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Hello.I have been using Substance painter since 2017 and never once experienced the following issue:The brush "Shahn" which is set to jitter by default is creating a massive mess. And so do most of the others (!). For some reason when going over a texture island into the next, the brush flips randomly into another direction and messes up the stroke direction. Also jitter brushes do NOT correctly transfer over the seam into the next Island. Please watch the video and follow what the brush does (switching angle and strokes don't transfer properly):As I have mentioned, this was never like this before when I last used the Software in mid 2021.Is it somehow possible to download the earlier builds (the one with the "Dragon Splash Screen")?Currently it's unusable Thank you.
Hey peopleIm painting some details on a separate Paint Layer, with just the Normal channel enabled,using the Normal maps in the library(bolts etc),and I want to earase some of them.I'm trying with the Earaser but it doesnt work..Any tips?Thanksitai
Hello,I want to recreate this material in Substance Painter 3D,I know how to create materials, but I don't know which things was used for this material.Thanks
Hey so as the subject says i recently moved my substance file to a new pc.But now its not exporting files.Is this because it needs the dependencies like the texture files that i originally imported to the project?if so what is the best way to transfer a file between pcs?
Can someone help me identify or solve the problem for my 3D model in Substance Painter? When I import my model as an FBX from Blender, I learned that before starting to do anything you should bake the mesh. So, I baked the mesh, unchecked the normal and ID. But then (I suppose it's Substance) adds some weird triangles on the mesh. I tried to check if the problem lies within my Blender model, but I can't find any issues there, checked for double faces of vertices, I applied the scale and rotation and that doesn't seem to be the solution. Maybe someone here knows the solution? Thanks in advance!
Hi just a quick question about the Subsatnce Painter monthly download points...Do I need to use them before the end of the month or will they stack up?!Also is the month from the day of the subscription start date or is it actually monthly, so from 01 of month until 30th for example?Sorry I'm new 😁
I've posted a week ago about this issue, sorry for the repeat, but if I don't squeak, this wheel falls off. I'm in the Trial version, the doumentation is clear enough, as is the video tutorial on working with UDIMs, new project> link to fbx> enable Preserve UV tile layout, link to textur maps, I should see all my UDIM tiles under a single Texture Set, they're each in separate ones. The tiles map correctly to teh mesh when I assign them, but I can't well paint across them. I have a perpetual Mari 2 license, need to move on, but this product not featuring tech support, I'm being directed to the forums and read that the team closely monitors for issues. It's been a week, not exactly encouraging for prospective converts. Thanks for any ideas.
I am trying to write a python script to change to IRay render and output a still frame from several cameras. I can see there is a substance_painter.ui.UIMode but when I try to set it nothing happens. Has anybody got an example of this working? can we set and control IRay using python?Thanks!
Hi guys, I'm using AMD Radeon Pro w5500 with 8gb ram, but my Substance crash / freeze / when I try to paint on object. If I pause Engine Computation it paint but does not update on viewport so it is unusable. I already try suggested solutions on forum. Any ideas ?
When will the version of this ten thousand year problem be solved!! Can an official answer it for sure?Is the software developed on a small display?a 3D art software doesn't support 2-4k display in this era. Is it a little OUT
I'm having an issue when I import a normal map in from zBrush. I have successfully done it before in the past with other objects, but for some reason this one is coming out looking like this. The normal map works perfectly fine inside of Maya. I've tried using the original object, before it was sculpted, and putting the normal on there along with using the exported obj of the level the normal was made for. None are working. Any suggestions are appreciated. Thank you!
Hi all new to substance painter when I hit iray render sometimes iray setting show up sometimes they don't any help would be appreciated.Thanks
i just only find the :<static> create(meshFile [, meshMaps] [, templateFile] [, projectSettings])How to replace the meshFile use javascript API??? By the way ,Why the Steam version Substance painter can`t use the Command lines run?? Thank you!!!
Working on a game project, I have both game engine folders & my 3D scene folder. It could be super useful to add multiple export locations to my substance painter exporter, so I can update a characters texture in engine & in 3D scene at the same time, without having to manually enter the long paths twice each time I do an export
I have a fill layer with a black mask and a paint layer below the mask to reveal only part of the material on the fill layer. This mostly works fine, however now I'm struggled. It may or may not relate to my issue posted in topic Re: Stencil not working unless H+V tiling is on, a... - Adobe Support Community - 12946267.The lower left part of the UV map or mesh remains transparent for no apparent reason. As you can see on the image below (see the layer's thumbnail), it's transparent even if the layer mask is disabled. I've never seen anything like this before on a fill layer. I've attached a short video showing what happens if I try to paint on the Paint mask layer with alpha = 1 and the Basic Soft pen, with no stencil or grayscale asset set. The lower-left part simply does not reveal, suggesting data is really missing from the lower-left part of the fill layer. The thumbnails show the same transparent area if I switch to Height, Roughness, AO and the other views in the Layers
So rather than using merchant resources for my Poser character I wanted to make my own base to create characters with so I don't have to rely on those any more. I'm using a figure named L'Homme which is one of the flagship figures for Poser. He, of course, uses UDIM's and I THINK I set it all up correctly in ZBrush by only exporting the parts that would be needed for texturing in SP (Head, Torso, Limbs and Inner Mouth) I set up all this with the same ID so they would come in, so I thought, with the ability to paint over seams. I can but the paint is not flawless. I'm playing around with various skin types included in SP but when I paint over where the Torso meets the arms there is def a difference with how that's being married and it's not, not to what I thought would be. See the screen shot below. At first I thought it was the lighting so I tried one of the more evenly HDRI to even out how the light plays on the OBJ. The figure is sm
As far as I can tell, there's no good way to hide a part of your 3D mesh. Even if I have them split into spereate objects, using the paint tool with the oject blocked out stops the paint tool from working. A problem that shows up even on Adobe's personal training video.https://youtu.be/dIO6cJiE7JM?t=400 All I want is an easy way to hid the mesh from view so that I can't interact with it and see behind it. I feel like there's a lot of tools to do "sort of this" but no way to do exactly this without some big workaround.
Hi, found a number of entries regarding this issue (and the confirmation that the developer was able to reproduce said issue) on the old substance forum - and yet there is still no fix for this in place?I have two 4K screens but my colour picker only works within the Substance 3D Painter window, and only when using the "P" hotkey. When trying to use the colour picker just for the base colour, I am given completely random colour, and not the once that are shown on either screen.Similar Issues have been reported here:https://forum.substance3d.com/index.php?topic=32323.0https://forum.substance3d.com/index.php?topic=32923.0Seeing that 4K monitors aren't all that uncommon anymore, a fix for that would be much appreciated!Thanks a lot!
I wonder if it is possible to live link a psd file and it's layer, so I could sometimes open photoshop to edit something with pen tool and other other tools from photoshop, and then coming back to Substance with all the layers reserved. Just like how cinema 4D can use psd as a saving/loading file type. Since these two software are under a single company I think that might me possible? I only use Substance Painter to hand paint textures so the non-destructivenesses is not something I need, so if there are some technical limitations to make the psd non-destructive and there will be warning about this I am 100% with it.
I can't say this is a bug, given I'm newb, but when I create a new project, link to fbx, add maps formatted to U1V1, and enable Preserve UV Tile layout, I see each of the seven UV tiles under Texture Set List, alas each within a separate Texture Set, as opposed to grouped within just one. And thoughts what's causing this? Thanks!
Hi, I've had ongoing issues with Substance Painter (and Sampler) crashing. Rather than load, they just open to the Bug Report window ("Substance Painter didn't shut down correctly" etc.). I then have the option of submitting a report or clicking 'Cancel', neither of which ever lead to the programs loading up. I have attached the text log. If anyone could please help, that would be great, thanks, Jordan.
Hello, I am relavitely new to Substace Paiter and this is the first time encoutering this issue and I am curious as to how I may be able to fix it aswell as preveting it in the future, If you nned more info let me know 🙂 thank you for your help in advance !
Hello, my name is daniel, im currently doing a Master degree in 3D Character and creature art, but now im afraid cause i dont know if im going to keep doing it...the reason, im getting my .spp file corrupted over and over literally everyday, the error is always related to .image files or "resources" that couldn´t load, and i dont unerstand it, i tried everything from creating a new file, baking again and re-importing spsm mats to reinstall substance painter in a different location but nothing worked... Im so desperate because i need this to graduate..so if anyone could get me out of this nightmare would be so much aprecciated, thanks.
I've followed the simple instructions for working with UDIMs supporting painting across tiles, enabled Preserve UV tile layout when importing mesh and seven textures in a new project, all seven tiles show up in the project and map correctly to the mesh, alas each tile split into a separate Texture Set, not grouped as in the video tut. I'm attaching a log file and screen capture, thanks for a quick response. I'm in a trial version, considering moving from Mari to Substance Painter, but need to validate a workflow. Big thanks.
Hey thereI have a 21M tri model in painter, it's suprisly going well until i try to give a displacement to the mesh with height channel.Question: Can i turn OFF tesselation completely and just displace the vertexes with the height channel?If i can't turn off tesselation, then subdivision count means "tri of my mesh x 4"?Because then that's an u'lala but no go baby situation! 😛 Thank You for your answer in advance!
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