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Hello all, Please, I need urgent help, this is a time sensitive issue since I have a deadline set to this Friday. I use SP on a daily basis. Yesterday everything was working fine. I have the auto-update enabled on my Creative Cloud and the software updated overnight.Today, when I opened SP, I have noticed several warnings to the Log related to Python. Then, the majority of my Materials, Smart Materials, Masks, Brushes and virtually all tools are endlessly loading and impossible to use. (See pictures) Even a Plug-In which I use daily have disapeared. When I opened a previous file, I wasn't able to edit it as I usually would do, by turning some hidden layers on and hiding other ones. It simply loads forever, making a ton of files that I prepared completely useless. (See image as well. I pushed the model outside of the viewport since it is proprietary info from the company I'm working for).Here's the specs:Substance Painter Version: 8.1.0 build 1699Windows 10 Pro - 64 Bit (Versi
Since yesterday I am trying to open substance painter app form creative cloud (on a new mac with my own account) first substance painter gave an error, did not open at all. Then I uninstall substance painter, download it again and it's the same. Then I tried to uninstall creative cloud, it didnt uninstall so I used appcleaner. Trying to download creative cloud again, when I click the app icon nothing happens. I've never seen such thing. I really Need substance painter right now. Please help me to solve this problem
Hi,I need to create "laces" for a dressed character and have problems getting the texture wrapped correctly around the mesh.I tried a fill layer with different projection modes, but get only bad results.Paint it by hand seems to be not acurate enough and I have no idea how to do that otherwise.Do you have an idea how to solve this?I attached some screenshots.Thanks and best,Peter
While using Substance Painter 2021.3.0 in Linux, I cannot access any of the OCIO colour management options. I've tried looking in the 'New Project' & 'Project Configuration' windows, as oultined by this page: https://substance3d.adobe.com/documentation/spdoc/color-management-with-opencolorio-225969419.html Is this a known limitation of the Linux version of Substance Painter? Are there any plans to update this? Thanks, Joe
How to get rid of these bumps from the previous layer? see my attachment please, I do not want bump on "10". but it appears to bump all the time...
Hi,I use the lastest version of Substance Designer, and 7.1.1 version of Substance Painter. And my Painter can't import the sbsar file published by my Designer.I've checked that the Substance Painter 7.1.1 use the substance engine v8. So it should not have compatibility issues.Can anybody tell me how to solve this problem?
I can no longer manually fix AO or normal maps by going from cobine to replace under the texture set settings. I will have to roll back and use v7.4 utill this is fixed.
Hello everyone, some meshes are not rendering / showing in SP. I exported my scene from Maya as FBX. Any ideas? I'm totally new at this, thanks.
OK program starts now, that's a good sign I guess? But as soon as I start painting the tutorial model that appears the program freezes and stops responding. I did the registry key thing it tells you to do so I don't get why it is freezing? It sits in Task Manager on 0% CPU and 2GB RAM used (I have 16). The program is completely unusable and unreliable. 😞
I've recently run into this issue where every time I open and click on the steam edition of Substance Painter 2022, it causes my mouse to slighlty and constantly drift to the right when using the program. The issue persists outside the program as well until I type and enter text within a seprate window. The instant I click back in the Substance window, the problem occurs once more. I've uninstalled and reinstalled the program but the issue persists. I'm honestly not sure why this keeps happening and any solutions would be greatly appricated as this minor incovienence causes painting directly on a model to be quite frustrating. Version: Substance Painter 2022 V:7.4.3 (Steam Edition)OS: Windows 10 64-bit
Liebe Community, mein kostenloses Probeabo für Substance Painter läuft bald aus und ich wollte nun ein monatliches Abo abschließen. Bei der Aufforderung zur Eingabe der Zahlungsinformationen werde ich auch nach der Mwst.-Nummer gefragt, die Angabe ist aber optional. Weiß jemand, ob ich diese angeben sollte bzw. wozu sie benötigt wird? Ich habe Adobe noch nie zuvor verwendet und weiß nicht, ob das wichtig ist. Vielen Dank im Voraus für Eure Hilfe!
My seams look perfect on 3ds but in painter they are streching, anyone knows why?
Hello! This is my first post here so I apologize if I'm not in the proper forum forthis specific question.Basically what I'm trying to understand is how do I provide someone with a 3D model that I've textured in Substance painter, in a way that allows them to adjust certain properties of said textures or materials?For example I've created a lantern in Blender, Imported to Substance and applied somebasic materials like painted steel for the body and an opacity channel on some glossy plastic to produce "glass". However, my inital concern comes from the color of the emission channelfor the light itself. I imported everything into Unity and got everything setupbut I noticed changing the color of the emission mask for the light material in Unity seems to removeany glow the emission once had at it's default color.I imagine there must be a way to allow the end user to adjust the color, or various other propertiesof my materials in a non-destructive fashion. I just can't se
Hey there, I've got a question/bug i've run into. I often like to make fill layers ( and paint a mask ), and then add separate paint layers inside of that fill to get better color variation inside one " layer" For some reason halfway through my project the pain layer added to any fill layer is a desaturated green. Making new layers, changing color, etc etc does not resolve. Does anyone know why this would happen? More importantly, how to fix it? Image attached and thanks!
Hi Community, I would like to use large .exrs in my camera projection mapping tool but the application just crashes when input the base colour. It is fine with .pngs but this doesn't provide enough colour information. any ideas why this is happening? is there a file size limit or a resolution limit for .exrs?
Hello! I am fairly new to texturing. I noticed my exported diffuse map looks VERY different than what I see in substance. My metal simply doesn't show up in some places and when it does there's this weird effect instead of clean cut edges? There's no metal once imported in maya either. What could cause this?Thanks! Annabelle
Hey allI want to draw some panel lines style details,and I cant find how to draw with the Paint brush tool on the Normal map.It seems I can only stamp pre-made shapes.Do I need to do this on the Height channel instead?Thanksitai
Hey there! When i'm tessellating a mesh in painter driven by a triplanar heightmap i have several gaps, boundary edges that makes my mesh opened.First i thought it's because the uv seam, but as You can see on the attached shot, they are randomly everywhere.How can i close those opened edges/vertexes (shot attached)?I don't even want to merge them, just make them "bridged" with additional triangles. More strange i started the whole process by this video, and on the video i don't see any seams, nevertheless the brutal height/tess values!https://www.youtube.com/watch?v=SL75gVPKhDs&t=687s Thank You for your answer in advance!
Hi everyone. I've been using the 2018 version 'till few days ago but I switch to the newest version because only the recent version runs on my surface pro 7. The problem is that I've been using some materials that I've purchase separately from other artists but they only work with older version of substance painter. Is there any way that I can import them in the newest version of the program? Maybe a converter, or a manual drag and drop to a specific program's folder? Thanks in advance for your help.
I made this model for a uni course and it's not being imported into substance properly or at least i think it is. The model was correctly exported and uv mapped in 3ds max as far as I am aware. I have tried both the current and last versions of substance painter and they have both imported the model like this.any help would be really appreciated.
Greetings, suppose I have a metallic, roughness, ao map in rgb. Is there a way to put it into a layer and make painter take the information from the rgb map and not from grayscale? Thanks.
Any idea why this is happening? I've never had this issue before. The render looks normal.
I'm using the Tile Generator in Substance Painter (not Designer), and one of the settings allows you to change the blending mode of the tiles. It is on 'Add' by default, so when two tiles are overlapping it adds their values together, but changing it to 'Max' or 'Add Sub' seems to have no effect. The tiles appear to still be blended using 'Add'. Am I missing something or misunderstanding the setting? Or is this a bug? I'm using the latest version of painter. Thank you
Whenever I paint a stroke on any surface, instead of getting a smooth size transition, I get a very weird stepping artifact (image below). I have already reinstalled absolutely everything (drivers for both Painter and Huion tablet, video card, etc) and had no success fixing the problem at all. Also, I tried several different pressure sensitivity adjustments on the tablet software and none of them have worked. Here is some other important info: My Substance Painter version: 7.4.3 (I had the issue on all versions I tried though);My tablet: Huion KAMVAS 22 Plus;My GPU: NVIDIA GeForce GTX 1080 Ti, Driver version: 30.0.15.1259 (I had the issue on all versions I tried though);My CPU: AMD Ryzen 7 1800X Eight-Core Processor 3.60 GHz;Installed RAM: 32 GB. I will appreciate any kind of help as I DO need the tablet to work properly on Substance Painter as this is the software I rely on work-wise. Thanks in advance!
Hello all! Firstly, thank you for taking the time to read my post.I have imported an FBX from 3ds Max into Substance Painter. I have added a pre generated Texture Atlas (Base Colours only) to a Fill layer, unfortunately certain objects within the model display the incorrect colour, in 3ds Max all objects display the correct colours. Attached you can see the implemented Albedo (Atlas_Albedo). This texture consists also of many 4x4 pxl colours top left.Magnified image of the Albedo 4x4 coloured blocks.Exported UV image from 3ds Max (for reference only, UV's within FBX are used).Substance Painter Fill options (Painter_Fill_Options), no transformations added to Fill layer. Doe anyone have any idea why certain objects display the incorrect colours? Or rather, why the colours dont match exactly? Unfortunately I am unable to provide the 3ds Max or Substance painter files. Substance Painter Version 7.4.2 Build 1551 Cheers
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