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The Rendering Dome Radius is too big. The minimum dome texture scale value is 1000. And is not possible to scale it down. The 3D model object, for example, a 10-meter aeroplane, looks too small like an RC. We need a scaler slider on the rendering side as a tool to scale the model up to 10 or 100 bigger. So that is in proportion to all the dome environment pictures that are way too big.
when i try to load obj files the software bombs out? is this correct?
Here it is:Anyone knows why it is so bad?
Hello all, I'm trying to paint something on a round texture via Projection and symmetry but unfortunately the texture gets warped the closer it gets to the symmetry line (both on top and bottom). I've already tried multiple other settings and techniques but nothing seems to produce the result I'm looking for. Here you can see the effect in question: Is it even possible to have it no warped but still use Projection and Symmetry?
I just installed the trial version of Painter, but it says that the trial is expired, I havn't used it yet so how can the liscence be expired?
Hi guys,I'm using right now substance painter and it crashes almost everytime I change a texture set.I am not sure what is causing this problem as my computer is in the optimal category of the system requirements in the documentation.the file is quite heavy but i'm not sure if it's that heavy (4.53 gb)it usually happens when I made a change and substance needs to update it and then switch texture set while the bar is still "loading", especially after I work on a file a lot. it's sort of annoying because I need to save the file every time I want to switch texture set, which is not terribly bad but it's still pretty annoying.If there's a fix I'd be extremely happy, as I need to finish my work in 2 days...Thanks guys!
When can I use Substance Painter as a node? Please allow Substance Painter to be used as a node. I am a texture artist mainly using Substance Painter, Substance Designer and mari. The above tools are often used together in the texturing process. I think it would be really effective if Substance Painter could be used as a node for freedom and convenience when switching between tools. I would like to see the day when I can use Substance Painter as a node as soon as possible.
In my project I have a layer which adds a hexagonal white, nonmetalic patten, it is a fill layer with a black mask with a tile generator.Suddenly, my model looked like my first image, I wasn't able to figure out why. Repeatedly my current material set went totally matte black then crashed. I restarted my pc and found the source to be 2 normal map fill layers and this grip color layers.The Normal maps were producing similar effects to the images of the strange checkered pattern, even when hidden. I deleted those and then found that I could toggle the effect on and off with my grip layer.I turned it on and off and got these screenshots. I save as'd the project to save the problem.To fix it I copied the grip height layer as it is just a modified version of the same layer with the intention of undoing the changes from color to height with a bevel. But strangely, after copying the layer and enableing color, the previously broken layer started behaving perfectly normally. If anyone know
Hello GuysI'm going crazy with this transfer workflow! I have a valid Substance Student license, but I can transfer that to my AdobeCC account. No option for import license, just buy subscription. Tutorial on Adobe/Allegorithmic websites not match the interface that I use (Adode CC or even website). I used the trial, but now I cant run anything...Anyone could help me on that?
Buen dia. alguien me podria ayudar? el año pasado me descargue una vercion estudiantil en la cual me pedia unas licencias. este año me cambie de pc y tengo que volver a descargarla, y no la estaria encontrando en la pagina de subtance peinter a la vercion estudiantil.
I'm using Painter for many years but that never happened to me before. I'm creating a material, some painted layers, some fill layers with anchors. Additionally I have opacity and emission channels in some of my layers. Material isn't particularly complicated or complex, but first problem is that Painter starts to be laggy and responds very slowly (with 1024px texture, that's not possible to be laggy at all). Second, after saving smartmaterial (I wanted to reuse my material later) it does... nothing. I'm not able to do anything more, the loading bar just under the viewport is stopping on 100% progress and that's all. Newly created smartmaterial doesn't have a thumbnail, and the funniest part is that if any of the other smart materials weren't loaded before creating my new smart material, they won't load (I mean, theirs thumbnails, but nothing can be done at this time, I can't add new materials, do anything, nothing is happening). Two or three times when I was closing the app (or maybe
Hello! When exporting a texture, the image is distorted. I'm sure the problem is in the UV of the model itself, but everything is displayed correctly in the SP viewport, is there a way out without changing the UV itself?
Hello experts, When I am working on building glass material for low-poly models, the sharp edges are preventing me from rich reflections which is crucial for realistic glass rendering results. Other than fixing the model, can we optimize this in Painter? I am assuming if I can have Painter find the edges and take advantage of displacement? Frankly don't know how to do it... Thanks in advance. Or any other advice about making good glass effects on low-poly models are also appreciated.
Since some days (after updating i guess) my imported materials looks strange. On a Mack M1 Macbook pro, Painter latest Version. If i place material on a mesh (wood/metal) i get no structure. either only a reflection or just the main color of the material...Thank you for any helpLaas
Hi. I am having a problem when rendering a scene into Iray. If you look at the picture when I zoom onto my scene some the objects in the foreground partially appears depending how close they are from the camera. Any idea how to fix that ? Francois
Hi ! I'm new to Substance, and there's something I can't figure out. Sorry if it's obvious but I've not found the answer yet, so I hope someone here can save me 🙂 > I export from Blender a LowPoly mesh and a HighPoly mesh that has a Multiresolution Modifier.> I import the LowPoly to Substance and Bake the maps using the HighPoly mesh.It does something, but the model still looks as blocky as the Lowpoly Version. I'm guessing it's because Substance doesn't add Subdivions, but I see all these tutorials where people have their model super clean in Substance, and I'd like my texture painting to be precise so I'd need that as well. Is there a way to keep working on the lowpoly model but for Substance to let me work on something looking like the HighPoly model ?Attached to this question is an image of what it looks like in blender (on the left) and in Substance. It's more obvious on the armpits and clavicles. But the nose and eyes also are all over the place
Hi, I'm wondering if you can paint a 360 Panorama in Substance like you used to be able to do in Photoshop? If not, what Adobe product did that feature switch over to? I hope 360 panoramic illustrations are still possible 😛
I have a mesh for which I auto-generated UVs upon import into Substance Painter. This means (please, correct me if I'm wrong--this is my first SP project) that I have to export the mesh in addition to the textures from SP because I cannot use the textures on the original mesh since the UVs are different. Here's my problem: After building the textures in SP and exporting the mesh, I noticed an issue that I had to adjust on the imported mesh. This issue could not be fixed on this triangulated mesh--it's a symmetry-related issue--so I had to revert to the original object. Now, I have fixed the issue but I obviously don't want to build the textures for this object from scratch. My question: How can I import this mesh, to the *same SP project and apply the textures to it? I hope I make sense of this question! Any help is welcome and appreciated!
Hi,Is it possible to rename a texture when I do an export?. I would like to export out variations of the same document, but it is always overwriting the previous export. Would be nice if i could add an _1 or something to a specific export map. So I can get multiple color variantions without overwriting the previous. Thanks.Bart
I am trying to bake the mesh maps from my seat model, but i am left with weird artifacts(see picture).These artifacts are visable in the ambient occlusion, world space normals and the position maps. The mesh is correctly uv-unwrapped btw. Does somebody know what the problem is??
I have been using Substance Painter since 2015 and never had issues, since the latest update on Steam though (16th June) many of my own smart materials are unusable. Painter starts reading them and generating thumbnails and at some point it stops and will hang in there forever. And I mean forever, I have left it running for the whole night and nothing, it won't read that specific materials. I must delete it, crash the tool and go on until the next material it doesn' like. Crash, move/delete the material, move on.All this just to manage to have the bare minimum of materials and tools I normally use to work.Not to mention that even when it works it takes forever to load materials with thumbnails already generated, so all this back and forth means hours before I can even start working. Before I dived into figuring out this problem, this happened also while I was working and all its hanging in generating thumbnails meant no possibility at all to save my work, so whenever th
I have imported decals as PNG and tried to add them by using alt and dragging, a new layer is made but nothing shows up on the model.can anyone please give some insight into why this is not working?
For only one specific model file I try to paint in substance painter, neither the x or y symmetry show the cursor to paint on the other side which prevents me from painting on the other side but the z and radial symmetry do. I have tried to upload two small gifs showing it. I have tried the x and y symmetry on a different model file and it works fine.
I have a couple of these types of shading, like a smoothing issue but I'm pretty sure that the surfaces are well smoothed, what could be the problem? Also not an overlapped geometry problem
Suddenly I'm having this issue, only the onscreen panel is broken, I can't load textures or even change channels or use the alt-click function, etc. But, the floating panel is working! ????
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