『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
I am trying to animate a character running towards the camera using scale but it is slowing down as he gets bigger. I need just the opposite. He should start off slow and small then as he gets bigger, move faster. Any body had this issue?
Hello, How do you camera record without the mouth moving? meaning I do not want the mouth data
Hi, I am trying to use Character Animator to automate the mouth movement of my stop motion videos. I figured out how I wanted to set up the mouthes and everything, but I can not seem to import my voice over audio file into the project. Could you please tell me how to import an audio file into the animator for lip sync? Is this posible or do you have to record within the app (which is very inconvenient).Thank you for your time,Justin nifong
I want to first say that I am far out giddy about this fantastic tool. It works! So now, I've almost got my "self portrait" character almost looking and behaving like me, but the eye pupils a drifting a bit out of the "eyeball-socket", particularly when I roll my eyes a little far up. I've played a little with the "range" tool (the brackets around the eye tags), but there's little change - probably because I'm not using it correctly. Any places I might look next to solve this? Many thanks!
I've searched for a few days for the answer, but couldn't find it. My apologies if this is duplicate. I'd like to animate a custom drawing using motion capture. I'm unclear on how to prepare the custom artwork for mocap animation -- both facial and body animation. Do I have to break it down into pieces (e.g., eyes, eyebrows, arms, etc.)? Or, can I just use modern rigging to create a rig for the image (including the face), and then do motion capture?If you could break down what exactly needs to be done to prepare a custom drawn character for motion capture -- both facial and body -- I'd really appreciate it.
Hi CH lovers, Could you please shed some light on how we can make the puppet:1. Sit in a fixed position in a side view2. Walk then sit in a fixed position3. Walk in a different direction, rather than from left to right and vice versa. Any tutorials are highly appreciated. Thank you so much,Tony.
I have added sticks to my puppet following @10959849 Samurai's instruction but it seems that doesn't work on my puppet. Please kindly have a look. Your help is really appreciated. The puppet file could be found here: Boy 1.puppet Thank you.
I'm hoping somebody can assist e. I'm trying to have my character standing with his hands folded (Like holding handshake 🤝) I'd love to hear what anybody has tried or what has been tried and true! Thank you in advance!
My puppet is done rigging, but when I switch to record mode it doesn´t appear. It showed up previously, but after adding behaviours it is gone. What can I do?
Here is my crash-logfile: Process: Character Animator.exe [12708]Path: C:\Program Files\Adobe\Adobe Character Animator 2023\Support Files\Character Animator.exeProduct Version: 23.1.0.79File Version: 23.1.0.79Code Type: x64Parent Process: Adobe Desktop Service.exe [7204]Date/Time: 2023-05-11 12:15:59 Mitteleuropäische SommerzeitOS Version: 10.0.22621.1635Report ID: 1f14b932-9034-4f07-8f03-1da3d89bbe37 Time Awake Since Boot: 182 secondsCrashed thread: 16 [17688] THREAD_PRIORITY_NORMALException Code: EXCEPTION_ACCESS_VIOLATIONException Parameters: Access violation writing location 0x0000000010d40ff8Exception Message: 3221225477 Die Anweisung in 0x%p verwies auf Arbeitsspeicher bei 0x%p. Der Vorgang %s konnte im Arbeitsspeicher nicht durchgeführt werden.Application Specific Information:C:\Windows\SYSTEM32\ntdll.dll Thread 0: [11664] THREAD_PRIORITY_NORMAL0 ntdll 0x00007ff9ff62f6f4 NtCreateFile + 201 KERNELBASE 0x00007ff9fc9d20da CreateDirectoryW + 4742 KERNELBASE 0x00007ff9
I am working on a character that have a head but do not have body I am showing the Layers here I have added walk behavour to it But It is not working properly how should I rig it ?
Greetings fellow animators. I've watched and enjoyed a lot of OK SAMURAI videos. Now I'm currently testing some workflows, and one of them involves me just exporting the puppet's mouth. I want to create a fully lip synced mouth on a puppet, but then turn off all but one of the face features and export just the mouth. That way I can place the lip synced mouth onto some footage in Adobe Premiere. It'd be cool to do this with the eyes too. I'd like to create eye movement like blinking, staring, darting pupils, etc. and then bring that into Premiere to lay over some footage. Everytime I turn off the head layer in rigging, the mouth disappears. is this possible? Who's got a workflow for me? Big thanks to Dave Werner for getting me this far 😃 Ryun
Hi, I am NEW to the community and Character Animator. I have the idea of what I want to use Character Animator for but have questions on what a good setup would invole interms of equipment,Such as mic, Camera, headphones and what else might i need. Any suggestions, thoughts or directions would be greatly appreciated. Thank you GregTNYC
Hello there,Thank you in advance for any help 🙂 I am working on this character but something is wrong because I can't get character animator to detect the body of my puppet properly. I have followed the tutorial step by step but it didn't work. Can anyone help? Keep in mind that I created the character with Procreate and I exported the draw in a PSD file and imported in character animator.Here are some pictures that show you the problem:
Hello, I have a puppet where I share the arms, mouth, eyes etc. between frontal and profile mode. But I just noticed that when I update the puppet in illustrator the shared parts are not being updated. Is this normal or has the link to the layer been broken? In that case, is there a way to update it?
I currently have a character with the left arm draggable when I record: On the left wrist is the draggable, I simply pull with my mouse and it works. However on the right side which is almost identical: When I drag this in the same way then it doesn't work. Both layers have the crown associated: Any idea why I can't drag? I'm attaching the character as a dropbox link also. [link removed by moderator]
Hi,and please excuse me if Im just being thick. I've created puppets from scratch and am using boiling loops of 3 frames for holds in any position of hte main character to give it some life. My problem is how to switch out of one loop and play a transition animation to the new position, and then to automatically for it to sit in the new position in the new loop. I think I understand swap sets and triggering, but am not getting how to do this in an elegant easy way, rather than some ugly fix with multiple layers, with invisible frames in... so yes I probably am being thick but please let me know if its possible. cheers alan
I have a project with currently 11 different Character Animator scenes dynamically linked in After Effects. I kept getting a "low memory" warning, and I realized that After Effects was dividing up the 26GB of RAM I have allocated for AE 12 ways (2GB for AE and 2GB for each of the 11 instances of Character Animator). Most of these scenes are less than 5 seconds long, so it seems really inefficient to permanently reserve 2GB of RAM for each of them. It's making AE impossible to use with only 2GB available to it. Is there a way around this or do I just have to abandon using dynamic link and export these scenes some other way from CA? I have tried creating proxies in AE, but it still seems to partition the RAM in the same way. Thanks!
what do i do if character is in my school plan, but it still says "start pro free trial"? it was on pro before and i don't know how to fix it :[
I can't seem to get my character's face to stop stretching during a walking/running cycle. The head and neck are tagged in the same place at the base of the Head layer. The Walk behavior is placed on the parent character, and all handles have exactly 1 tag. There are no issues listed in the Rigging Issues panel. The screenshots show how the face looks normally, and then how it looks when stretched long, and when stretched short. Any ideas on how I can fix this so his face maintains its shape as the head bobs up and down during the walk cycle? Thanks!
I'm well into my first project with CA and like it so far. I am going to record a full body shot to get a recording of my character dribbling a basketball. After a couple of dribbles, the arm will go up an should switch to a pointing hand (all set up) where I will add the ball in AE. How can I do the trigger if I'm 8 feet away from the keyboard? I'm sure there's a way to do the ball in CA too, but I don't have that much time. Next one. Thanks for any info.
How do I get the walk cycle to look normal, not like the character is first stepping out with their toes???
I have made a character illustration from scratch. It's a simple smiley face all working but eyebrow moves upper head portion with eyebrows
Just watched YouTube videos on Puppet Maker. Looks cool. So I download the most recent version of Character Animator. Open it up to the home screen. Look under both Starter and Pro profiles and is there a Puppet Maker panel in the middle, just as Adobe says there should be? No. No there is not. Is it discontinued? Hidden? Freshly integrated into some other part of the app or split off into it's own? Any ideas? Attached a screenshot to show I'm not making this up.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.