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Hi gang,Over the past few weeks I've been very pre-occupied with 'Designer', even managed to help out my gf by providing a home made texture generator for some of her clothing assets. She actually started the idea for this small project of mine: getting a sine wave and use that to generate some flower-type shapes. So one thing led to another... I'm aware of 'Waveform 1', but that's not what I was looking for. I also saw some interesting examples online but from what I can tell most people never bother with generating a waveform but they rather constructed the shape themselves to which they then applied some variations. So I got to work... focused my attention on the FX Map node, which turned out to become a whole study in itself, and this is the result. About the generatorIt generates a pixelized waveform, that's the default. However... it also provides you with some controls; there are 2 sections: the generation control allows you to switch between the
Does Substance Designer have a post-launch python script it will run similar to maya's "usersetup.py" or unreal's "init_unreal.py" or houdini's "123.py"?It appears Designer DOES execute "sitecustomize.py" post-launch, but I'd prefer not to clutter that up since we're using it for a lot of things at the moment.Thanks in advance.Jake H
About 2 years ago I created a bat file that uses the Substance Automation Toolkit.When I update the .sbs file that the bat file references with the latest Substance Designer, I get a warning and can no longer process the file.When I update the Substance Automation Toolkit to the latest (Substance_Automation_Toolkit_Pro-12.1.0-1081-msvc14-x64-adobe), I get the same warning.What should I do? b'[WARNING][SBSMutator]Application is too old to open URL\r\nURL : "file:///D:/****.sbs"\r\nCurrent application manages format version "1.1.0.202201" instead of "1.1.0.202204"\r\nCannot load: D:/****.sbs\r\n[ERROR][SBSMutator]At least one input file cannot be correctly loaded.\r\n[ERROR][SBSMutator]Terminating...\r\n'
When you need to tweak a node in the beginning or middle of node flow it's sometimes super slow and unresponsive because Substance Designer calculates evrything after. Diconnecting and re-connecting works but it makes so much exra troubles. I'd love to see an option to pause evrything but only after a node in 2d preview currently with some "paused" indication in 3d preview . In fact I think it should be a default behavior.
Hello, I am curious to know if there is an equivalent to the Gradient Map in Substance Painter? I'd like to be able to remap an input grayscale image to RGB values of my choosing. I can't figure out a way to do this in Painter. Thanks for the help!- Michael
Hello, I have two light nodes in my substance file that I am adding together with a blend node. I'd like their horizontal angles to be opposite, and be controlled with one horizontal angle control. So, Light A's horizontal angle is facing the front of the model, and Light B's angle is facing the back. Essentially, Light A would control the horizontal angle of both Light A and Light B, while maintaining the opposite positions. Is there a way to do this through functions? Thanks for the help
Please, make same export option Painter has. An ability to export 8bit tgas and 16 bit png for depth channel
If I want to tweak something in the very beginning of a node flow can I puse futher part of a graph till I set a right value where I need to tweak ? Without disconnecting evrything ? It's super slow an unresponsive more nodes Sd needs to recalculate after what you tweaking
Hello, I would like to make a mask from this patern. This pattern and its original mask has been swirled both with same data. But I discover that original masks is smaller than the pattern (1 or 2 pixels). So swirl node is not enought accurate to keep same dimension. How can I get all white inside the patern in order to get a usable mask ?Thank you a lot !
I started creating a material in Substance Designer and then I realized that SD wasn't setup for ACES. So, I changed the colour management to use ACESThen in Painter I am also using ACESOk, so now when I check the material in Designer is all green clear:However, the same material in Painter So what am I doing wrong?
Ever since the latest updates, my dependencies like this are broken and I can't locate those original files. Any idea on how to restore them? Thank you.
I have this issue in SD. Sitting for minutes answering "no" for evry lost dependency , including those your substance doesn't need at all .Can we have a checkbox please to answer "no" to every question at once.
Hey guys! I'm fairly new to substance designer, decided to learn substance designer a bit more!I'm trying to find a way to create a black marble, something that looks like that.Thank you
Does anyone know why, when I open up substance designer and go to create a new graph/ project it is just closing its self down and if theres a way to fix this? Its fine on my PC but on my laptop it does this. I have tried unistalling and re insatalling different versions it did not fix it.
Hello,Are there any plans to support MaterialX/OSL in Adobe's Substance Packages?There is a link to a video here, about implementing a MatX plugin in 2020, but now it seems like Adobe has discontinued it. I hope Adobe doesn't drop the ball and fall be Thanks,D
Hello. I noticed that several of my graphs, which I created from scratch with no element pulled from anywhere else, somehow end up locked, and I can no longer edit them. That usually happen after I've published the sbsar, and it's not consistent or happens immediately after the publishing (I can actually republish several times, edit, and suddenly, it's locked). Is there a way to unlock the graph since I'm the author, and what can I do to prevent this from happening (other than keeping several copies in case one gets locked, but it's too late for some of my work). Thank you.
currently, I'm making some substance filters. I'm watching this page(https://substance3d.adobe.com/documentation/spdoc/channel-specific-filter-140902406.html) for reference. when we use substance painter, we usually add the mask to a layer or folder. I like to read the mask as input. So I tried to use blendingmask as the usage and identifier. But the filter doesn't even work as a filter. I mean, after I clicked 'add filter' and chose the filter I made, the filter box remained empty. I attached the .sbs file. Please check the file to shoot the trouble.
Alt Scroll Wheel in 3D viewport only zooms out in Substance 3D Designer. Previosly in Subsntace Designer you could hold alt to pan and zoom in and out. I understand you dont have to hold alt to zoom or pan, but its force of habit coming from Autodesk Maya where holding alt is nesssary to rotate.
Hello folks!Got a little issue with scaling a substance designer made material in painter. Bascially I made a material in designer and have brought that into painter....I have custom map inputs in the material that I have exposed in designer so's that in painter I can drop curvature or AO or whatever into them, the trouble is when I scale the material in painter it scales the custom map inputs as well! which i dont want it to do. How do I get around this? I tried setting those in designer to absolute no tiling, but that seems to do nothing. painter just scales everything, and like I said even the custom map inputs...im sure its just a setting or something? Thanks
Before I was able to project polypaint information using vertexs and ID maps, but I'm getting this now instead. Please help!
How can I do a something like 2d transform which would allow to scale something around a center of transform? Not just left or right? And do it not 0,5 or 1,5 but rather exactly to 55 x 1500 pixels for example ? Does anyone ever tried to make such a node?I hate 2d transform , It's so monstrously inconvenient and blurry . Any image editor starting dfrom Photoshop have this feature for decades. Is there any way to make your own transform gizmo that would have those features?
Is there an option to permantly hide the "What's new" window on open? Please don't make me see it every time I start the program.
Here :It is NOT the same issue as seen here :https://community.adobe.com/t5/substance-3d-designer-discussions/exposed-parameters-in-dependency-not-show-up-in-main-graph/m-p/12771040 I do have read the documentation, all "glitched" exposed parameters come from an Histogram Range, which is not limited. They're regular floats like any other float.I can see all exposed parameters I exposed last week, but since today, I can't expose anything. Not a color or any float, nothing more exposes.What is happening here ? (Using Substance 13.2.0 build 6140)
I know there is output node I can set randomly to any node. But it's mostly unusable if output require other format. I open some pixel processor and couldn't understand a thing usually. It's very SD thing actually.Super cyiptic and undeciferable. Let's see at Blender for example . It's shader editor made me learn about CG a lot just by ability to show real time output for evry math opration ( with help of some normalization on and off) . It's very visually illustrative. It's geometry nodes "viewer" node shows your a lot what's actually happening in each stage of node flow, up to exact digits. In SD it's a crypto puzzle you have to figureout yourself . Please do something with it.
I'm new to Substance Designer and everything I do looks way more blurry and worse than things I see in guides and tutorials. What can it be connected with?
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