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Hi, ive been using Character Animator and looking to see if this will be a long term tool as its currently in Beta, do you know when this will be a full release?Thanks
Hello i'm trying to setup a walk cycle that make the character move in the shot from left to right and right to left using a Cycle Layer instead of the walk system.I'm trying to couple both by, hidding my frontal view to switch to the side view with cycle layer, and using the walk behavior to move the character in the screen. I was able to remove deformations by put a value of zero in the arm swing and strength down to zero.The thing is my puppet doesn't move it's position nor switch from the frontal view to the side view.I tried to download maddie to see how that works but i can't figure it out.Thank you
Hello everyone!I have been using character animator for the past 3 months and I have never had a problema until now. I dragged an mp3 file into CA and suddenly that error message appeared. Every time I click ok instantly the window opens again so I can not do anything, not even close the program. I force quit the program and I restarted my laptop but it doesn't seem to work. Any solutions? Thank you!
1. I just changed my graphics card because my built in card won't let me open the "Rig" panelwithout error. Got a GTX 1050 TI card and now I can open the Rig panel without an error.However, the panel is blank. The puppet does not show up in the panel. Where it shows"puppet", it says "none" in blue letters. Could it be because it is one of those free puppetsthat I got off the Internet? I tried Wilka or something like that and Crimson. They only comewith a .puppet file. i.e. Crimson.puppet. Could this be the reason? I watched a video and didexactly like was shown. I am in the process of making my own puppet in Photoshop but notfinished yet to try it out.Every time I open the program, it brings the project I was working on the last time. How canI clear out all of this.The second question is not that important because I can always just click "new project" butI really would like to work on the Rig part as part of my learning.Thanks.
I read the blog post about the CC app graduating from beta... any dates on that new release?
Hello i was playing around the idea of making a second mouth for my character and i woul like to switch from one to the otherHere is my hierachy+Character Head | Eyebrow | Eyes | | +Mouth | | | Mouth sad | | | Mouth normal BodySo I wanted to use a trigger to switch from one to the other but when I get the two mouths the software doesn't seems to be able to see the second group of layers who have the same pheonems.So my first group "Mouth sad" is working but my group "Mouth normal" is not.So I guess the question is, is it possible to make it work ? Is there a hierachy trick or som
Hey, just started using this so I have no idea if I've missed the basics. I've had a google around and a quick search of the forums and couldn't find anything on this. If I record audio, or import audio to the character animator, it really laggy and slow when I play it back in the software. Like, skips every other frame, and ends up taking 3x longer to finish the audio than it should.However it's fine once it is exported. Not sure how to go about fixing this, thanks.
Hello everyone,My question is, is it possible to change the size and position of my character with a key trigger without having to duplicate my character.So far i manage to change camera by having multiple backgrounds and characters using duplicates but the file starts to take forever to load and it's really painful to work with. So if there is a way to store different scale and positions and call them with a key trigger that would be much easier.Thanks
Is there a way to add an onsceen timecode in CH? Superimpose across the face.Having a timecode which I can tally on/off in CH would help keep tabs in AE that all characters are where they should be on the timeline.Any help much appreciated!
Hello everyone,I would like to know if there is a way to key trigger body animations?Like a prerecorded performance like the character raise his arms for victory, throwing an object, dance, put his hands in front of his mouth....The goal would be to have the normal live animation coupled with some fancy animations that has been recorded in advance.Thanks
Why do I see color bars on my puppet? Please help
Scene_2.mp4 - Google Drive I've switched from the AE I was using at the beginning of this clip to the CA I used at the end....much prefer the CA!! Now I need to bring 'Lizzy' back in and her wings need to flutter, any ideas how I might best achieve that in CA before I get in there and start noodeling around?
Hi I have a couple of glitches in my recording... Head turns at the wrong time, hand turns into pointer, forgot to add delay to return to rest.How do I correct the errors at those points in the timeline. I don't want to re-record the whole take...I can edit the vismes easily. But not the other movements.thanks - Pete
Currently the head movement is smooth by default. Is it possible to achieve "staggered" movement of the head? I want to achieve a more "jerky" movement, with any head moves applied point to point every 4 frames.But importantly the eyes or mouth movement should not be affected in this "staggered" way.Any advice appreciated!
I was wondering as Character Animator does this nice computing of lip sync from audio: I guess, the visemes are like keyframes triggering the mouth shapes. Is there a way to copy this information to After Effects to get like toggle hold keyframes, e.g. stating the corresponding key numbers for the 14 mouth shapes?As Character Animator can benefit from AE's face tracker, it would be nice being able to copy data the other way around as well. Thanks!
Trying to load an ACA project that I've been working on for almost a year. When launching program, it opened a new project rather than the one I had been working on. Fine. When I tried to open the last project within the program it would either fail to launch and hang, or I would get the following error message (I could see the project behind it, including the last scene, etc.):libgit2 error -1(2/failed to read descriptor: Input/output error) returned from git_commit_parent(&prevP, commitP.get(),0)Mac0SX 10.11.6 , ACA Beta 6?Did just manage to load an older version, finally, after uninstalling/reinstalling
I want to assign more "trigger keys" than there are keys on the keyboard.I tried using ALT+ to type in symbols but the "rig" section only recognises numbers and letters.Any bright ideas?
Hey Dave and team, love the software and have been using it non-stop since I discovered it! It's pretty incredible in both concept and execution, love how user-friendly it is--but I feel that I may be running into certain limitations because of that user-friendliness, to be honest, and the lack of Advanced boxes in certain contexts or fatter toolbar menus/preferences. For example:I want to "group" triggers with a single hotkey--say I want both eyebrows to achieve a certain pose or mirror in certain instances, for that I'd need a single "parent" key that would activate numerous triggers but each of those having their own respective "child" keys for the flexibility of individual control when need be. Initially I solved this by duplicating artwork but that was a bit tedious, currently my solution is scripting through AutoHotKey for any amount of overlapping groups but I don't know if there's a native solution or one in planning.Is there a technical limitation/ceiling to the number of trig
Walk cycles are awesome... until they aren't. A big problem I often have is that when they don't more or less work out of the box, I can't figure out why or how to fix them. My goal is to have a four legged creature that crawls. I've seen Dave's awesome demo about how to do this by using additional walk behaviors and I understand it in principle.Here is my character. I want to use two sets of arms, one in the front, one in the back. I set up the two arms on the back legs and a neck right above the legs. I could also use legs, but arms have more control over angle, so I'm starting there. Even when I set up only the back legs/arms, things are already looking crazy. The neck, and arms all get pulled up waaay higher than the rest of my model. I don't expect things to stray too far from the markers I pick. Can someone explain what I'm doing wrong?Here is a link to my model. Does anyone have any ideas? FourLegs.zip - Google Drive https://drive.google.com/open?id=0BwMWJzcF_bmkQWpmT3U1WU1HdTg
I'm trying to create a dancing character by duplicating dragger handle movements for repeated actions (choreography). The problem is that because you can't move a recorded behavior "clip" (as one might do in Premiere, for instance), as I add more movements and duplicate them, there ends up being a ton of "tracks" making it really difficult to find the clip(s) to duplicate and/or move. Is there a way to make it easier to organize recorded behaviors (if not, I assume it's in the works)? Or maybe there's a more efficient way to make a dancing character?
I have a standard illustrator file with head turns and a body. I import to character animator, pin the feet, and go to Record. When I move my head on camera, the feet sway. What am I doing wrong?
I can't get this Mom character to move from her origin point...her legs move up when I move my head from side to side. After copying exact layer structure from an Adobe-downloaded character, I am still scratching my head about this. Any help would be most appreciated.
Is there anyway to import an audio file into Character Animator and have it carry over any markers that may have been placed in either Audition or Premiere Pro?
Hello,I've had this scene built for some time and have not had this problem for a while so I don't know what is going on. I made an update to my PDF and when it synced, the background and everything started tilting left and right with my head. Not sure what I did to make this happen. I've checked all I can and now just don't know what is going on. Any advice?Thanks
Hello!I am trying to troubleshoot an issue with the blink effect on my puppet. My puppet is simple with only one forward facing direction, but I have several different emotions that are triggered by key presses. Each emotion has a different mouth set and eye set to go with them, but for some reason the blinks don't work for the alternate eye sets (regular set works fine). I've made sure to tag each of the blinks and alternate eyes in the rigging tag panel. Below is a photo of the grouping structure. Can anyone tell me what could be going wrong with this? Thanks in advance!
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