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My arms are quite working right and I'm not sure why. I have one arm that is stretching out and one arm is slightly detached by the shoulder (toward end of video). Not quite sure how to fix. https://drive.google.com/open?id=1tKMLaTkRaq7Zq_vg-jC5rNorhtxaNttY
When I launch Character Animator, I get an error saying "Windows error The requested attribute was not found. returned from MFGetAttributeSize(mediaTypeP,Get(), MF_MT_FRAME_SIZE, &width, &height)I get the same error when I try and click the webcam button, no webcams show even though they are connected and work on other things like OBS, XSplit or Zoom. Any help would be great!
Hello,My character's arms don't swing during the walk cycle. I looked up a thread where someone else was having the same problem, but his problem was that he didn't have the neck, waist, and hips tagged. I do, and the arms still don't swing. See below.Also, for now reason I can figure out, my character's body is suddenly stretched out and only connects to the head at the chin.Also, also, the head doesn't move with the body. It stays welded into place, like the arms. Mind you, the torso and legs move as they should, but the arms and head don't move, and I have no idea why.Thank you.
So, I am very new to the illustration/animation world.... So, please bare with me.Someone started a puppet for me (in Photoshop), but wasn't able to complete it. They sent me the puppet to finish.... I am working on it, but seem to be having difficulty incorporating additional hand gestures (i.e. thumbs up, close fist, two fingers, etc.), as an additional layer.Could someone let me know what steps I need to take, to get this done?Please help.... Thanks in advance
Help please,When exporting from CH to AE the file has lost many png sequences, leaving my scene way shorter than recorded. I also have tried dynamic link with the same issue. Has anyone had this problem and solved it? Any help would be greatly appreciated.
Hello to this very young but ambitious Character Animator community This new software is bringing new life into my creativity!!right now I am working on various characters for streaming and i had this interesting idea: i would Love to build an interactive environment for a character, with for example dynamic lighting, a rotating fan at the ceiling, various objects in a loop in the background resulting in the scene being more alive. Is this possible in Character animator? Would it also be possible to stream it on for example Twitch?thank you Guys for your ideas
In my new puppet that I built from the ground up is showing up with 2 walk behaviours. One from the root menu (which works) and one from my character scene (which does nothing).I think this is causing my puppet to distort in the leg movements and the arm swing only swings in front of the body.The legs appear to be doing away from the scene and adjusting rigging in the leg does nothing below the knee. This one is from my root properties This one is when character is in a scene
Can anyone give me the link to download version 1.5 again? I uninstalled it but 2.0 isn't working for all my files.
Howdy, everyone! Many years ago, I made a post about missing/messed up textures when importing .obj files from Anim8or into Mixamo, and just last night, I FIGURED IT OUT!! It's a bit strange as to how it works, but bear with me.You'll need:-Your model exported as a .obj with the .mtl file that exports with it-Your texturesNote- You gotta mess around with the specularity of your textures, they can make it look like you have no textures, or that there is a slight shine that is your texture. Try 0.06 for a nice leather shine, 0.01 for a nice rough plasticy shine, 0.1 for hard shine and 1 for blasted lmaoOkay, so, step one:Zip the .obj and .mtl files into a folder. Name it your model's name.Step two:Highlight the textures, right click and press copy.Step three:Click into the zipped folder and paste your textures. (its weird, but that's how you've gotta hit this thing.)Step four:Open Mixamo, go to upload character, and drag your zipped folder into the part where it says, 'Select character f
Audio works on my external micI have a Mac Pro, 2 monitors, only 1 monitor, the LG, has a camera, the green light won't go on? Works in Photo Booth....It has worked previously upon opening ChI can't click on or activate my camera?
Bonjour à tous, Encore novice avec character Animator j'ai fais il n'y a pas longtemps la mis à jour CC 2019. Et lorsque j'utilise mon personnage et que je veut le faire marcher c'est le drame .. Il y a un mouvement , mais c'est jambe et c'est bras ont l'air d'avoir complètement disparus .. Est-ce que quelqu'un saurais d'où ça vient ? Merci pour votre temps
I just updated Ch and added Arm IK to a puppet, that worked just fine before. Now when I walk, the arms just get detached from the shoulders and just swing on their own. When I delete the shoulder-taggs, they stick with the puppet again. Does anybody have an answer to why it is like that? The Arms are independent and Attached to "Auto".
I'm new to CA so apologies if I couldn't find my answer in the forum or extensive google searching. I'm rigging a characters arms that I want to be stiff at the elbow. The upper and lower arm are two distinct layers and should bend as if they were a paper doll pinned at the elbow. But ARM-IK automatically joins the two together and thus warps the art at the elbow for an undesirable result. How do I achieve and arm IK without the application merging the two layers? If it helps, imagine the character character is mode out of wood, the upper and lower arms are both stiff boards with a nail joining the elbow. I want the ends to maintain shape integrity as the arm swings. How can i achieve this?Thanks in advance for any help.Thomas
Hi, in Character Animator CC 2019, it says that there is a error with my graphics card. I have a i5-2400 and my desktop has a 32 bit color depth setting. I am not running and RDC's or virtual software, and my graphics are updated to the latest version.I am operating a 64 bit, Windows 10 machine. Any help would be appreciated!
I am building a character in Illustrator for later use in Character Animator. The brush strokes that I am using in Illustrator are only coming into Character Animator as regular pixel strokes.See below for an example. Also, the effects on the shirt in Illustrator are only showing up as a single solid color in Character Animator. Is there a way around this?Thanks!
I don't understand 'best practices' when it comes to saving my work on CA, the stuff I saved to Google Drive is not helping.
Hi.Is it possible to capture images for characterizer and export the captured images to another computer to render the puppet there?And is it possible to import images from another camera (sd-card) to characterizer to build a puppet from these images?(I know I can import a still image to render one cartoon image with a style from the characterizer, but I want to bulid a puppet for animation without using the web cam)Thank you!Christian
I'm new to character animator I want to utilize this product for work! My question is that is it possible to create an original character and animate it in adobe character? If so how does one go about it?
I've always liked the delay on the Return to Rest feature under the Dragger behavior. Usually I'd set it to .5 seconds and then if I, for example, drag up my puppet's arm it would lower in a graceful 1/2-second fashion. Now, I find it waits half a second and then snaps back quickly. Is this a change in the latest (2.0) version, a new bug or user error? I'm hoping it's the last and someone can tell me what I'm doing wrong.Martin
Hi,Getting following error while generating controls from triggers (Andrew sample)...How to fix this...TIAI am having Adobe cc 2018 Full collection.Updated graphic card driver and windows updates also ...
I'm working on a project that will have a woman in a dress, and I'm wondering what's the best practice for incorporating that into the walk animation. Should we set it up with her legs (under the dress) rigged for the walk, and the dress as a separate layer over top? Is there a good way to make the dress move as she walks to mimic her legs underneath? Any examples would be greatly appreciated.Thanks
Hello guys you good ? I just finished my animation project but there's a scene I forgot to put at the first so I added the scene and taped it but I after I'd taped it ; it mixed up with the current scene which is after it and I don't know how to like push the scene ( which is after it ) away little so they don't get mixed you know what I mean ?Example : you taped number 2 and 3 and you forgot to tape number 1 so you taped number 1 and put it behind number 2 & suddenly number 1 got mixed with number 2 and you need to push number 2 away from number 1 so they don't get mixed Got som
Hi,what are the preconditions that collide work? I have build a puppet with draggable right arm, tagged it collide, add "collide" as mentioned in the tutorial. The hand should go hidden into a right bag. That works. Then I draw a "frame bag" that should prevent the hand to go outside the bag and did the same "collide" procedure. But it doesn't work. The hand always goes "through" the bag...Appreciate an answer.BR Thomas
First let me say, the physics behavior is awesome. I love that you can control the gravity, weight, friction, etc. It is advanced enough that you can create an animation to resemble a Rube Goldberg machine.The physics in my animation are mostly working as expected. There are a couple of sticking points for me. My first puppet (I'll call it the Swivel) is like a stick and has dynamics and collision as well as a fixed point at its center so it will swivel around when contacted. My second object (I'll call it the Ball) is a circle and only has collision, so it floats near the Swivel. I want the Swivel to be hit and begin to spin, then collide with the second, causing the second to fly off quickly. It'd sort of be like a bat swinging around to hit a baseball.The Swivel doesn't seem to spin very quickly and the Ball doesn't go far or fast. Each has its own physics behavior. I've adjusted the gravity for the Swivel. I've adjusted th
Hi! I've got a problem. After rigging the arms, i move one arm and the other arm moves too, why is that?
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