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I've only had this problem with Illustrator and Ch so far, but I've been ending up with only one working set of eyelids for some reason. Only one side responds to eyelid controls, blinking still works for both though. I was able to fix it by duplicating the one working eye and flipping it to the other side, but I don't know why that even worked. The layer structures on both sides were identical. I also had an issue where I've changed the scale of eyelids in Illustrator, and when I switch back over to Ch, the eyelids no longer work. They're still tagged, they just don't respond at all. If I go back into Illustrator and "undo" and save, everything in Ch works as expected again. I'm using the latest full build. I wanted to see if anyone else had a similar issue. Thanks!
I have my puppet art in Illustrator. I added a component to it that took the art outside the bounds of the Illustrator art board. I made the artboard larger to encompass the new addition. The puppet art stayed in the same position. Going back into character animator, everything is all out of sorts.
So my issue is that right now I can't seem to get a dragable object to dangle and have physics collisions.Basically I have a dangling ball that needs to collide with a pole in the middle but also needs to be dragable. This doesn't seem to be possible with what I have even though it seems to be kind of working.The red rectangle I threw in to test physics and it will collide with the pole when it's dragged into it but not the ball. The ball will collide with the red rectangle but not the pole.I need the ball to have similar behavior to the rectangle at least and I'm not sure how to continue.
Hello,I have a puppet controlled by a take and would like to use that same take to control another puppet in the same scene.Does someone know how to do it? Thanks
HiI just started with Character Animator, sorry for the stupid question I tried to record 3 puppets in the same scene and now decided not to do that. How can I remove puppets from the scene? I now just made the two puppets invisible, but that can't be the best solution And how can I delete scenes?I just started and my "workspace" already got messy because I don't know how to remove the things I don't need anymore.Appreciate any help or link to a tutorial that fits my issue.Cheers
I recently finished my very first walk cycle but chose a long dress and feather cape for my character.I came up with a solution, you can see in the video. But...I'd really love to know if anyone else has any better ideas how to make the long dress flow better. Thanks
I want the background to move as the character walks. My question - is there a tool in Character Animator for camera pan or trick?
So I'm finally getting to the end of one song! Yeah! So I tried out encoder. The problem is that the hidden parts of the body in CA are still showing up in Encoder. Do Ihave to change the characters to singing heads, or am I doing something wrong in Encoder? My original is 1280 X 720.
Hello, everyone. So, I'm trying to learn the Character Animator by building characters and, so far, they don't match my movements very well. The eyes don't match my eye movements half the time and the mouth doesn't match the sounds I'm making most of the time. I usually practice this in a quiet area, so there's not other noise to interfere with the audio intake and I try to have my face well-lit, so I don't see why the camera isn't able to follow me. What can I do?Thank you.
My puppet will walk in one direction if I put the walk cycle on "immediately" but I want it to walk in two directions based on direction arrows, as provided as an option. However, it won't move at all if I use direction arrows. Is there something I'm missing? I'm experimenting with the puppet downloaded from the July 2018 Tips and Tricks. It appears to be properly tagged, etc. I did modify the torso for the standing angle puppet - and after that everything stopped if I use direction arrows.Thanks a lot for any possible solutions.
I'm having some version control problems with my original artwork files, and would like to know if anyone has found an elegant way to keep one master .PSD or .AI file with your original artwork, but have multiple .CHPROJ projects reference the same file? The key here being that I don't want to re-rig my puppet every time; I want to import it as a .puppet file, not directly from the original .PSD file.Here's the scenario I'm encountering in more detail:(1) Create new puppet artwork in Photoshop or Illustrator. Bring it into CH. Rig it up all fancy! 🙂(2) Now, let's say you want to have separate CH Project files for each episode of your show, since the files get really large once you've got a lot of characters, recordings, etc. in one episode.(3) Export your .PUPPET file so you can import it as needed into a new CH Project file every time you make a new episode.(4) BUT, now each new project makes a complete copy of your .PSD artwork, rather than referencing your original .PS
Hi, I am using the new 1.1 Adobe Character Animator and try to make my old puppet work in it. But after three days I am giving up and start writing all my issues here in the forum. the biggest hurdle I have currently is the fact that all my additional mouths are not working. I am not talking about the visameme mouths but all extra emotions. usually I had them all on Keyboard Triggers. Now I created a new Swap Set for them but none of my hotkeys works. However, the eyes and eyebrow Swap Sets works just fine.In the new tutorial videos I have seen that you need to put the extra mouths OUTSIDE of the visamemes group to avoid them being overridden by voice as well as smile and surprise. But that is exactly what I want: I want to press "angry face" for example and automatically switch back to the talking mouth when I talk. I love that in theory but none of my mouths work.If I use the obsolete Keyboard triggers function on the right properties menu it works perfectly.What do I have to do to m
I know we generally discuss problems, but every time I use character animator I am particularly grateful for two key features. I bought my characters and I've been spending a multitude of hours(and weeks) trying to get them to work in an animated song.1. The little blue line that automatically allows you to line up the scenes, behaviors, etc. Basically, anything you are trying to move.2. The zoom in zoom out feature, which allows you to see what to move and be exact. This is essential.These things are awesome!
How can I have one of the layers being cycled always display. As it is, no layers are displayed until I trigger then it cycles and goes back to no layers displayed. This sounded to me like the Cycle Pause layer, but that appears to do nothing in my animation.
I am still going through examples that appear in front of my face as I try to find out how to use character animator. One thing I want to do is have a pong-like particle that I can record bouncing off the walls of the screen with a pretty long duration, like the ball in pong.Comparing my puppet to the chicken in chicken blaster, I am yet to find what I am doing differently. My puppet does not appear on screen unless I click with the mouse, using Point and Click or Cannon. How can I judge where on the screen the puppet will start and where it will go?
Here's a weird question for you. I want to have a character with circles for hands and no visible arms. I want to be able to move the circles (hands) and have them move as if the arm were there (for the purpose of physics). Ideally the circles would not deform.Is this even possible in CA? I've tried creating the arms as you normally would and then making the opacity zero, but CA seems to treat that as if the element isn't there.Thanks,John
I was experimenting... grouped some layers, now I can't figure out how to ungroup them!Thnx!5 minutes later... LOL,..asking the question led me to an answer: make the layers in the group shareable (the layers were nested 2 deep). This resulted in a new puppet with the layers I wanted in the top level.Still... is there some other way...besides "undo"...I was too far in.
Object not dragging properly, stuck at point of origin. I want the entire object to drag. Thank you and hope all you folks are well.
I have a puppet with about 20 - 30 properties in the record window.Can I solo a property so when I'm cleaning up animation i can isolate properties without having to toggle them all on and off?
My computer froze and now my scene has vanished. I can't figure out what I've done wrong but I was so far into project.The rig option and assets are still there but the recording has disappeared.
I'm a beginner to using character animator so i used the blank face template and modified it. I've checked tutorials and all the mouth files are there and in the right place. In this example, i tried saying 'this is my puppet in character animator' and this happens:
I thought a fun way to get better at Ch An would be to make known superheroes and try to mimic their powers with the tools of the program, so I chose my childhood favorites the X-Men and a few of their villains. After I started making a bunch of them, I ended up tossing them together to make a faux version of the 90s theme song. I think learning how to do something is way easier when you have a reference point of what a character should do and what you can use that character for. The main thing I learned though is figure out what you need that character for- if it's just 1 second of screen time, they don't need a full set of mouths and blinks and articulation and such. The first characters I made for this project do more and look worse and the later ones I made do less but look better, at least in my opinion.
Hi all,We're starting a new animation project and I wanted to pick your brains about the best workflow for what we want to do. We've been animating a web series since the start of the year using a combination of CA, Premiere and After Effects: it's one talking head that uses a somewhat limited puppet placed over dynamic backgrounds. This new project is a little more involved:We have two characters talking to each other in a location (couch in an apartment) and then they go off on tangents and see themselves individually in different environments (kitchen, bathroom, riding a motorcycle, etc.). We just recorded the VO session with two actors; we had them sit next to each other on two laptops and record directly in to Character Animator which was fun but ultimately gave us issues to deal with:There were multiple takes and line reads, yielding 40 minutes of recorded material vs. a target length of 3 minutes for the finalWhile they didn't talk over each other much (the individual audi
Hello,I am working on a project where we need our character to morph in multiple different objects and then back to the original character. Is this possible with Character Animate?
Hello. I'm hoping to have my character stay in the center of the screen, but have the background scroll as he walks. Is this possible in Character Animator?Thanks for any suggestions you might have. I assume I could do this in After Effects after the recording is made, but would prefer not to have to guess where they would be placed on the background.
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