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Hi, after a couple of frustrating days I am reaching out! I have exhausted the forums (I think!) and have tried all the usual rebooting, uninstalling, opening from different locations etc. I saw a problem in another thread that had a problem with the AppPrefs.xml, and saw the following in the Sample Process that I ran:-Attemptying to Copy from /Users/X/Library/Preferences/Adobe/Character Animator/1.1/AppPrefs.xml to /Users/X/Library/Preferences/Adobe/Character Animator/1.5/AppPrefs.xml<140735153242112> <MigratePrefs> <5> Copy FailedI could not find the file AppPrefs.xmlI also checked file and folder permissions as suggested in another thread. I am an artist and can noodle around behind the scenes but am not really sure what to take from the diagnostics reports. I have included the terminal report and I can link to the Debug Database and the Sample Process also.This is the info on my computer. I was worried about enough RAM but have not s
Hello guys,I tried to recreate the Walker puppet from Okay Samurai. Unfortunately, the puppet does not react like the original, as you can see here in the video. The crazy running behavior is probably because the feet are not tagged correctly. The twitches on my head I don't understand, especially since the blink layers are set in my opinion.Can anyone please help me?The puppet file can you find here.https://drive.google.com/open?id=15C32P33migxh-ECAFMIt4orlj1VHEmH3I did this once in the Animate CC section because there is no character animator in the sections. Corrects that if it's wrong I wish you a relaxed daythank you
Hello, does any of you know that you can change the language from German to English at Character Animator? I mean the voice input via the microphone. I want to make English-language videos, and somehow that does not translate well to the puppet. I would also switch the whole program to the English language, but I have not found anything about it either. Can someone help me? Many ThanksGabi(Windows 10)
Having fun getting into walk cycles finally. The only thing I can't figure out is how to limit head movement during cycles. During the normal walk i'm OK but any other styles my head and neck are all over the place. Is there a way to fix this?
Have suffered what seems to be a pretty catastrophic loss to my Ch project, upon opening I get 'sorry, this project is too old to open in this version of the app (no git refs found with version information). I've had several messages during my attempts to fix the problem, all mentioning libgit2 and the like. I think the issue stems from the project living in my CC folder and from what I've read, this can cause issues if a component file becomes out of a sync.Have tried:Reinstalling ChRolling back to previous versions of the file (even my oldest version has the same problem)Disabling file syncAdditionally, I'm getting the same After Effects dynamic link project error when trying to work with an Ae project that references the Ch file, as discussed here:AE cannot connect to CA dynamic link Would really appreciate any pointers on how I can recover my project!Gareth
Hi, I'm attempting to open a project that was saved on google drive for me to download. the other animator saved the project with project file, CH Data folder and CH Media. when I attempt to open it, this is the error I receive.Internal error code: (726879107:1377+24)sorry, this project is too old to open in this version of the app(no git refs found with version information).The thing is, the other animator is using the same beta 6 version i am and is also on a mac (like me)any ideas?thanks in advance,td
Windows 10 1709 fully patchedAdobe Character Animator CC 2018 (1.5)No font manager, no fonts removed.Tried importing Myriad Pro from an 1803 machine and no success, don't have older version of CA available to install.
As the title states, I am wondering if it is possible to limit head movement to one particular axis? As an example, if I wanted to only move my head left and right, on the X axis, without moving up and down, even slightly, is there a way to set this up. I have spent many hours trying to find a way around it, as well as searching the Ch community for an answer, but no luck. I've tried sticks, pins, and I even tried to set up as a walk cycle, and control the movement with the arrow keys, but again that didn't work. If there is a work around, or legitimate way to do this, then I would much appreciate it. I almost have a perfected recreation of a character from an already animated character. It is quite exciting, just fan art related purposes, as well as technical breakthroughs with multi parted character design, which I will share on YouTube soon, once we figure this out. Thanks you.Also, if there isn't a way for this to happen, then consider this a feature request. Lockable axis for head
So I'm making my first character in Character Animator CC and I cant get the eyebrows to work independently of each other. If I raise one eyebrow myself they will both raise. I've checked my tags and I think they are tagged correctly. I'm not sure what I'm missing. I'd be grateful for any help! Cheers!Here is a screen shot of my tags: https://imgur.com/a/QhxH1BK
I think this question was asked a year or two ago. Can you copy visemes from one character to another? If so, how?-Sharon
Hello, I produce a youtube show where I use character animator to animate puppets of a freind and I that provide commentaryheres an exampleSega Racers for DOS - Sega Races to the bottom - Game Pulp Adventures - YouTube Normally I record the puppet performances in character animator and then import them into after effects to composit them with other elements, however with the new non beta character animator, the .chproj files that were produced, the ones with our performances, and the ones that I usually import into after effects directly, are now 0 bytes, and after effects simply says 'the project could not be opened'is there something Im missing here? Has anybody else had this issue?thank you
Hello, when I added a dangle handle to an object it stopped responding to gravity and other physics properties. What did I do wrong?https://gph.is/2MJ1M6f
Hi, I'm having trouble with my penguin puppet, I can't move the eyes or eyebrows, the rest is working great, can anyone please help Dropbox - pinguino.ai and this is the project Dropbox - pinguino.chproj
I recorded a scene in Character Animator, it looked great, but when I sent it to adobe media encoder, my puppets limbs stretched up and one of his arms twisted. If I don't see that in the recording, why does it do that after it renders? I did four different recordings with the same puppet and got the same result each time, I used a different puppet in a different scene and sent those 4 recordings to media encoder with it but those came out perfect. How can I prevent that from happening? I thought maybe it could be fixed in the rigging, but I can't see anything obvious. I am wanting to import them into Premier Pro cc which I have with no problem, but I don't want my puppet to look all twisted up and stretched when I have worked so hard to make the recordings to what I thought was good. I'm new to Ch so I'm hoping it's a simple thing I missed or overlooked.
Upon clicking on a project, or the Character Animator icon on my desktop i instantly recieve an error that says "Unable to Create Font".Character Animator does not proceed to the launch screen and nothing happens after I click OK.I don't believe anything has change with the fonts on my PC, and this only happened recently.I have tried holding Shift, Alt, and Shift+Alt after clicking on the icon to attempt to start a new blank project or get anything to happen.Any ideas what may be causing this?Thanks!
Hi,In CA, I'm wondering if you can modify a stick after it as been placed in a rig. I can't seem to figure out how or if it is possible.What's the skinny on this?Thanks.
hi I am new to character animator. I have imported my template and the head wont go left or right just back and forth I was wondering how to fix this problem[Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Moved from generic Cloud/Setup forum to the specific Program forum... Mod]
Can I take a puppet from Character Animate and put it into adobe animate?
Hi all -I'm trying to rig a character in Character Animator. When I move my head - his hips also warp for some reason. I can't for the life of me figure out why. I've attached a screengrab of the warping that is happening along with a screengrab of how i have the bottom half of him tagged. Any help would be appreciated!!!Thanks,
How do folks!I'm interested in creating a character and using it within youtube, like a host, maybe live streaming/ game plays etc.So my question is, is there a way of recording a character while recording said game play? or would this have to bedone on a separate system? ie one recording CA and the other recording something else?any info, or examples of this being done would be great!!!cheers!!!
Can anyone explain the logic behind the Maddy .psd layers? Why is it that each view appears to be duplicated?? There's:FrontalRight ProfileLeft Profileand then under each of those is a head and body group, and then each of those has a frontal, R/L quarter, and R/L profile. Why all the redundancy? I don't understand...
Hey guys and gals!PLEASE HELP ME.I'm making a swarae into the world of CA and have been adapting parts of the "Almasol" fileto suit my character in PS however, my character is getting cropped out because of the file size...?I haven't made any adjustments other than replacing the existing body parts in the ps file so why would this be??anywho, ive just spend the best part of 3 hours trying to rectify this without prevail. I figure it must have something to dowith the original ps file being too big... but I cant reduce the size of it with the entire puppet going mental, check it out - This is the original -Here is the resized version -and look whats happens when i move my head!Please tell me theres an easy solution to this!!! xxx
For a live production that will air tomorrow 2pm European time (help!) we have created a puppet and for some reason the left pupil has a life of its own. Put on keyboard input when I press the left arrow key it goes right, and vice versa. Up: it starts to go up and shifts down again. I checked the tags, of all eye layers. I restarted with a copy of the psd... I changed the mesh. Nothing. The right eye works fine. And of course I cannot se any difference in the layers between the two... In an earlier post the problem was missing eyeballs. We have eyeballs. I even exchanged the uneven eyeballs with round ones: no change.Any ideas, anyone? Would be a great help. Thanks!
I landed on what I think is a large bug, which I've posted on the the bug report page. I'm hoping it's actually a user error, but while waiting to be set straight, I'm looking on this forum for a workaround.Is there a way, in Character Animator (see the other post for why it has to be in Ch and not Ps or Il) to move layers from one group folder to another? Or, alternatively, is there a way to copy the properties (tags, etc.) of one folder and paste then onto another? I haven't found such a solution so far.Martin
With the removal of the staple system in Character Animator, I can't get the back long hair layer to move and attach with the head, and definitely can't add dangle physics to it. Currently, it moves with the body no matter which way I rig it, and dangle either doesn't work or adds the body to the dangle. Attached are pictures showing what's happening. Opening up previous puppet files that used the old staple system still works, but I can't replicate it with a new puppet in Character Animator CC.Set up 1: You can see that the back hair layer doesn't move completely with the head, and when I try to attach a dangle to the hair layer here, the body becomes distorted. Set up 2: Changing the hair layer to independent
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