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Every time I update a Substance parameter, there is a 'Loading' popup appearing in the middle of the workspace view. This is very annoying to make demo videos of what we're working on in Stager. Instead of a popup, you may use a loading icon somewhere in the UI but please not in the middle of the main view!
When receiving a material from an external source such as Designer ("Send To Stager"), if the material already exists in Stager (same ID), please update it instead of creating a new one, and update the scene accordingly with the updated material. What is currently happening is a new material is being added to the library which creates the following problems:- we quickly end up with many similar materials into the library- we have to re-assign the new material to the objects in the scene and re-configure them. You may make this behavior configurable if you wish, but at least provide the option to update instead of creating new. This makes the most sense I think if the material has the same ID, then it's meant to replace the existing one.
Hi, I am posting here as I originally posted in the Dimension forum but am now having the same problem on both Dimension and Substance, and as support is being decreased for Dimension with Substance being Adobe's new focus, thought maybe I'd have more luck posting here: Here is my post about Dimension for reference: Dimension suddenly unusable due to auto-pan bug - Adobe Support Community - 13499802 I am having the same problem in both programmes. They were working fine yesterday. It doesn't matter what file I open or if I start a new project, same problem happens. Thanks!
Hi,small question: Why is it still shown here (Mac Studio - Apple m1 Max, OS 12.3.1 Monterey) that 1.2 is the current version? I would like to update to 1.3.2, as I need bug fixes and new features. But it is not possible to update to this version.Are Mac users left behind again? Is it because of the configuration of my Mac?And why the hell is there still no M1 support?
GPU support for Mac? why is this long standing issue being ignored?
With the full take over impelentation i noticed that the new substance source replacement did not carry over my credits. I know i had over 100 credits there. I don't know the specific amound :(. I was stoked to see the new programs having parity and wanted to spend some of those credits trying things out.
Substance Stager 3D claims I do not have a subscription, when I clearly do.Got a ton of work to do with Stager, this weekend, but when I try to launch Stager, it alerts me that I will either need to log into my CC subscrition (I am logged in, and even tried logging out and back in), or start a trial (which I also tried, same result), then. closes.Very upsetting, as I really need to get a lot of work done.What could be causing this, and what to try to fix it?
Is the Substance 3D Stager compatible with the new iMac 24" with M1 processor? I'm asking this because first I installed Stager in a 27" iMac 5K with Mojave 10.14.6, but the application stucks in the starting window and never opens. GPU is Radeon Pro 580, 8 Gt - could it be the problem. If I can't solve this in my 5K Mac, I'm planned to buy the new iMac 24", but I have to be 100% sure the Stager runs on it.
Specifications for OBJ /FBX import into Stager to retain materials and rig poses from Cinema 4D?I have scoured the internet, ask Adobe support...Facebook groups... crickets...
Hello, i struggle with rendering a scene:Rendering is ok but i miss the layers with the material, mesh or depth maskings. The layers of the three are just black...I rendered an other just simple scene, and it worked well...Is ther a way to check what i might have done wrong?MacBook Pro M1, Monterey 12.6 , 16gb ram, Stager 1.3
Simple bottle with a label applied. I've tried every setting I can find, but I cannot eliminate the aliasing on the label edges/details. Substance 3d StagerMacBook Pro 2019, latest OS.
When using Dimension, clicking on the gizmo handles allows for precise movement, which has been a critical part of my workflow. I work with hundreds—sometimes thousands—of elements arranged in specific patterns, which need to be moved in object space, not world space. Am I missing something, or is it not possible to do this in S3D Stager?
Hi there,as new user on windows pc and after register with Adobe CC the Stager app with strange behavior.Stager will not read any file to place on model, I tried psd psb jpg file and always get error window, please see screenshot.What happens here? There was no problem at all before as (domain) user. Now I work as local user only.
Bonjour ! Avec Modeler et Stager, j'ai facilement créé un objet basique. J'obtiens facilement des images fixes par des caméras disposées en panoramique autour de cet objet. Mais je voudrais savoir si Stager permet aussi d'obtenir un film dans cette disposition. Comment procéder alors ? A moins que la version d'évaluation de Stager soit bridée ?Bien cordialement.Jacques Bajard
An option to flip objects horizontally and vertically can be very helpful. Please add this feature into Stager.
I've built/lit a scene with physical lights that I'd like to save for future use, like some of the Environment light scenes. Is it possible to save/export the setup for a future project?Thanks,Jesse
Hi there,I wonder how to use hdri 360° images as background in substance stager.There is no way to use hdr files.Please give me a hint.ThanksHans
Why Creative Cloud install Substance 3d stager on my PC?I never ast for it and I never allow to install without my consent.This is not good and I'm so angry for this. Adobe, please keep your trial version at your home. CC [title edited by moderator]
Hello, I've just started using Stager, and I'm trying to figure out how to get the material to show up better upon rendering. It looks great in the 'real-time' render, but then doesn't show up at all in the final render. I just uninstalled and reinstalled, so all settings are default. Thank you!
Hi all, My mesh exported from Blender looks a bit strange in Stager interactive mode, this goes away in Raytracing.... Can I chage something so my mesh looks correct in interactive also? Thank you.
Hi everyone! I've been having an issue and was wondering if anyone knew what the solution was: if I remesh something in Blender (Sculpting > Remesh) and bring that new model into Stager, the displacement doesn't quite work. I've attached a few images to show what I mean... This is a stock Blender sphere rendered in Stager. You can see the displacement working fine. However this is what happens when I remesh that exact same sphere. Each polygon is behaving like a seperate mesh, completely seperated from each other. However I know that that's not the case, it's one solid, clean object with no overlapping vertices. Has anyone seen this before? Any known workarounds?
Hi, I would like to know if it is possible to increase the output resolution of the adobe substance stager files, directly by the software? Thanks
Hello,I hope someone has a solution.I have some transparent objects that I want to merge into 1 object. Is this possible?Thank you. Best wishes,Edwin
Hello !In 3D Stager, I have one object in my scene. I duplicated the object, and it made the duplicate of the object with the same material I had added to the orgiinal object. ( So far so good ) I then tried to change the material on the second object ( a duplicate of that first object ) but --- it changes the material on my original object !I don't want this to happen, - any help appreciated ! I have seared high and low for an answer and cannot find a thing, thank you if you can help ! 🙂
Hello there! I'm an animator in the video games industry and photographer for fun. I recently found stager while trying to previs some of my photography ideas in 3d. However, there is a bit of a disconnect between how popular photography lights and modifiers work and how I can replicate those effects in Stager. If, for example, I could bring a 5' octobox into a scene with a 1000w bulb and 2 x 1stop baffled diffusion, I would have a very good idea of how the light is behving in 3d and the real world. Would it be possible to have a feature like this in the furture, or create those lights/assets in Substance 3D? I'm a bit of a noob. Any help/thoughts appreciated. Eric
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