Visible seams appearing on metallic channel I would very much appreciate if someone could explain to me why the following is happening: I am in the process of covering seams in a model, and have noticed that regardless if I have a layer to cover seams or not, the metallic channel retains the seam. I'm not sure if this is a visual bug, or if there is something I may be missing in the process. I have provided screenshots with the metallic channel on and off:I checked all of my baked maps, and have confirmed that none of them are causing the seam, and have also tested multiple materials with the same result. I have also tried increasing the shader quality, which does make it less noticable from a distance, but it's still there.