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I want to load a sbsar file and attach the material to any objects using Python API. Like following pseudo codes, import bpy import substance3d path = '<path/to/sbsar_file>' substance3d.obj.load(path) material = bpy.context.materials['name_of_sbsar'] object = bpy.context.selected_objects[0] object.data.materials.append(material) I have used Blender 4.0 and new Substance 3D Plugin for Blender. Does anyone have any good advices?
Hi guys! Hope you are all doing well. I have a question. When is the Substance plug-in come out for Blender 4.0? I´ve seen a drop at the prerelease page but that was Intergration tools 2.0 only. I would love to know, whereabouts is the development of the plug for Blender 4.0. Thank you otherwise for a great suite of tools. I use it daily.
Hi, I'm trying to install the substance blender plugin, but I don't even have the option to enable it to install the integration tools. This is the error I'm getting. I don't really understand what I'm looking at, do I need to reinstall blender or something?
Hello there,I'm attempting to create a simple texture packer using a substance graph, though when duplicating the output, the duplicate is not updated with the current texture output. Is this by design? Is there any way I can make this work?Thank you,Marcus
We're excited to bring you the latest update for the Substance 3D plugin for Unity - version 3.10. This update is mainly about fixing bugs, with a key focus on a major memory leak issue, making the plugin more stable and efficient. Release Notes for Substance 3D Plugin v3.10: Added/Updated: Updated the comments section for the RenderInstanceAsync API in the plugin. Fixed: Addressed a memory leak issue in the C++ code of the plugin, ensuring better memory management. Fixed an issue on Linux where importing the Unity plugin package resulted in a 'SubstanceException: An invalid argument was given to the API' error, now allowing for successful import of SBSAR files. Resolved an issue where SubstanceGraphSO.CurrentStatePreset was not functioning correctly for loading presets with a custom editor window script in Unity; a corrective script is now available on our Substance documentation (HelpX) page: Substance 3D for Unity Scripting. Fixed a bug where graph properties were d
Hi everyone,We are thrilled to share the latest Substance Plugin v2.8.0 for 3ds Max, packed with enhancements and critical fixes: https://substance3d.adobe.com/plugins/substance-in-3ds-max/ What's New: Enhanced Visibility Control: Conditional parameter visibility for a cleaner interface. Corona Renderer Version 10: Upgraded for improved rendering. Optimized for 3ds Max 2024: Faster rendering and better CPU efficiency. Key Improvements: Keyboard Input and Slider Controls: More accurate and stable. Material Editing and Rendering Fixes: Resolved crashes and rendering inconsistencies. Persistent Settings: CPU core limit settings now save correctly. From v3.7.0: Substance Engine to Version 9: Better performance and compatibility. Slate Material Editor Stability: Fixed crash issues with Substance 2 nodes. Workflow Enhancements: Automatic node creation for workflows like Arnold. Corona Renderer Compatibility Fixes: Resolved material corruption and rendering issues. For detailed rel
Bonjour tout le monde, j'aurais une question importante, je travaille avec Substance designer et Unreal Engine et je cree des Sbsar sur Designer pour les utiliser dans Unreal Engine. Jutilise actuellement des Imput Color et Imput Grayscale afin de pouvoir changer de map directement dans Unreal.Ce que jaimerais faire cest de pouvoir load mes Map D'udim sur Unreal Je precise que loader des Udim(Vt) dans Unreal dans Imput Grayscale du sbsar est possible mais il ne la lit pas en tant q Udim mais en simple texture. alors que lorsque je loqd mon sbsqr dqns Substance Painter, il lit bien ma texture en UdimDesoler si ce nest pas tres clair japporterais des precision, merci a vous.Hello everyone, I have an important question, I work with Substance designer and Unreal Engine and I create Sbsars on Designer for use in Unreal Engine. I currently use Imput Color and Imput Grayscale so I can
Hi Everyone, We're pleased to announce the release of Substance Plugin v2.4.1 for Maya. This update focuses on performance improvements and essential fixes: https://substance3d.adobe.com/plugins/substance-in-maya/ What's New: Enhanced Performance: The plugin now uses GPU by default. UI Link Correction: Fixed the link in the About Substance menu for correct redirection. UI Display Fix: Resolved an issue with the resolution value not updating correctly after a reset. From v2.4.0: Engine Upgrade: Substance engine updated to version 9 for better performance. Please check out the more detailed release notes here: v2.4.1 Release Notes: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-2-4-1.htmlv2.4.0 Release Notes: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-2-4-0.html
Hi everyone, The latest v5.3.2 update for the Unreal Engine Plugin is here. This update brings improved Mac compatibility, a more stable and crash-free experience, and enhanced material handling and color accuracy. Detailed release notes are below. Download the update now from the Unreal Engine marketplace (https://www.unrealengine.com/marketplace/en-US/product/substance-plugin). Keep creating amazing things! Fixed: Addressed compatibility issue with the Substance plugin not functioning on Mac for Unreal Engine 5.3. Fixed an issue where deselecting a material channel in the Substance plugin for Unreal Engine no longer causes a crash Resolved an issue where the 'stone-arc.sbars' material in the plugin displayed only 'Output Size' options under the Input section, instead of showing a full range of modifiable material properties Fixed a color-shifting issue in the Substance plugin, where imported materials display incorrect, red-shifted normals and off-color base maps. Fixed a crash issu
Hi Blender Community!We’re thrilled to announce the release of Substance Addon Version 2.0, compatible with Blender versions 3.0 and above. This update brings enhanced capabilities for working with Substance 3D materials in your Blender projects.Plugin Features: Efficient Material Handling: Load and modify Substance 3D materials directly within Blender. Customizable Parameters: Adjust material settings to perfectly fit your project needs. Optimized Tools: Benefit from our improved and more efficient integration tools. Detailed release notes can be found at the bottom of the page here: https://www.adobeprerelease.com/beta/3DF9B9CB-7B2C-4B54-E279-86F9A93E82CD Important Update: Please note, the addon is currently experiencing issues with Blender 4.0. We’re diligently working on a fix and appreciate your patience during this time.Your Feedback is Invaluable!As we continue to develop and refine this tool, your insights are crucial. We invite our pre-release users to test the addon
Hi Everyone, The plugin for UE 5.3 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by mid-October. Thank you for your patience.
I am using the Unity Plugin in Unity HDRP 2020.3.12f1 and the Substance Plugin Version 2.5.4 .I would like to know if there is a way (within the tool or via scripting). to influence the way the plugin is packing its textures. For example, even though I pack the height map into the B channel of the Mask. the extra output for the height map on the far right is still beeing created. It would be great to be able to influence this behaviour in some way. Another example for this would be to be able to store information in the alpha channel of the normal map. Things like this. When baking the textures to another folder I end up with extra textures I don´t need or which are not packed the way I need them to be for my project. I also noted an issue regarding reimporting. Whenever I update or reimport an sbsar file using the plugin, material connections on assets get lost or are not rendered correctly (displayed pink even though material is applied). This is especially frustratio
Hello, I'm having an issue where I'm not able to see my animated SBSAR materials inside of Substance for Maya. I can change the values of exposed parameters, however when I animate those values none of those changes are reflected in the batch render. I've been told that it's possible to keyframe your SBSAR parameters in Maya, but so far it doesn't seem to work in the render. Is this a known issue? Are others having any luck animating their SBSAR materials in Maya? I'm running Maya 2022 with the latest version of Substance for Maya installed.
Can I use Substance 3D for Unreal Engine without a Substance licence?
I have integrated the latest tools from the website in blender but they seem to bug no matter what blender version I use. The error I'm getting: The error I'm getting when trying to update: These are the Tools:
Hi everyone, I have a question for our community: Would you all be interested in testing the early builds of the Blender 2.0 plugin? Please note that we do not recommend using these early builds in production projects. Thanks!
Here we go again, when can we expect to receive substance addon for ue5.3? 🙂
Hi Everyone, The plugin for UE 5.2 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by the end of July or early August. Thank you for your patience.
We desperatly need the plugin for ue5.3! Please let us know 🙂
Got the substance addon on but wont take the tool at all. Yes there both up to date and yes blender is up todate. Also your support has been god awful everytime it has been sent to the wrong team and after they sent me to another one thet just end up ignoring me and hang up... this has happen 5 times
Hi, I am using the Substance 3D blender addon and I downloaded a material I need but I can't import it through addon in blender. The material is .spsm file and is not showing up while loading materials.Is there any way to import .spsm file or maybe convert it to .sbar so I can use that material?
I have a team of 10 people working on texturing scenes in blender 3.0. for a production. All of them report the same issue. The addon is not working for any anyone in blender 3.0. All are using windows 10: Substance painter addon works for the first few items in the scenes. As they continued to texture the scene the textures turn black and can no longer be viewed. If we revert to blender 2.93 no issues. Blender 2.93 is not an option for us. We have to rely on the plugin because the substance to blender workflow does not work for us for rhe large scenes. We are actually using this in production. Is this plugin supported in blender 3.0? If not when will it be?
I've found the `Substance 3D SDKs` can I use it freely for my game ?
Is there any news on when the addon will be available for UE5.2? Desperately need this 🙂
Hi everyone,The Substance plugin for Unity package v3.8 is now available on the Unity Asset Store for download: https://assetstore.unity.com/packages/tools/utilities/substance-3d-for-unity-213208 Here are the release notes for your reference:Added: Introduced support for parameters with conditional visibility (Visible If feature). Updated: Upgraded the Substance engine to version 9. Updated documentation to address an issue with NativeGraph.InRenderWork not functioning in a custom editor window script. Further details can be found here: https://helpx.adobe.com/substance-3d-integrations/game-engines/unity/substance-3d-for-unity-scripting/class-documentation/substanceruntime-class.html Fixed: Resolved an issue affecting normal maps in Android projects. Addressed a bug where dragging an sbsar object into the scene view inadvertently caused all - moused-over objects to have their materials overridden by the sbsar object material. Fixed a bug that caused an error when inspecting a
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