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Good morning I have an object with different types of materials. I assigned a different color to each part of this same object - which has UV - so that each of these parts would have a different material. When I 'link' in Substance Designer, how can I make each part of this same object have a different material (or a different tree and still view it as a whole in the 3D viewport)? I would like a tutorial on this, I can't find much on the internet.
Hello, I have a small suggestion to make for material height blend node.I would like the Mask output to be exposed as an additional output on the Material Height Blend. Often times after blending two materials together, I would like to use the mask to do some additional adjustments, for example to alter the normals, to be used to create additional masks. It is technically something I can do by myself but I would just like for this change to be made on the Substance team side so we don't have a duplicate material height blend node with this additional feature.It should be a really quick change and shouldn't have any impact on the node's performance. Thank you!
在 Value Processor 和 FX-Map 中,使用 While 循环和 Distance_vec2 进行累积计算后,加法、减法、乘法和除法会产生不正确的结果。
Is there a way to export favorites from one instalation to another ? I have gazzilion of custom nodes versions having same thumbs , half of them not working really and need to transfer it to a new computer. Is there an easy way ?
Hi Substance team! Really enjoying the new portal node and it's keeping graphs really clean and readable, it also encourages reusing nodes so it keeps the computation time down. I was wondering if there was a possibility to make portals dockable.Let's say something like this with a different color to differentiate it from other nodes. The reason I'm requesting for this is that, while moving things around, portals don't often get picked up when you drag nodes around unless you specifically marquee select them.It is often times more intuitive to grab the two nodes you want to move and just shift them to where you want them but at the moment, the portals would be left behind. This is also the case when trying to grab a node and holding Shift to expand the frame, but the portal gets left behind. My colleagues have the same sentiments about this which is why I'm making this request. It would be really great if something can be improved about this, thank you so much!
Hello, I already wrote inside another post, but no one responded, so I decided to write in a separate one Thank you very much for updating the Bevel node, it is really important for me!I also want to ask you about small fixes of Bevel Smooth node. Make a third output for exporting the general mask (after smoothing and offset mask)Add the ability to make the background white, in the "Direction/In" modeIn the "Maximum Distance" parameter, for me personally it would be very important to have a divider or change the Steps of parameter change. Since I often use values like 0.003, which have to be entered manually. Since the minimum step on the slider is 0.01
When I click on a node red text url to find it and make an editable copy I get this "could not find explorer.exe " ion my win10 laptop. Looks like a bug IMO.
It seems like Python plugins (haven't tried other types) can't be loaded back into Designer in the plugin manager after they have been unloaded. Is this a known bug or issue? Repro steps:Open Designer, open the plugin manager, unload a Python plugin, and try to load it via the checkbox, can't load. The console only reports the plugin being immediately unloaded when the checkbox is clicked. I verified this is only in 14.0. In version 13.1.2 this issue doesn't exist. See the attached GIF for the issue. Thanks all!
But all it does is export it as a base material. I want to export it into something like this, with scalable proportions: But instead I just get this:
Hello.I've had a custom script based on the one from here which I used to add some new menus to Designer. However, since the latest update to v 14.0.0 the same script which worked before, now stopped working and instead throws an error:No module named 'PySide2'There's no need to modify the example script in the docs. It throws an error even with the example code shown in there.
Hello, Our latest bugfix release, version 14.0.1, is available today. This version fixes the issue of plugins not loading anymore after being unloaded manually. Users of version 14.0.0 should therefore update promptly. The workaround I shared here is not necessary anymore and no action is required on your part. The full release notes for version 14.0.1 are available in this post. Thank you for your patience up to this release! Best regards.
We have just released a new version (14.0.1) to mainly solve a few bugs and bring a few improvements. Look at the detailled release notes for more information. Added: [Engine] Update to Substance Engine 9.1.4 [Content] Triangle grid: change triangulation method and use loops Fixed: [API] Unloaded plugins cannot be loaded again [Content] Histogram Compute: result is 16 times what it should be [Content] Triangle Grid: pattern is not tiling properly [Data] Crash when changing graph input identifier in a specific case [Engine] Distance node produces artifacts when using very low pixel sizes [Engine] Incorrect Distance node result at 8K resolution on SSE2 engine [Function Graph] Long values appear overlapped on 'Float' nodes [Graph][Shortcuts] Node created using a shortcut is not placed on existing link after node duplication [Properties] Incorrect parameter display when value is invalid
Hello. I am 100% new to the Substance collection and the 3D world. The separate apps are clearly that, separate but can work together, that much I understand. But where does one start? I usually have some sort of 3D model (.obj, .igs) that needs texture, lighting, an environment, perhaps another object added, and rendering. So, what's first? Substance Designer? Stager? Painter? Any guidance will be appreciated. A.C.
Hi, I was wondering if it's possible to export the Substance Designer configuration, specially the shortcuts. Or if it syncs via Steam Cloud. Thanks
Hi all,Is it possible to use the Steam version of "Substance 3D Designer 2023" for commercial projects as a freelancer?Thanks!
I want to import PSD data into Substance with layers.How can I do?
heyIs there any problem in opening an entire character, with different meshes and materials, to create materials in Substance Designer?Are there tutorials or plugins to optimize this process, making the Substance Designer file lighter and more organized?for example: optimizing the mesh in Blenderthanks
Modulation of rotation along scatter on spline node - similar to how it works in tile sampler using a greyscale image to control the curve amount along the spline. Randomisation of start and end for 'Scatter on Spline' node - this would help for example when creating networks of branches for trees, giving a more randomized look. A way to mirror duplicates in the 'Scatter on Spline' node with offsets etc.
Hi,Does anybody know how to set up default Display Transform for 3D View? I need it to be ACES sRGB by default, but every time I restart Designer, it reverts back to sRGB. I tried to save State File, but. for some reason. this file does not store Display Transform. I also checked other files with different settings, but had no luck.
1. quick , working on 2d view gradient tool + gizmo like in Photoshop for quick linear or radial gradient that would add its node automatically . 2d screen preview for curve node nodes placement maybe. 2. vector soft style path/shape draw with easy selecting each object . Current svg node is inconvenient and ancient as hell. Or an ability to import each vector layer same way psd layers do in psd importer. Just not so slow please. 3. copy/ paste working for quick pasting something without search for file with ability to re-link later if necessary. just for a sake of quickness. 4. vector shapes draw with material fill and feather edges quick option . I recollect old Creative house Expression which have
Hi! So im having some issues with my shape splatter node and I am not sure if its user error or a bug. Basically my shape splatter looks totally normal until I connect the splatter data outputs. It can be any output at all it doesn't matter, no matter what I plug it into it changes the shape splatter node to a weird color gradient. The photos attched show the before and after plugging it in. If anyone knows how to fix this please let me know!
If I want to create an ornament , but with a transparent background so that it looks like a 3D ornament (not fabric), which node / process should I use for that?
I bought a new copilot laptop and just realized I cannot install substance designer from creative cloud. When is official ARM64/ copilot pc support coming? Is there anyway to run substance through emulation even if there isnt official support yet?
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