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I'm working almost exclusively with the Pixelprocessor and FX-Map Nodes in Designer, because these Nodes are fantastic to create custom tools and effects. But lately I'm touching the limits of both Nodes very frequently. I try to find workaraounds and hacks, which is fun but it brought up the idea of this feature in Designer. The Scripting - Node Let's call it Scripting Processor which actually allows the user to load a script and the Node compiles this into a "Pixelprocessor" or "Shader" like Node. Blender has a similar Node for the Shader Editor (Open Shading Language - Blender 4.3 Manual) which is fantastic, for shaders. In Substance Designer it should have more the behaviour of a Pixelprocessor, but instead of the Substance Function Input (which is unfortunately sometimes very limited, when it comes to complex functions) it could load a scripting file, which allows the user to create very complex nodes. It doesn't have to OSL it also can be GLSL or even py
Hello,This issue seems to exist only in the text function panel, as other settings like font size and font color can still be correctly recognized.Interestingly, if I use the input value node, it can recognize the input value.I also attempted to change the data type to integer or boolean, also tried packaging the text node into a new node.but it still didn't work.
Hello, I'm looking for help, I tried to do a pattern using tile sampler node and adding letters in order to blend them in the pattern.But i'm stuck because neither the distance node and the edge detect are working properly with letters. Do you have idea on how to do this ? see the images linked below 🙂 Thanks !
Hello everyone! There are two parameters in Grunge nodes: Balance and Contrast. I would like to create the same parameters for my own graph, so I can use custom grunge maps and then export an SBSAR file to Substance Painter. I know I should use a Levels node and create custom functions for "Level In Low" and "Level In High," but I still can't figure out how to create a proper function. I tried asking ChatGPT, but its functions do not work as well as I want them to
Hi, I would need to access the ids of the graphs present in the default node library in Designer using the Python API. For example nodes such as "Cells 4" or "Switch". I can see Designer is able to extract the relevant ids from packages located into the resources/packages system folder when we right-click on a library node, we can see both the .sbs path and the graph id. For example the "auto_crop.sbs" package contains both "auto_crop_color" and "auto_crop_grayscale" graph ids. I would basically need to access this same information from the Python API, I don't think this is possible right-now.
I created the node and passed the parameters, but when I open the file, it still defaults to 8-bit
Crash when the startup interface appears.错误应用程序名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b错误模块名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b异常代码: 0xc0000005错误偏移量: 0x0000000003057d8d错误进程 ID: 0x0xE2C错误应用程序启动时间: 0x0x1DB8F218ED00136错误应用程序路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe错误模块路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe报告 ID: eb267c02-ec66-4807-81a7-fef1a2a11e50错误程序包全名:错误程序包相对应用程序 ID:
Hello All, thanks for taking the time to help out. I am trying to implement Channel Packing by adding a opacity through the alpha channel to the basecolor output. I have used the following Nodes to achieve this: I find it strange that no thumbnails are shown. By viewing the basecolor output In the 2D View, by switched through the RGB and Alpha Channels, all seems to function. The basecolor output has the follwing setup:I have even tried using RGB and A as a seperate Usage.Upon exporting and viewing in Photoshop, all I see is the Alpha. Elsewhere in the graph I have the following setup, and all works as it should: I am desperate for assistance and I have unsuccessful experimenting and using online resources.Many thanks
Hello What is the fastest way to open .sbsar files in Blender? I am using the Substance Designer and Blender windows side by side and would like to update the material created on the SD in Blender as quickly as possible. How do I do this? For example, is there a way to press a shortcut and the material goes from the SD to the blender viewport applied to the mesh? Thanks
Atomic/default Normal node makes great normal maps, sharp and per pixel precise for closeups but produces a bit of shimmering effect when light to surface angle is sharp . Sobel math node dosn't but it makes super blurry results for something like asphalt grains or anything with tiny details creating visually 3 times bigger asphalt grains than atomic Normal node for example. Does anyone know a proper solution for this : special normal map blur , filter or what math it should be to adress this issew ? Something not as blurry as Sobel for smal 2-3 pixels details? Our engine cant use TAA.I tried to mix default and sobel node 60/40 but result looks even worse?
It's so annoying to relocate files one by one. Make an option to relocate all files from same folder at once please.
Hi,I want to learn more about the Time parameter mentioned in the table (the last one). How can I access and adjust this parameter in Substance Designer to create a dynamic brush for Substance Painter? Also, what kind of changes or effects can it make in a dynamic stroke?
Hi, I just started learning Substance Designer. I'm following along with a tutorial, and everything was going smoothly until this point, where I have to use a Poly Quadratic Spline node.For some reason, it's all messed up in the 2D view. The first point is labeled both p1 and p2, overlapping each other; the second is labeled p3; and the last isn't labeled at all. Somehow the labels got shifted up by one, and I couldn't have possibly accidentally touched something because this is my first time using a Spline node. I've attached a few images. Is it a bug, or did I somehow accidentally mess something up? Please help - this is really annoying!
hi, I need to create a medieval brick texture. the bricks are kinda stacked like using stones of different shapes. more like a tetris feeling. instead of all the same size in lines. i found something kinda similar to what i want. how do i create the basic shapes for this type of thing?
When adjusting parameter values in Substance Designer with the mouse wheel, turning it normally changes the value in 1/100 increments, and holding the Ctrl key adjusts it in 1/10 increments.It would be great if there were an option to adjust values in 1/1000 increments as well—for example, by holding the Shift key while scrolling.
Could you please add callbacks to the Python API when a new package/graph is loaded/created/removed? There are such equivalent in Painter where we can be notified of various events related to the project content/creation/loading.
Hi,I’m trying to create a stone masonry wall with this pattern it tried with tile sampler, tile generator and also photoshoping my own alpha I still cannot make it HAHAHA ( SKILL ISSUE XD )This is wall from the Greystone Mansion in LA I've attached screenshots of the place and the pattern that i decided to create!
Hi everyone, I'm just a novice texture artist and recently I wanted to try to make a simple enough wallpaper texture, but when I got to the moment when I needed to put these shells on top of each other like in the photo, I couldn't do it. I've been digging into Time Sampler for a long time, but I haven't found any settings that could do this. I also searched on the Internet but also did not find it. Could you help to make this effect? I also tried to select individual rows of shells to move them, but nothing worked for me.Thank you in advance!
I have tried installing/uninstalling but to no avail. It only appears again when I install 13 and below.Any help?
I often need to save 8 bit tga for a game and 16/32 bit pngs for archiving and using as input for other materials . Would be really nice to have it Designer .
It would be great if we could specify colors for referenced graph nodes from other graphs in the current graph in Substance Designer. Currently, referenced graphs are displayed in the same red color (#a21318) as default nodes, which is not very intuitive.While allowing users to customize the color would be ideal, if it disrupts the consistency of the user experience, it would be better to represent them with a distinct fixed color instead.For example, a highly saturated red color like #f01c24, similar to the bright green (#86f047) used for sbsar nodes.
Hi, I was wondering what would be the best way to recreate this kind of texture? Thanks
Substance Designer에서 참조를 열면 '이 패키지는 읽기 전용이므로 편집할 수 없습니다.'라는 메시지가 표시됩니다. 이 문제를 어떻게 해결할 수 있습니까? 이 프로그램을 처음 사용하는 것입니다. 도와주세요.
Hi everyone.I'm trying to make an effect and I can't get the outer borders of several lines to create a blur effect taking into account the direction of the line.With the directional blur or directional distance nodes I can apply a blur but with a global direction.Is there a way to make each of the segments have a blur based on its own tangent? Thanks
We had so much to share that we decided to jump in early with the Community Digest for February 2025. This month: Anna Koroleva adds a touch of eerie atmosphere in Substance 3D Assets, a look at the advantages for motion design provided by native 3D integration in After Effects, a whole caboodle of 3D educational resources, and more. And away we goooo! Featured Artist Beyond the Event Horizon: a collection of 3D materials by Anna Koroleva Our Featured Artist this month is freelance 3D environment/material artist Anna Koroleva. The Substance 3D Assets library is once again adding Signature Collections by guest artists to its impressive library of resources. For the first such collection of 2025, Anna Koroleva has created Beyond the Event Horizon, a series of sci-fi-themed materials that are at once natural and organic yet architectural, non-organic matter that feels like it can grow and evolve, as well as deck plating and bulkhead materials that no derelict sp
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