed the skin color of "Blank", added glasses and a beard. I also touched the chest width. The puppet is perfect until I move it in front of my webcam, at this moment it deforms in all directions at the level of the face only. Can you help me?
https://www.dropbox.com/s/hefirwuu4fvr8op/bug%20cc%20character.mov?dl=0 @oksamurai cc 2020
[link removed by moderator] Good Morning Community, The problem I'm having with arm ik is only one arm works. I can still strech the other arm. I have a three profile character that I just got to working correctly thanks to Oksumari suggesting the walker blueprint. I see several rigging issues on the rigging issues area. Some are justified and some are not. Like right shoulder tag missing in right profile. If I tagged the shoulder it was disattached from the body when I would walk. I'm very confused. I have attached the proj file. I am not sure if the file has arm ik selected. I hope it does. If you select it you will see the problem. Thanks.
I am new to CH and Illustrator. I have been using the program about a week now. I am trying to learn walk cycles and head turns. I have three profiles. Only the top one works. Im not sure why the other just bounces. I have them setup the same. I am attaching the file. Please let me know what I am doing wrong.
I actually had this working at one point. But then, the left arm just stopped responding to the IK behavior. I am literally going insane over this and have wasted most of the day trying to resolve it. I'm about ready to go back and do this entire animation in Flash.I can share a link to my character if someone is down to try and tell me what I am doing wrong.Thanks,Thomas
The camera in character animate is is unbearably slow. I have a mac book pro with 8 gb ram, using the default webcam. I've tried to reset my PRAM also and the camera is still slow. Any fixes?
Hi,Getting following error while generating controls from triggers (Andrew sample)...How to fix this...TIAI am having Adobe cc 2018 Full collection.Updated graphic card driver and windows updates also ...also kindly suggest a graphic cards to over come this error.
Hi,Where can I find the blank face?I'am using version 3.1 and it doesn't seem to appear anymore. Could I download the file somewhere?Thank youGeorges
In the Okay Samurai videohttps://youtu.be/ivt3zQ0zni0The arm reaching for the fish contains "sticks" to control abnormal stretching. Yet when in record mode the arm stretches like crazy.What is going on?I'm using v. 3.1. Is that something to do with it?Are other people also having problems with consistency in models and behaviours when they stray from the straight forward copy and modify approach to character animator?ThanksRobert
Hello, My puppet has all 5 body positions, each with a full set of elbow and wrist dragger handles. At any one moment, only one body position is triggered and visible. Unfortunately, when I attempt to manipulate dragger handles of the relevant body position I find that I end up dragging the elbows and wrist handles of the four other "hidden" body positions. So, when I hit record I find that I haven't dragged just two elbows and two wrists, but a whole bunch of elbows and wrists from other body positions. And since all the handles in the timeline appear the same (named as "Handle ()" ), it can be difficult to isolate and manipulate the desired handle takes while discarding the superfluous handle takes, making the timeline unecessarily cluttered. It would be great if there was a setting that I could toggle to make dragger handle manipulation ONLY apply to the currently visible body position. Thank you
Hey all,I use camera input for the character, is there a way to keep the mouth from being so twitchy? It will put the surprise or smile mouth on for a split second if I move the wrong way. Jeff
So I am a novice at animation and am learning as I go here. I am in a band tyhat wants to start doing some music videos ands/or podcasts or posters etc. I want to get the band "puppets". There are five of us. I am sure there are inexpensive or even free apps/web sites where I can upload an image and have it caertoonized ( if that is a word haha). So my questions are:1.What does a puppet file have to be? Can be literaly anything that comes out of photoshop? So I get someone to draw a cartoon of each of us and then strick it in phjtoshop etc.2. Are there sites out there that will take a photo and turn it into a cartoon that you would suggest?3. I am sure there are peopel to pay out there but we do not have a lot of money which is why I am learning these programs.Any sugestions would be great help.Rob
I know there is the little X next to a behavior, but if I am live Streaming, is there a way to bind "reset" to a button?Now that I am writing this, maybe a keyframe can make this happen?
I'm making an instructional video for guitar-music threory integration, and I'm running into a couple of small issues that i was hoping to get some help with. First, one of my puppets is a guitar neck with individual, articulating fingers. I've rigged it up somewhat, but it could definitely be better. It's a little too.... sticky..... The really issue I'm having is with my Robot dude. I'm trying to figure out a way for him to "perform" drum beats live. I'd like to know which of the following two solutions would be worth more time investment for the desired results. A: is there a way to trigger off of something like a drum sound..... meaning: if i isolated a drum track, is there a way to have my character "hit" different drums in an animation, depending on what drum strikes in the track...... ?or B: should I just trigger him to hit different drums based on an approximation of the drum beat using a "Beat box" (Boots and Pants = Kick, h
Hi, I'm modifying the Stardust character. I've got one issue I've just spent three hours fixing but to no avail. There's a Default lid that should disappear when other lids are triggered. This works fine for the Left eye but on the Right eye in the Frontal pos, the Default lid always shows. I've compared the two sides many times and I can't figure it out. Can anyone take a look at the puppet? Thanks! EDIT: it's the /Head/Frontal/Right eye/Lid/Default/Default lid group. Works fine in other poses. https://www.dropbox.com/s/nd3kxeuj8iqhndb/test.puppet.zip?dl=0
Hi, I adjusted some transforms such as size in CA 3.1 because it's actually easier with all those poses and groups in CA than in Photoshop. Then I eventually did Edit Original in Photoshop. Problem: If I so much as touch the original PSD, the transforms in CA reset - completely gone. Is that intended? It's super annoying and seemingly unnecessary. Any tips? Thanks!
Hi there. I want to record my pc screen using screencast software but at the same time I want the adobe puppet to be on my screencast mimicking what I am saying so that in the screencast it appears as if he is talking to the viewer and explaining what is going on in my screen. Is it possible to place the puppet on your screen and do this or would I need to add the puppet to the screencast afterwards? I would appreciate any ideas.Thanks,Russell
Hey all, I am having a issue with the position stopwatch of a replay I have created... I'll explain it a little more...think "superman on the ground who then flies off into the sky" so X (ground) position and Y (top of screen/off camera) when I rightclick and create the replay the position stopwatch X & Y do not go with it...just wondering if its possible or if there is something similar?
Hey guys! I recently had a system upgrade toAMD Ryzen 5 3400G Processor (4 Cores, 8 Threads, 3.7GHz) with Vega 11 Graphics32GB DDR4 RAM (Dual Channel @2600MHz)500GB Evo Plus M.2 NVMe SSD I am doing fine and having a smooth workflow with this setup, so far...I am just wondering if this is already enough for doing animation in Ch, or should I get an additional Graphic Card?If so, what card? AMD or NVidia? Should I get a gaming card or a professional (workstation) card? (Tbh, I don't really understand the difference, except the price).And in case you said NVidia gaming card, should stick with GTX or try the newest RTX? And why? Thank you very much!
Hi.I'm trying to find a consistent, repeatable route through rigging and behaviour that follows from the online tutorials.https://youtu.be/T-7uTIfXW8E1 The dymamic platform is tagged with a drag behaviour and is draggable but has no visible behaviours in record mode.2 The circle is tagged with a drag behaviour, the draggable behaviour is visible in the record mode but the circle is not draggable.3 When the platform gets close to the circle the circle becomes attached to the platform and is draggable. What's happening? Here is the circle in rig mode. The circle is tagged and has the draggable behaviour icon in the puppet layers. Here is the dynamic platform in rig mode. It is tagged but has no behaviour icon in the puppet layers or in the properties although it behaves as expected. Here are the "instructions" in rig mode. These may contain the universal behaviours for the scene/puppet but there is no draggable behaviour here. Where do the draggable properties f
Recently exported a Ch animation file (88mb, 80secs) and it took over an hour and a half. AME export settings were .264 & YouTube 1080 Full HD. The video had an background(small Ai file) and no unusual graphics. Any tips to help speed up the exporting would be appreciated? Windows 10 RAM 16gb Processor I7 – 8550 (1.99ghz) Nvidia 1050 512gb SSD Title edited by Mod
When I increase the puppet's resolution in photoshop (by increasing image size) it throws all the rigging out of whack. Can anyone suggest a solution?
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