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Hello. I have a few questions about size.1. When I read an image with a bitmap, it becomes a square or approximate pixel size, and it is impossible to maintain the size ratio with the original image at all?2. Is it correct to recognize that if I enter the size of the original image in Physical Size, it will look square during substance work, but the size will completely return to its original size after output?3. Enter the physical size and open the exported image in photoshop, and the appearance will be the same as Substance Designer, but the canvas size will be a square according to the long side. Why is this? The Windows Photo Viewer is also rectangular in thumbnails, as is PhysicalSize, but when you actually open it, it is stretched to a square.I want to create a cloth texture from a single cloth photo. The first image I loaded was rectangular, but the size has changed to square. For the time being, the appearance is not right, but I clipped it with MultiCrop and made a natura
I've noticed since forever that SD resource folders get bloated pretty quickly, not wanting to bloat perforce with tons of unused SD resource files I decided to have a deeper dive today.It turns out that when inside Substance Designer I move a baked texture map between folders, or just up & down in the "order" of resources it duplicates that resources adding a "1-" in front of it, and point the moved resource to that file.The old resource is never deleted.This causes tons of duplicated resources, and when we're talking 4k bakes it eats up drive space fast.There also seem to be issues with deleting resources in substance designer, but the actual file not being deleted, again cluttering the resource folder.There's also no function inside SD to remove unused resources, so it ends up being a tedious process figuring out which resources you can manually delete, praying you don't break dependencies while doing so.This is an absolutely terrible bug, and it would great to see it fixed.Payi
See Houdini for a great example of a fantastic set of nodes layout tools
I have 20 or so files imported i want to turn to greyscale. ATM I have to change them all one by one, surely there should be a way to turn them all the greyscale at once if they're are all selected?
In the substance 3d designer manual it says to go to the menu bar, edit, keyboard shortcuts, but for some reason i don't see the "keyboard shortcuts" option. i'm using a mac Ventura. Any help would be greatly appreciated!
I want to design a Macro color car. How to paint this car model?
Hi everyone, as you can see from the image I am trying to use a bitmap to get a texture in a tile shape.I was able to reach the result, the only thing is the diffuse, with which I am struggling, I really want the diffuse colour to be the same as the bit map but I can't find a way to do it, I would like not to use the gradient map, is there a way to have the diffuse colour to match with the grayscale values of the directional warp? Thank you in advance
Hi. Sorry if I'm missing something here, but I can "expose as new graph input" most parameters of nodes basically, but I don't seem to have the option to expose as new graph input for the random seed. Is there a way to do this that I am missing? I basically want to be able to change the random seed of multiple nodes at once. Thanks for any help on this, and sorry if this is obvious. Brian
Hi, I have Substance 3D Painter 2023 on steam and I'm wondering if its compatible with Substance 3D Designer 2024?Will I run into issues using materials created in Designer 2024 in Painter 2023?I don't want to pay €200 to find out the hard way and there doesn't seem to be a way to purchase Substance 3D Designer 2023 any more. Thanks!
How can i change the order of input nodes so they are more organized in substance painter?
We spend > $30K on licenses annually. Adobe is a 230 BIllion dollar company. Support is unable to answer simple questions. Agents keep forwarding to other agents. Calls get hung up after 15 minutes on hold. Can someone from Adobe please reach out. Thanks.
Hi,I've likely missed something in the documentation or settings but hopefully someone can provide a solution. I have several graphs with dependencies between them. (Currently using only .sbs files to avoid .sbsar limitations.) If I have dependencies between graphs from different .sbs sources, they don't automatically update and propagate changes unless I reload the entire .sbs that has dependencies in it. Or restart substance designer completely.How can I force an update without going through a complete reload or restart? Thanks
Hello everyone,How can I easily replicate the VectorCurves node from blender in substance?I basically want to obtain an easy parameter for changing the shape of a GradientRadial node.So far I only found with other shapes and masks. Thank you
Hi guys!Im pretty new in SDTrying to make matcap shader in order to use it later in TouchDesigner or NotchVFXWas asking in FB group and tried to ask GPT for help No luck ((Is it possible at all? Can some one help me with it?Looks like it should be something simple to do but unfortunately cant find any tutorial or info about itThank you
I make a texture generator with Designer, the generator work correctly< but when I publish SBSAR file, The SBSAR file workS Correct in Painter but it dose not works correctly in Designer.I try Everything:Test the graph in another systemRemake the graph from scratchUpdate my Designer versionBut it didn't work.Is it related to SBSAR setting??I attach four pics to understand what is my problem
heyHow can I make the : node Edge Select grow only downwards towards the object's height axis?thank you very much
Hi! Sorry if this is something really simple but I really want to understand this. I made a texture and it looks great on the rounded cylinder(taken from the scene) but when i switch to the sphere (also taken from the scene), It stretches out and a lot. I tried to switch resolution but it did nothing. Nothing has changed. I'll provide 2 pictures below. What should I do? I need it to work exactly on the sphere. Thank you
Hopefully I can explain this well enough. I have two Tile Sampler nodes, I have exposed "Rotation Random" on one and "Colour Random" on the other. I would like to set it up so when I change the rotation random in the exposed parameters, the colour random changes for the second Tile Sampler. For example, when rotation random is set to 0.01 I want the colour random of the second Tile Sampler to be 0.3... when Rotation is 0.02 I want colour to be 0.5... Rotation 0.03, colour 0.7 etc. etc. Is this possible? And if so, how do I do it? Thanks!
Hello, I am attending university and went through the process of getting verified for my license. I got an email back with a code and was told I have succesfully redeemed it. Yet the substance apps are not available to me. I'm now getting the message that the code is already redeemed. I have signed out and back in, restarted my pc, tried everything I could think of. Contacting support seems to be made intentionally difficult as I'm just getting sent around from one useless page to the other. Any help? I need to be able to use the software.
Today, when a graph has an exposed parameter which is not used inside the graph, it is not present in the SBSAR form of the graph. This prevents using parameters to only control the visibility of other parameters. In some cases, we may want to make visible parameters based on the state of another parameter, even when this other parameter is not used in the graph. Unfortunately the current SBSAR processing is not making this possible. We can workaround this by using a fake node so the parameter is used into the graph, but that is not convenient and impacts the graph processing.
In Substance Designer, I want to convert a 16-bit node output to 8-bit using the 'Levels' node and at the same time, I want to create a switch that would allow this conversion quickly. I created a custom function as shown in the picture, but unfortunately, the switch does not work, as if it doesn't take the output from the Get Boolean node at all.
Heyhey, Substance community! I am fairly new to Substance Designer and I'm trying to create a mask where spots/dots follow a somwhat swirly path - here's a couple pictures so it's easier to understand what I'm looking for: It's the iridescent surface of a rose chafer's wing under a microscope. What I'm referring to here is the smaller, mostly green spots arranged in swirly paths in between the larger, brown notches. In the first couple pictures it looks like those rows/paths are more or less solid and not particularly broken up, and you can see the flow of those paths particularly well. In the third picture it's a bit more evident that those paths are broken up and consist of smaller dots, with some space between them, while in the last picture (which is actually a different beetle) you can mainly see the spots. Now I'd like to ask... how would you go about creating this type of texture/mask? For the main paths/rows, I think I got a good base going: &nbs
Hello everyone!I have a somewhat annoying issue, let me explain: I created a Smart Material in Substance Designer and I'm trying to apply it to a flat surface in Substance Painter... But I'm getting this "aliasing" effect on the material which doesn't appear in Substance Designer! I noticed that it's present on the base color and the normal map.Does anyone know where this might be coming from?Thanks in advance !
Hi,I made simple filter graph, grayscale input set to inherit bit depth from input. This is connected directly to an output. Both with default "input", "output" names. I've saved this graph as an .sbs and .sbsar and brought them into a new graph. I've connected a 16bit input to both, the .sbs properly inherited the bit depth while the .sbsar does not. I couldn't find any mention of this as a known limitation in the documentation and was wondering if this was a bug or did I miss something. Chat Support wasn't helpful...Thanks in advance
I often get Designer doing that temporary couple minutes freezes when it gets grey saying "coocking" or "renderenig cash" while showing only 20% of using memory , close to zero gpu usage and not that much of cpu stress too. Still I hear how my pc cooling system is getting lauder . So what may be an issue ?
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