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Hallo allemaal. Wij zijn gisteren begonnen met het opzetten van een LinkedIn platform voor Character Animator gebruikers, om samen te werken, elkaar op weg te helpen en om je werk ideeen en vorderingen te showen. Zoek op LinkedIn naar "De Eerste Nederlandse Adobe #CharacterAnimator groep" en meld je aan . (Zie ook DigiEmotion) Als we genoeg mensen kunnen verzamelen kunnen we eens aan workshops gaan denken. John Post van Toonworkz is al aangesloten en we hebben Dave Werner als prominent lid. Zie je daar ! 🙂
Hello everyoneI animated a character, which can walk. He could do that, erverything worked. But one thing wet wrong: Unfortunately his knees move in the wrong direction. The character walks to the right, but his knees bend to the left. How can I change that? Last week everything worked fine, but when I reopened the program yesterday, my legs suddenly moved in the wrong direction. I don't know why. I changed nothing in the Programm since last week.This is what my character looks like. The origins are already set.And this is how the Character looks if he is walking: Thank you for your help,Ciao, Tanja
Ok it has been a few months since I dove into Character Animator. I created a character, where he has 5 outfits that he can change into. Just like the old video that Dave shared of the Iron Man like character, I could toggle between the versions. Luckily the changes are not animated. Or... I could record each separately. Then edit the clips together. What sounds easier? Note: Each character is full of layers. I know how to max out Illustrator. So it has tons of layers: gradients, shadows, clipping masks, etc. _ _ _ _ _ The other question. I am using a background photo. Should I animate the character completely in Character Animator with the background saved as a jpg? Or is it easier to bring the character into After Effects after I do the recording? What is easier? Granted I have never really used After Effects. _ _ _ _ _ Other question, once everything is done... if I decide to add music can I do so in Adobe Pr
I can't seem to solve this. If I uncheck the crowns on head and/or body, they don't work together. If I check them, the head distorts. Help!! https://drive.google.com/file/d/1IVNC-SwAbXmv6TzNlE5pzyDAaSzMBZ5N/view?usp=sharing
I occasionaly get this flappy wrist on my characters and I can't seem to figure out why or how to fix it. here is an example: Watch Video
If this was your character to animate how would you animate that part of the dress highlighted in a red circle without causing background gaps or precomposing the layor? because i dont want the image you see in front of you to have the part circled in red animated and moving like a wave over duplicated image where you can see the first layor dress over the wave moving one thats over it
I have modeled a character in Zbrush, put the obj/mtl/bmp (only 1 texture map for the mesh) in a zip file, and after import the character appears only solid black. Uploading the obj alone works without any problem and the untextured character can be animated.
Bringing Penfold to Life on Air Using Adobe Character Animator (IBC 2019) | Adobe Creative Cloud Learn how Animator Julia Young worked with Kilogramme Animation Studios and the BBC on a live broadcast featuring the character Penfold from the classic Danger Mouse cartoon animated using Adobe Character Animator. See more IBC 2019 content here.
Hi GuysI recently created a scene with characters on Vespa's.Because I am new to animation I didn't know how to make hair flow in After Effects so I created my puppets on their Vespa's in Character Animator and rigged them on a walk cycle with very low strength and other settings, and added physics to get the hair flowing, also added cycle layers to the animals and physics to some of their ears and tails, this also gave everything on the Vespa a small up and down movement as if they were on a bumpy road, then imported to After Effects to add the wheels and handbags.Most of my characters had handbags moving on their arms...Question...Is there a way to have the handbags move like I have done in After Effects in Character Animator without having to export 2 separate files eg. the body then the arm over the bag into After Effects?Also would be good to be able to rotate the wheels in CA also.All my characters will have bags with them and for all of them I don't know how to get this to work
I just watched Dave's latest youtube video and downloaded his puppet. (September 2019). I downloaded the zip file and opened it. I double clickedon the CH file and it opens up Character Animator... but it's an empty file.... It states the it is a temporary file.... I can't get it to work. There is no puppet. Please help . I am paying a lot of money for CC and it's not working. Title edited by Mod
Hi there, I'm trying to follow the instructions from the movie Character Animator Tips & Tricks (December 2016) - where Dave is showing how to create a multi-view camera system to add variation to your compositions, and switch using triggers. Dave has this effect in the most recent Advanced Rigging movie too, and it looks great. I think I've followed this to the letter, and the puppet looks perfect in each of the 3 views in Puppet mode - but when I switch to the scene to try to record, my puppet is tiny - i.e. the size it would be in the full shot. I've placed this puppet in each of the 3 views, and changed its scale to match each - full, mid and close up, and set triggers, and set them as a swap set. The triggers work ok - but the puppet never changes size with the backgrounds - it just stays tiny. Any ideas?
I used the "Compute Lip Sync from Scene Audio" option but I now can't adjust the visemes. Other forums have said you select the audio input bar and select "split into visemes" from the Timeline bar but this option isn't there. Not even greyed out, just not there. Don't know what to do. I've enclosed a screenshot
I have some files here for a puppet that has three positions and a pose in a swap set. His walk animation looks good for his right (default) profile, but it doesn't work for the "run away" swap and stopped working for the left.Here are the files:https://www.dropbox.com/s/fvlgs9onus32u4b/Chibi_Duke.ai?dl=0https://www.dropbox.com/s/vww7jvepnqldz4s/Duke_HelpForums.puppet?dl=0Other questions:•Why does his upper arm stretch downward during the walk animation? ✅It looks like the walk animation uses predetermined proportions, which this style obviously doesn't have. I fixed it by putting "fake" wrist tags below the real wrists to trick it into thinking the proportions are different.•I want to have him twirl his cane. Can transformations be animated? Or do I have to use cycle layers? ✅Thanks alank99101739!
Hello...Running Mac 10.14.5Character Animator 2.1.11)Why would character lips sync lag so much behind audio. Quiet room. Using built in mic. Any ideas how to get the me and the character on the same page?2) Just curious - Can you use the iphone like Crazy talk?Cheers!
Hi,I have a scene set up in Character Animator with three puppets and three separate .wav audio tracks. I've already had each puppet lip sync to the audio.The problem is, I'm trying to use the webcam to record each character's movements. Sometimes the audio plays when I push "record," but most of the time it doesn't. The audio always plays when I push "play" and watch my finished scene.Is there a way I can get the audio to play while I'm recording without overwriting the audio?
Hi. Where can I find the basic face to animate?. I 've been watching the tutorial videos but can't really manage to start the animation are there any other references?- Thanks Title edited by Mod
Ok. I decided to try out Character Animator once more after not touching it for a couple of years because of how perplex it is. So... uhm... I made some images with elements that I think I'll need for a super-simplistic puppet. I'm going for a very minimalist style. Just a body, face, eyebrows and mouth. I actually don't want face and body to move. Only the eyebrows would be tracked and the mouth would be standard open and close loop. And glasses are opaqe so no eyes will be seen. So I have the images: - Body- Head- Left eyebrow- Right eyebrow- Glasses- Mouth in three shapes (closed, slightly open, opened full). I made them in Krita (I'm just used to drawing there nowadays) and I exported them as separate png's. And... now what? No matter what I do it seems CA treats all imported images as their own puppets? The guides I find are all talking about doing it all as layers in a photoshop file... do I need to import the images to layers there? Feel
is there a way to attach a dragger to another and have an elastic animation. like in Arabic characters when they walk or females with skirts. there is always an elastic animation when they walk
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How do I get alternative mouths to work with triggers in quarter and profile like they work in front view?
I'm currently creating a puppet in ProCreate using my iPad Pro and iPencil. ProCreate can export to Photoshop. I'd like to then export/import the Photoshop files for my puppet into Illustrator to finish. Is this viable? Is there a simple method?Thanks.
Hello I am new to Character Animator but very familiar with Photoshop and Illustrator. I have a project given to me to create a puppet of the mascot for Alberta Forests for the government of Alberta.I created a complicated puppet with multiple views and structural aspects. I brought it into Ch and before I started to do anything with it when I went into Record mode, the puppet moves as expected except there is a point that seems to be fixed in place. It is within the puppet because when I move the X point the frozen point moves with it. I tried searching the forums and found a suggestion to duplicate the puppet and within Ch on the duplicate, delete layers to try to pinpoint the problem. I did that and got through the whole thing at one point I thought I had something as the point seem to have moved to the other side of the puppet but it is still a fixed point. I then went into the Illustrator file and tried to examine each of the elements to see if there were any stay or random points
Hi, I really hope someone can help me with this. The last couple of puppets I made have always looked a bit bent and squished together and I don't know why. Below are pictures.
I'm in the midst of creating a puppet that has a 3 view walk cycle and also all 7 head turner angles. The character has a TON of hair's, unique eye features and a few other variables that I need to basically copy to all 7 heads and then all 3 views of each 7 head. I realize I'll likely have to set dangles/handles/behaviors and so forth to 7 heads individually, but I'm wondering if there is a way to simply copy those attributes and past them into the other two (Right Profile/Left Profile) views, since they are identical layers anyway?Secondly, I'm getting some mild distortion on the chin-area of the head during the walk cycle which has a "Neck" handle at the base of the head image and without the little crown icon. I think it's just one step I'm missing to fix that but can't seem to figure it out.
HiI have created two walking puppet scenes in Ch and imported them into Ae. The first is the Bavarian shown in the bottom right hand corner of the Ae screenshot. The second one, the Frenchman, completed in Ch in the same manner as t the Bavarian, has been transformed into the corrupted image on the left hand side of the Ae screen shot. No matter how many times I have tried to import it, whether in the above Ae project or into a new project, it always ends up deformed. If someone could suggest why it is being imported incorrectly I would be very grateful.
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