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Crash when the startup interface appears.错误应用程序名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b错误模块名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b异常代码: 0xc0000005错误偏移量: 0x0000000003057d8d错误进程 ID: 0x0xE2C错误应用程序启动时间: 0x0x1DB8F218ED00136错误应用程序路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe错误模块路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe报告 ID: eb267c02-ec66-4807-81a7-fef1a2a11e50错误程序包全名:错误程序包相对应用程序 ID:
Hello All, thanks for taking the time to help out. I am trying to implement Channel Packing by adding a opacity through the alpha channel to the basecolor output. I have used the following Nodes to achieve this: I find it strange that no thumbnails are shown. By viewing the basecolor output In the 2D View, by switched through the RGB and Alpha Channels, all seems to function. The basecolor output has the follwing setup:I have even tried using RGB and A as a seperate Usage.Upon exporting and viewing in Photoshop, all I see is the Alpha. Elsewhere in the graph I have the following setup, and all works as it should: I am desperate for assistance and I have unsuccessful experimenting and using online resources.Many thanks
Hello What is the fastest way to open .sbsar files in Blender? I am using the Substance Designer and Blender windows side by side and would like to update the material created on the SD in Blender as quickly as possible. How do I do this? For example, is there a way to press a shortcut and the material goes from the SD to the blender viewport applied to the mesh? Thanks
Atomic/default Normal node makes great normal maps, sharp and per pixel precise for closeups but produces a bit of shimmering effect when light to surface angle is sharp . Sobel math node dosn't but it makes super blurry results for something like asphalt grains or anything with tiny details creating visually 3 times bigger asphalt grains than atomic Normal node for example. Does anyone know a proper solution for this : special normal map blur , filter or what math it should be to adress this issew ? Something not as blurry as Sobel for smal 2-3 pixels details? Our engine cant use TAA.I tried to mix default and sobel node 60/40 but result looks even worse?
It's so annoying to relocate files one by one. Make an option to relocate all files from same folder at once please.
Hi,I want to learn more about the Time parameter mentioned in the table (the last one). How can I access and adjust this parameter in Substance Designer to create a dynamic brush for Substance Painter? Also, what kind of changes or effects can it make in a dynamic stroke?
Hi, I just started learning Substance Designer. I'm following along with a tutorial, and everything was going smoothly until this point, where I have to use a Poly Quadratic Spline node.For some reason, it's all messed up in the 2D view. The first point is labeled both p1 and p2, overlapping each other; the second is labeled p3; and the last isn't labeled at all. Somehow the labels got shifted up by one, and I couldn't have possibly accidentally touched something because this is my first time using a Spline node. I've attached a few images. Is it a bug, or did I somehow accidentally mess something up? Please help - this is really annoying!
hi, I need to create a medieval brick texture. the bricks are kinda stacked like using stones of different shapes. more like a tetris feeling. instead of all the same size in lines. i found something kinda similar to what i want. how do i create the basic shapes for this type of thing?
When adjusting parameter values in Substance Designer with the mouse wheel, turning it normally changes the value in 1/100 increments, and holding the Ctrl key adjusts it in 1/10 increments.It would be great if there were an option to adjust values in 1/1000 increments as well—for example, by holding the Shift key while scrolling.
Could you please add callbacks to the Python API when a new package/graph is loaded/created/removed? There are such equivalent in Painter where we can be notified of various events related to the project content/creation/loading.
Hi,I’m trying to create a stone masonry wall with this pattern it tried with tile sampler, tile generator and also photoshoping my own alpha I still cannot make it HAHAHA ( SKILL ISSUE XD )This is wall from the Greystone Mansion in LA I've attached screenshots of the place and the pattern that i decided to create!
Hi everyone, I'm just a novice texture artist and recently I wanted to try to make a simple enough wallpaper texture, but when I got to the moment when I needed to put these shells on top of each other like in the photo, I couldn't do it. I've been digging into Time Sampler for a long time, but I haven't found any settings that could do this. I also searched on the Internet but also did not find it. Could you help to make this effect? I also tried to select individual rows of shells to move them, but nothing worked for me.Thank you in advance!
I have tried installing/uninstalling but to no avail. It only appears again when I install 13 and below.Any help?
I often need to save 8 bit tga for a game and 16/32 bit pngs for archiving and using as input for other materials . Would be really nice to have it Designer .
It would be great if we could specify colors for referenced graph nodes from other graphs in the current graph in Substance Designer. Currently, referenced graphs are displayed in the same red color (#a21318) as default nodes, which is not very intuitive.While allowing users to customize the color would be ideal, if it disrupts the consistency of the user experience, it would be better to represent them with a distinct fixed color instead.For example, a highly saturated red color like #f01c24, similar to the bright green (#86f047) used for sbsar nodes.
Hi, I was wondering what would be the best way to recreate this kind of texture? Thanks
Substance Designer에서 참조를 열면 '이 패키지는 읽기 전용이므로 편집할 수 없습니다.'라는 메시지가 표시됩니다. 이 문제를 어떻게 해결할 수 있습니까? 이 프로그램을 처음 사용하는 것입니다. 도와주세요.
Hi everyone.I'm trying to make an effect and I can't get the outer borders of several lines to create a blur effect taking into account the direction of the line.With the directional blur or directional distance nodes I can apply a blur but with a global direction.Is there a way to make each of the segments have a blur based on its own tangent? Thanks
We had so much to share that we decided to jump in early with the Community Digest for February 2025. This month: Anna Koroleva adds a touch of eerie atmosphere in Substance 3D Assets, a look at the advantages for motion design provided by native 3D integration in After Effects, a whole caboodle of 3D educational resources, and more. And away we goooo! Featured Artist Beyond the Event Horizon: a collection of 3D materials by Anna Koroleva Our Featured Artist this month is freelance 3D environment/material artist Anna Koroleva. The Substance 3D Assets library is once again adding Signature Collections by guest artists to its impressive library of resources. For the first such collection of 2025, Anna Koroleva has created Beyond the Event Horizon, a series of sci-fi-themed materials that are at once natural and organic yet architectural, non-organic matter that feels like it can grow and evolve, as well as deck plating and bulkhead materials that no derelict sp
focusGraphNode() is only focusing on SDNodes, can you please extend the functionality to focus on any graph object (i.e frame, pin, comment etc.)?
meu pc: placa de vídeo RTX 4070TI , placa mãe ProArt Z790 , Processador i7 14700K , 4T de SSD m.2 , 64 de memória ran e estou usando o windows 11 pro original estou com problemas nesses 5 logs do substance designer comprado na steam , mais confere o resto por favor para vê se é só isso mesmo. [INFORMAÇÕES][Traduções] Carregando tradução (en, substance, ) Falha... (repetido mais 1 vezes)[INFORMAÇÕES][Traduções] Carregando tradução (en, substance, C:/Program Files (x86)/Steam/steamapps/common/Substance 3D Designer 2024/resources/translations)[INFORMAÇÕES][Traduções] Carregando tradução (en, py_substance, ) Falha... (repetido mais 1 vezes)[INFORMAÇÕES][Traduções] Carregando tradução (en, py_substance, C:/Arquivos de programas (x86)/Steam/steamapps/common/Substance 3D Designer 2024/resources/translations)[INFORMAÇÕES][Traduções] Carregando tradução (en, qt, ) Falha... (repetido mais 1 vezes)[INFORMAÇÕES][Traduções] Carregando tradução (en, qt, C:/Arquivos de programas
So I have to hit Ctrl+B 3-4 times or even re-load the graph before certain texture is exported . Especially ones having alpha. Does anyone know what might be a reason?
I need to make a following thing in substance designer - let's say I have an image with four areas overlapping each other Red, Purple, Blue and Yellow for example. Is it possible to compare all neighbouring colors in the image and draw a Black border line between Red and Yellow neighbouring colors, and to draw a Green border line between Blue and Purple colors? Something like this:
One year later, same problem. I tried to renew my Free Substance 3D for Students and Teachers License by submitting a new request for an e-mail with my Adobe ID. But this mail was never received and no, it isn't in my spam folder. I can't resend the mail, because I now get the error: "UniqueID already exists" in the forms input field. I tried my secondary e-mail address, but that didn't work either. Why is this still not fixed and how can I renew the license anyway?
When adding a tilt to my tiles using the Flood Fill To Gradient node or a simple gradient, strange artifacts appear in my material. I've tested other versions of Substance Designer, adjusted the Flood Fill settings, made changes to my material, and still haven't found a solution.It's a bit frustrating to reach this point and not be able to continue because this error always appears. I would really appreciate any advice you can give me.
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