『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
A community for Substance 3D Designer users.
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what these 2 thing means guys?
is there a discord for substance 3d apps?
Whivh App do you start the 3D model process - Designer or Modeler? I want to create product concepts in 3D then fully render them then insert them into video
hi dave i got a i5-12400 and a rx6600 (non supported card for rendering in iray/ cycles [in blender]), should i change the render engine to SSE2? what is the difference? ( i rarely use much the 3d view if this info helps)
guys is there a huge difference between a lets say 512x512 compared to 2048x2048 or the changes are just undetectable to the human eye. lol.
wondering what are this times? computation times? what should i do if its red and what it means? thanks!
hi dave and everyone what is this for?
dotted lines vs normal
can they be changed from grey to custom color?
Why does metallic check use the gray conversion node as 0.333 per channel when transforming from basecolor to reflectance?
I tried to publishe a simple base material and others. But I am getting always the same error below.What do I have to do in order to fix that? [ERR][762][SBSAR PUBLISH]launch application:C:/Program Files/Adobe/Adobe Substance 3D Designer/sbscooker.exe --inputs C:/Users/Bernhard/Documents/Adobe/Adobe Substance 3D Designer/Brick_Ganistan.sbs --alias sbs://C:\Program Files\Adobe\Adobe Substance 3D Designer\resources\packages --alias sd-3dview-maps://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/maps --alias sd-3dview-shapes://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shapes --alias sd-3dview-shaders://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shaders --output-path C:/Users/Bernhard/AppData/Local/Temp/Adobe/Adobe Substance 3D Designer --output-name Brick_Ganistan.sbsar --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 13 --enable-icons --compression-mode 0Execution failed ! (Exit C
Hi,I want to make a filter for use in the painter. I want to use HSL in the filter, but there is a problem.the default mode of HSL in the painter is Perceptive, but when I use the HSL node in the designer and send it to the painter, it works like regular mode. I couldn't change the HSL mode in the designer. Please let me know how to change the HSL mode in the designer just like the painter.I want to make the HSL works just the same as the painter's.Thank you.
HiI need some help with limiting the saturation of a color node between 0 and 0.8. I know I should use the linear interpolation function, but when I try breaking the color node with swizzle and limiting the 'y' parameter, it doesn't work. Can you show me the solution? Thanks!
Hii,My english is not good, so kindly forgive any grammar mistakes... Im here to request adobe to make a powerful 3d software like maya and blender which is layer based and not node based.... An industrial standard layer based software is lacking here and im pretty sure software developers of adobe can surely do it... It will be more simpler to work in layer based than node based.... So if this happens it will be a huge game changer in 3d software section, animation and vfx... Consider my request as a request of lot of people around the globe.... I hope this request will reach adobe developers... With hope:)
Hi, how can I use the Flood Fill to Position node to access each point position from this node within a FXMap node. I tried a sampler node within the FXMap functions; by using the correct input image node that being the Flood Fill to Position node in for example input 1 to sample the point positions but I'm not getting any result ?
Hey guys, is there a despeckle or median-like node or workflow in designer that can smoothout/degrain my image this way? Here's problematic grainy image: And here's what I want to achieve: Is it possible? Thanks in advance!
I'm having a really tough time here. So many issues...not working. Even the most pro users are scratching my head when they see the issues I have. Can someone here please tell me why my material is not showing up in the 3d view? Please don't ask me the same simple questions... "Did you right-click and view outputs in 3d view?" - yes... I did. "Did you right click and reset and view outputs in 3d view." Yes... I did that too... There's something I'm just not doing...and I'd be happy to pay for the answer since I only get crickets on the discord channel...and basically no help at all. No support for this app exists except this ..area. Any help would be so awesome... and I'd be so grateful to reach in my wallet and pay you to help...since that seems to be the only way I can get help. lol
Hi All, I need to expand how I'm creating textures using substance designer, I'm currently using python and sbsrender across multiple threads locally which works fine. I'm moving to a model where I want to do that remotely, am I ok to just buy a bunch of substance subscriptions and run them on something like paper space and call python to run sbsrender or will I get pulled up for that ? It needs to be a proper supported solution. It feels like something better suited to automation server but I don't know if that is still a thing, when I tried to get a licence a few years ago / spoke to sales team etc. I gave up couldn't even get through the door to have a sensible conversation about pricing without being an enterprise and I don't need all that overhead/governance at this point just a licence, not sure if anything has changed since then ? thanks! Mark
Hi all,I'd like to know if it's possible to avoid to expose the "random seed" parameter when creating an sbsar file in Designer.I think back in the days it was possible to avoid to expose it by default..Thank youMax
How can I change the size of a pattern depending on the distance to the UV edge (like "Generator UV Border" does in Painter)?I want to create a pattern that fades to the edge of any surface/.
Hi all, I really need help in automating/ batch outputting the texture maps from a list of sbs or sbsar files. I can no longer donwload Automation Toolkit, so all the videos online are outdated. What is the process for Automating now? It is so poorly documented after they closed access in September 2022 and I am really lost. I am trying to something like below. I have no idea where the files the video mentions have gone or if they are even in the latest Substance installations. https://www.youtube.com/watch?v=lYgKVXKHImQ thank you!
I am getting blue screen error in Substance painter program. I don't get blue screen error in benchmarks tests. I only encounter this problem when exporting. I am us,ng i7-13900h and 4070 rtx (Laptop ) graphics card. I'm getting a blue screen only with this program. Could you help?
Hello! noob here i dont know much.I moved all my Substance graphs from an unsafe package to my Substance_graph-Patterns save package.This is what i am getting Reference resource not found :pkg///shapeReference resource not found :pkg///thresholdReference resource not found :pkg///clouds_1(2times). Is there a way to fix this without doing it all over again? Thank you.
Hi guys, I got an RGB image which I want to convert to grayscale but maintaining exact grayscale values that were initially in Red channel, namely these 43, 33, 76 and 66. I tried using Grayscale Conversion node with Red channel weight set to 1 while having Green and Blue set to 0, but it still doesn't work and the resulting grayscale image has incorrect values: Here's the source RGB image in case you want to give it a try yourself. I'm trying to convert it to a grayscale single channel image: Is there a way how to do it in SD? Thanks!
Hey Good people 😀 I made a filter to optimize my team's workflow. It's done but I'm left with a black thumbnail in painter library.I checked the internet and the only thing I found is the thumbnail guideline:https://substance3d.adobe.com/documentation/ctn/creating-thumbnails-205362332.html In this page, I couldn't find what to do in designer or painter to attach the thumbnail so I can distribute a decent official looking filter. Thank You 🙂
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