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Hello, I was hoping if someone could help me understand how I can make a smart material with a texture shown in the image. I dont want it to have any colour as I will be painting over it but I wish to scale it in all 3 axis. Any help would be greatly appreciated. Thank you.
I have a custom 'Atlas' node for placing decals or other textures into a single texture and it would be super helpful if it was possible to show the results of a cell's final location and size calculation to use to define the spite coordinates in our game engine. Is there any way to do this? I was hoping it would be possible to set an exposed parameter from a function graph somehow, but haven't had any luck. If not, it would be very handy to have a way to expose a parameter as readonly (ie a Label) and assign a function to it that would return a value that could be displayed in th UI but never edited. This would also help when debugging other function graphs as I still haven't found a way to easily debug values in one.
Is it possible for this program to create a 3d map of an area from a shade map. For instaince taking a spacifc map area from google earth and creating a map scene?
I want to parametrically control tiling of entire material (using the green noodles). There used to be option for this. If I use Material Transform node I cannot see tiling option. There is Stretch and Rotation that I obviously don't want. I can eyeball scale of the transform but cannot see how I could tile the material parametrically so that it stays seamless.
Started a new job recently and I'm at my wits end for trying to solve this problem. When in Painter (and Designer) my middle mouse on my pen isn't registered at all. This makes it impossible to navigate in the software with standard Substance/Maya navigation. MMB works correctly in all other software packages as far as I can tell. Only Substance Painter and Designer are having issues.I'm using the following version of painter with the most recent drivers for my Cintiq. Substance Painter, version 6.2.2Build 661 - 90395d89ce8b089bdb4bffbb6bd272741a80f04fWindows 10, up to date. Painter registers my LMB and RMB within the interface correctly, but doesn't register my MMB at all.Any help is extremely appreciated.
Hi, I'm trying to generate tiles that are ordered from bottom to top, which also tile seamlessly. I thought using Reverse Rendering would do the trick, but it loos like there's a problem with the final row. I'm not sure how to fix this.
Any idea on how to acheive a similar effect?. I have been trying this for a long time but couldn't get a perfect trim effect like this. the edges seem to stretch too badly.
HiI see subscriber user can download 30 substance file/month from substance sources.What if I click send to substance sampler/substance designer, does they count one download? Other question, what does it mean: 100GB of storage (30 days of versioning)? ThankTravis
Is there a way in SD to select all upstream or downstream nodes from single/multiple nodes? Also, is there a way to "auto arrange" nodes upstream/downstream so that every node is laid out nice and tidy? (3ds Max Slate Material Editor has a handy "lay out children" function) Re-arranging and moving nodes around sometimes can be very tedius and flow-killing.
Hello!I want to create a simple window as a decal (https://substance3d.adobe.com/assets/allassets/1f277a249360d2bdfc01eda06cceaeb67da3ece8?q=decal), don't need it to be parametric, but i can't understand how to mask unneeded portions of texture.Maybe there is a tutorial somewhere?Thanks!
I figured out the reaction diffuse node exists. I was trying to make something similar with this but you need some sort of a base pattern to make it point towards the center like this and connect without overlaps. As far as I know you can't control the spacing between lines in the diffuse node either. Does anyone got tips on how to recreate this? Thanc
I have been paying Full price for CC for Years, with the promise that it included all New Programs and updates, Why is Substance excluded from this Promise. Another who cares about the faithful customers and Profit Play by Adobe?
Hi all,My filter menu covers entire screen when using single monitor and becomes too small if I use second monitor (even though designer is on the monitor with higher resolution). For both cases screenshots are attached. Is there a way to make it normal size?
Hi, recently I decided to try Substance 3D Designer on my Lenovo Legion 5 Pro laptop. It has AMD 5600H processor and Nvidia 3060 GPU on board. This config, as I thought, could suit my needs very well, but when I started making any nodes and any operations with them are very laggy. It would be better to show, so here a video. The most curios thing is that my performance metrics shows that CPU and GPU are not loaded at all (like 2-3% only) and there is still 60% of free RAM available. I also tried my desktop with AMD 3800 and Nvidia 1050ti and it works really smooth! Maybe someone can help me fix that problem? I also include error log, maybe it can help.
Hi,I wish if there is a webspace that shares SIMPLE and PRIMITIVE ideas of graph usage. Adobe Substance 3D Community Assets is useful, but the assets on the website seem to be stored for specific materials like wood patterns, metals, and fabric patterns, which limits to get free inspiration. For example, when you want to make the material for the surface of Venus, you can get more free inspirations with "50 kinds of MOTTLED PATTERN making", "10 kinds of BRANCHED PATTERN making", or, centering on substance graph, "100 simple patterns made with Non-Uniform Blur" than with the "How to make OAK SURFACE" material. That is in my opinion :). (I searched for a web place where the simple and primitive usages are aggregated and tidy, but I could not find it. Is there good space?)
Is Double sided Bevel with Extrude Curve node possible? Or orientation of extrusion in model graph. I am attempting to create a procedual barrel base mesh using strickly curve nodes within substance designer 3d model graph. I am adding a handle currently using extrude curve node. The only issue I am having is that the bevel only occurs on one side of extrude. Is it possible to extrude it on both sides or orient it to the other side. As a second note, does anyone have a solution to the "Error: PreProcessFailed" when expoting to a model graph. Thanks.
I'm trying to use Substance Designer's Gradient Editor node "Pick Gradient" (iMac running OS 11.5.2), to select a range of colors on a reference image. so I click Pick Gradient and attempt to drag my mouse over my reference image. When the cursor exits the Substance Designer window, however, all other windows vanish, leaving my desktop background image as the only image available. Am I using this tool incorrectly? How does one use this to select a range of colors from a reference image if windows running other applications do not remain active the cursor leaves the Ds window?Is there some way of importing images into Ds to use as reference?
I started using Substance Designer earlier this year but had to cancel my subscription for a few months. I recently got back to it and had to upgrade to the version using Creative Cloud rather than the Substance Launcher. Since then my node library is missing all of the more complex nodes like noises, patterns and PBR materials. The ones I already had in my graphs continue to work but I can't create new ones except by duplicating them. Things I've tried, to no avail:* Reinstalling several times, installing Substance painter, restarting the computer, doing all the previous after uninstalling all the previous Substance installs.* Erasing application data in User>Library>Application Support.* Creating a new Library window and closing the old one.* Leaving the window open overnight (this seems to have crashed Designer after a few hours).* Checking logs (can't be done, the entire folder they're supposed to be in is empty).* Rebuilding thumbnails in the Library settings (seems to
Hi,I am trying a substance 3d procedure modeling, and i duplicated a couple of meshes by using a curve and Array duplication node, and i am wondering that can i select a single mesh using a index like scene browser show? Another question is that is there any way that i can display a vertices of curve just like the documantation link shows below. https://substance3d.adobe.com/documentation/sddoc/split-curve-215286519.html#section2 Thx.
Would it be possible to design a 3D meat case using Substance 3D? We want to simulate different types of product placement as they'd appear in a grocery store. It would be similar to a planogram, but much more realistic. We'd want to be able to show the case at different angles and be able to move the products around.
I can't seem to figure out how to properly 'instance' variations of a mesh that I've created in a model graph. In a traditional material graph, you set up sliders and randomized inputs (like procedural noises that change based on the seed). You can then drag that material into another material graph to easily create variation by adjusting the sliders and seed values on that instance. Is there an equivalent functionality in model graphs? For example, I'm creating a grass blade mesh with various sliders and randomized values. I want to create several unique variants of the grass blade. But there doesn't seem to be a way to create an instance of that node graph that allows me to adjust the sliders or choose a different random seed. I can't drag a model graph into another model graph, and the 'geometry instancing' node only duplicates the exact input. It doesn't allow you to create new variants by adjusting the seed value or sliders. It feels like I'm missing something. Or i
I'm going through the Substance Designer model graph tutorial on my Mac and having frequent crashes. Is anyone else experiencing the same thing?
Hallo zusammen. Wie macht ihr das, Adobe Substance 3D. und Photoshop zusammen arbeiten? Welches format nutzt nihr da in Adobe Substance 3D. für den Export in PS?Danke für die Hilfe
Hi,Are you planning to update your 3d plugins to be able to import/link a SBSM model into 3dsMax, Unreal or Unity?
Hello, Reading the update about how Dimension isn't really part of the Adobe roadmap any more (aside from stability updates, etc.)... I am wondering how it will affect my simple Dimension workflow. Currently, being new to 3D, I have one workflow with Dimension: Use it to bring in 3D models of waterbottles, color them, place decals on them, and export PNGs of them against a white/no background. I do not place the waterbottles into scenes with backgrounds, nor have any other object aside from the water bottle in the PNG. Reading for the first time about the Substance 3D Collection, it seems like S3D Stager would be overkill to learn for my workflow... would I use S3D Designer as a replacement for the work I do in Dimension? Thank you!
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