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I couldn't find anyone else having this issue, but since I got the newest Substance Painter all materials that I've tested displays a vastly different color than previous Substance Painter versions. It appears to be the materials themselves doing this as a plain fill color shows correctly.The main materials I've focused on testing is Resin Epoxy and Bull Leather medium grain.(but it appears it's most if not all materials).It displays best with the color #F8A73B, that previously showed up on these and other materialsclose to the actual hex, but now turns from yellow to bright orange.Thanks for any advice.Example of same project and same color on old vs new substance.
After importing a model and baking textures where only one color ID color was used I'm getting strange effects like below:This is all one object where I took multiple objects and combined them to fit on one texture sheet. Importing the model goes well. But after baking I get this strange distortion. Adding layers of materials do not cover up these distortions. If you look closely you can see the blotches end up on other parts as well. I do this because importing the whole model at once is guaranteed to cause this problem. Since I started breaking the model into textures I haven't had this issue but here it is again and I have no idea how to solve this problem. Can anybody help? To clarify the long tube above and everything else in the picture should be just one color.
Or mettal, or whatever . Some ancor trick maybe? I't super annoying when you have to split packed file and save it as separate grayscale images to use in Painter. Contrary to MArmoset for example where you can choose a channel.
I would like the area highlighted in red to look like one mesh. The mesh hash multiple UDIMS. If there was a way to do some sort of texture/uv blending to fake the look of it being one continuous mesh that would be great. Thanks in advance for the help..
Hello!I want to notify that seems like something is not working well on the Substance 3D Painter Steam Version and the command line argument "--export-path".If I try to execute Painter.exe only and use the --mesh argument Painter starts as we expect but if I add the "--export-path" argument Painter opens as a clean session without load the --mesh.Other user mentioned that this is not happening on the normal version. If I execute the command only with the -mesh argument steam ask if it is ok to open Painter with that new argument but open the Painter session fine.Hope you can find what is happening, thanks a lot.
Hello everyone. Right now I have a big challenge and it's about creating a dress. I created the lingerie, the ornaments and its facbric on substance designer, but I don't know is how to adapt the elements that I have created to the dress, especially in parts of the garment that are curve. What method would you use ?Thanks for your time
a simple task like this? thanks for any little hint, tips, workarounds, ideas..
Hello, I have the following question if I can legally create a weapon skin in Counter-Strike: Global Offensive with a trial version of the substance paint.To share knowledge with the uninitiated:When creating a CS: GO skin, you can vote to add it to the game, if there are enough votes to add the skin to the game, you will receive a share of the skin's sales on Valve platform - Steam
Hello, I'm very new to using Substance Painter (and 3D design in general) and I have been following some tutorials online to help me get started. My aim is to learn how to create realstic looking garments for my work projects. Right now, I have managed to greate my first sweater in Marvelous Designer, and have exported over to Substance Painter. I am following the guide here: https://www.youtube.com/watch?v=yELNQnveIMw yet I'm confused where to get the 'Normal Map' from (video timestamp at 0:53)? Without the Normal Map, I'm not sure how to progress. Please can you help me understand this?Many thanks!
I use a mask to colorize a mesh with two different colors. However, the exported masks are not like I created them, instead they are reduced to a minimum to fit the polygons. While the mask looks clean that way, it causes visible seams due to color bleeding between the two colors. Is there a way to disallow the padding?
HiI am a RenderMan developer at Pixar and I recently downloaded 7.3.1 to add color-management support to my RfSP plugin but I can't get 7.3.1 to launch.Here is the output from my shell:XXX@XXXXXXX:~ > /Applications/Adobe\ Substance\ 3D\ Painter\ 7.3.1.app/Contents/MacOS/Adobe\ Substance\ 3D\ Painter 2021-11-30 10:10:57.381 Adobe Substance 3D Painter[33241:2915903] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. 2021-11-30 10:10:57.381 Adobe Substance 3D Painter[33241:2915903] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. 2021-11-30 10:10:57.381 Adobe Substance 3D Painter[33241:2915903] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. 2021-11-30 10:10:57.381 Adobe Substance 3D Painter[33241:2915903] NSDocumentController Info.plist warning: The va
Hi, I have trouble exporting a normal map from substance painter to unreal. In substance, the material preview looks normal, but in unreal looks weird like the image. After I investigated, the normal map from substance is error. Anyone can help?
The Photoshop HUD color picker/color wheel is a fantastic tool that tremendously speeds up any painting workflow. It would be great to have a similar panel that pops-up right below your cursor when doing hand-painting for textures. Currently I undock a window with the paint properties, but it's still a hassle to then open the color picker dialog and adjust manually or click yet another button to activate the eyedropper (can't there be a modifier key shortcut for this similar to the Alt-click in Photoshop by the way ?)
'substance painter cannot load this project with this software version data too recent for this software version' issue The current version is as follows.Substance Painter, version 6.2.2Build 661 - 90395d89ce8b089bdb4bffbb6bd272741a80f04f I bought it on Steam and used it, but when I opened someone else's work data, the version was different, so I want to upgrade, where can I download it?
Hi Is there any reason why Im getting these weird black patches after baking? I've imported as an FBX - all clean UV's and each material has a separate colour. Many thanks!
Hey,I tried to dig it up how can I create spec/gloss shader with opacity/alpha channel but all of the old links are broken and I didn't find any useful information beside that create my own shader which is far away from my skills. So I'm looking for help here and hope someone can help me in this problem.Ps.: I found a working non-pbr spec/gloss /w alpha shader but there my diffuse channel doesn't work correctly. ( https://forum.substance3d.com/index.php?topic=23637.0 )
In the 2021 version of Substance Painter the Dynamic Rocks tool has been removed, where can I find it, or download it?
Is it possible to roll the camera in painter yet? This is super useful for drawing lines or making selections in various circumstances. I'm wondering if I just don't know how to do it... thanks!
Hi everyone I'm facing a challenge to create the texture of models with metallic map for a game that somebody asked me.I know that Substance Painter is designed for PBR materials, but I use it to create assets for video-game engines like Source and with using it since years, I never really had any issue or trouble to get what I want with correct and faithful looking into game's engines. I only think about this question today because I work on a model that highly, well mostly only use metallic map (HVAC pipe) and I have difficulties to achieve realistic visual. Basically, I try to achieve something like this: I know that something similar is possible on this engine, because I already saw it in the game, so now the question for me is 'how', by 'cheating' without the metallic map. Otherwise, maybe merging basics reflexions to the diffuse map. Any help or advices are welcomed! Thanks
Hi I work at a company where my Substance license used to be controlled by our IT departmenet and so i was unable to download substance source files myself as this involve login in as the account holder.. Now that things have changed and this is now rolled into our Adobe account (which i have full access to download and update apps myself), i wonder if/how things will change with regards to me downloading substance source files? It seems that currently im unable to, and we'll need to somehow link accounts. but i was wondering how all the 'points' system will work now? Will we each get individual allocations of points to download things ourselves or will it be per organisation and we'll have to share them amoungst ourselves and ask the account administrator to download them for us? thanks for your help
Possibly less complicated than I'm making it however, I painted in some height details in a group and anchored them to get the metal edge ware, dirt etc from the above layers. If I had a pure metal layer beneath the paint layer, how would I mask out the height details I painted to show the bare metal?
On my new system, Mac Pro 2019, Intel XeonW 16-core, 2xRadeon W6800X Duo's, 1xWX9100 GPUs Substance starts with a transparent window. I can see only the frame around the transparent window. On MacOS 11.6.1. Any ideas what might be wrong? Thanks,Greg
I am having an issues with a normal map I'm trying to import into substance painter and apply to the model. This first image is when I apply it as a normal map. But if I add it as a base color on a material it looks fine and as it should.
Hey all, Somewhat new to Substance painter. I UV unwrapped in blender and exported FBX. but evertime i open the file in substance painter, then bake all the maps before i start to texture i get these weird boxes on my mesh. Anyone know what would be causing this??
Hello,I downloaded the student version of Substance Painter from its own website, not from Adobe Cloud.https://www.substance3d.com/ Since I got the student licence, I downloaded it directly from it website, but I cannot open.When I open it, it crushes. I already used the tiral version of Substance Painter before(At that time, I downloaded it with Adobe Cloud).When I tried to reinstall it with Adobe Cloud, I get the same error. When it started to open, it just crashed. How can I do for this ?
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