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Hi everyone, Today we have released the 2.2.1 version of the plugin. This contains a further update with Arnold support and reworked workflows along with some bug fixes. 2.2.1 Release:Update Substance Engine to 8.3.0. This will allow you to load a Substance 3D material (SBSAR) that was created using Substance 3D Designer.New Arnold 7 supportSupport Multiple versions of ArnoldUpdate installer locations Bug Fixes:Fix error when opening the Settings dialog when substanceworkflow.py plugin is not loadedWorkflow functions fail when python has a .pyc file This version is released for Maya 2017, 2018, 2019, 2020, and 2022 on Windows, Linux, and MacOS. It is also released for Maya LT 2018, 2019, 2020, and 2022 on Windows and MacOS. Best,Jay Heinen
The Integration tools won't install on Mac. Is it an Apple Silicon issue? Is there any way around this? Thanks
Hi everyone,We’ve pushed an update to the beta version of the Blender plugin on the prerelease page: https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8#It contains a major re-architecture of code that improves the overall stability and performance of the plugin. This plugin also has a revamped and extended UI and improved user experience.Please check out the more detailed release notes at the bottom of the prerelease page.Looking forward to hearing about your experience. Thank you!
What do you mean by ue5 plug-in "beta"?production ready?
Any news? It's been months since you've said "soon". Thanks
Hi everyone,Today, we updated the Unity plugin with a few performance improvements for Mac users. Please find the release notes below and let us know your experience:Added/Updated:1.38x performance improvement for MacGPU engine on the Mac uses Metal instead of OpenGLFixed:Mac issue where the R and B channels of the output textures will be flipped
Hi everyone,We have released an update to the Unity plugin that contains fixes for some of the issues you recently reported. Let us know if you have feedback or questions. Thank you!Added/Updated:- Performance improvement on script recompilationFixed:- Asset import failed in the Unity plugin when importing custom Sbsar materials- "ArgumentException: Value does not fall within the expected range" error- "ArgumentOutOfRangeException: Index was out of range" error
How do we get to the old Substance 3D forums? Those hosted a wealth of valuable information in nice linear and easy to navigate format.
Hi everyone,We recently released a physical size feature in the Maya plugin. This feature lets you use digital materials at the same size as their physical counterparts and tile them over your models at the correct size.The physical size feature is available for these versions of Maya:Maya 2018, 2019, 2020, 2022, and 2023 on Linux, macOS, and WindowsMaya LT 2018, 2019, and 2020 on macOS and WindowsYou can find more information about the physical size feature here: https://substance3d.adobe.com/documentation/integrations/-232292481.htmlIf you use this functionality, please share your experiences with us.
Under plugins in photoshop, I have substance 3d materials, how did it get here, and how do I remove?
Hi, hope someone could help me here.A while ago, when the Substance add-on for Blender was released, I signed up for this prerelease and installed it.After not using it for a while and using newer versions of Blender without copying add-ons from previous versions, to keep it clean, I try to download the new release of this add-on, and thats where I'm stuck…When I try to download again, I log in, go to the programs and select "Join", then I get a message saying "An Adobe ID with this Email is already part of the program."However, when I go to "My Programs", on the Adobe prerelease site, there are "no programs available".Any idea how to fix this so I can download the add-on again?
HiI download this Natural Oak Wood in substance 3d asset. there're Preset however I could not fild the field of Preset in UE5. Need advice ThankTravis
Hi, I ask the question here:https://community.adobe.com/t5/substance-3d-painter-discussions/special-unreal-engine-substance-plugin-s/td-p/13111933There I was told this part of the forum exist, so I am moving the question here.I was told that the substance plugin should work on other platforms but that does not seem to be the truth, as I get this error: 'Engine/Plugins/Marketplace/Substance/Source/SubstanceCore/Private/SubstanceCoreHelpers.cpp(62,10):fatal error: 'SubstanceCorePS4Utils.h' file not found' as long as I do not remove the default PS4 whitelist inside the uplugin file of the substance plugin.PS5 for example is not whitelisted by default, if I would add it I get 'ERROR: Unable to instantiate module 'SubstanceEngine': Substance Plugin does not support platform PS5'.If I let PS5 as not whitelisted as by default, the error does not appear, but the packaging will crash while compiling shaders.Sadly Epic is not able to just include information why the cooking crashed or what
I am using substance plugin in UE5 and I want to get the maximum and minimum of an input in substance graph instance. Is there any solution using blueprint, or C++?
Hi everyone, we recently made a minor update to the Substance 3D plugin in UE 5 and UE 4. and here are the release notes: Fixed: Textures are not generated when duplicating a substance graph An issue with image inputs with SBSARs in UE5
Hello I have installed the Substance suite and I work mainly in Modo but the plugin for mOdo doesnàt work at all.It is still listed as Modo 14...but I tried to install it there too but it doesnàt work too. Im I missing something?
The previously exposed Substance Generation Methods in both project and per-substance factory are no longer exposed in UE 4 or UE 5. How do we get control of the runtime Substance generation methods for the game?New:Previous versions: Thanks in advance
Hi everyone, We have taken our Substance 3D plugin for UE 5 out of beta and have officially released it on the marketplace. Please find attached an example of how the plugin could be used. In this example, Wes (Adobe artist) is using Substance Modeler for modeling and the Substance 3D plugin in Unreal Engine 5 for texturing. Looking forward to seeing all the amazing things you'll build using the plugin!Download the plugin here: https://www.unrealengine.com/marketplace/en-US/product/2f6439c2f9584f49809d9b13b16c2ba4?sessionInvalidated=true Documentation: https://substance3d.adobe.com/documentation/integrations/unreal-engine-5-225970446.html High-Level Overview: https://substance3d.adobe.com/plugins/substance-in-unreal-engine/
The Red and blue channels randomly switch when using the image input in the ue4 plugin. Can reliably recreate this with the image input but also sometimes occurs when using a multi switch for baked images & no image input. This happens even with the image input hooked directly to the base colour output node as well. Set up used for the below images: We were able to test this by simply switching to the image input & back again causing it to go blue.If I create a "MakeFloat4" node & swap the red/blue channels it outputs the intended base colour. This isn't a solution as when making other unrelated changes (e.g. texture resolution) & the texture updates everything & outputs the correct channels as intended originally so that change in the material would then make the texture go blue when working correctly. Any help greatly appreciated
Hey, i have been experiencing a weird problem out here that no one ever mentioned in anywhere that i could find. Anyone knows that how i can solve this issue?
Hi together, I´ve recently tried out the Substance Plugin for Blender, and so far, I like it! But I realized that when I texture my asset in Blender, then export an FBX with UVs and such to UE4, the Substance textures does not apply in UE4! I tried exactly the same with just an Albedo-Map from the same Sbsar-file via the Substance Player, took that map in Blender, textured the asset, exported the FBX, and voila, the FBX shows up textured in UE4! So my guess is that if I use the sbsar-files with the Plugin in Blender, sometimes doesn´t "convert" right the textures when I export the asset to UE4, but I don´t know how to solve it! Any ideas? Peter
I cannot use substance plugin in 3dsmax 2022 because everytime I try to convert a substance into a specific renderer's material, a lot of error messages appear (see the attached image).I've tried uninstalling and reinstalling Vray, using the plugin only with Arnold and applying the suggested pre and post render scripts (I don't know what that means, though).The message "The Substance plug-in has detected an Incompatible renderer" keeps showing when I press the open dialog button and the materials in the viewport are displaying black, when I close all the error-related popups.
Made a build to test the performance (Unity 2021.2.x, Mac OSX) and in the build I get the following error: SubstanceEngineNotFoundException: Substance engine not foundat Adobe.Substance.NativeMethods+NativeMethodsImpl.sbsario_sbsar_load_from_memory (System.IntPtr data, System.IntPtr size) [0x00025] in <28eec1c1cee94ed38253b35ccf47d203>:0at Adobe.Substance.NativeMethods.sbsario_sbsar_load_from_memory (System.IntPtr data, System.IntPtr size) [0x00010] in <28eec1c1cee94ed38253b35ccf47d203>:0at Adobe.Substance.SubstanceNativeHandler..ctor (System.Byte[] fileContent) [0x0002b] in <28eec1c1cee94ed38253b35ccf47d203>:0at Adobe.Substance.Engine.OpenFile (System.Byte[] data) [0x00000] in <28eec1c1cee94ed38253b35ccf47d203>:0at Adobe.Substance.Runtime.SubstanceRuntime.InitializeInstance (Adobe.Substance.SubstanceMaterialInstanceSO substanceInstance) [0x0000b] in <a948cc3a078e4af6aca89ce3b6cba84f>:0When running in the Editor, there are no issues - only happens in
Hi, I have been using Corona 8 since it's launch. Today I tried to use for the first time 3dsmax substance material with Corona 8 but it didn't work. I got the error that I don't have Corona as renderer. So substance plugin does not work with Corona 8? It worked just fine with Corona 7. I just would not like to go back to Corona 7.
In your 3ds Max workflow, how important is it to have support for Substance Materials in Corona Renderer 7+?
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