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Куда ввести ранее доступный код активации программы, приобретенный через университет Кайно, для продолжения использования программы?
i have been trying to bake from high poly to low poly in substance but it brings an error in the log " high poly mesh could not be found" the highpoly mesh has 1.8mil verts I'm using a 1050 gtx card i have even checked the naming and its correct for both meshes
Hey guys this is my problem, i draw on my mesh some height information within a paint layer. Now afterwards i tried to add color but it isnt possible anymore. Is there a way to add color to the already existing height information. If not whats the usecase of a paint layer, a fill layer with a mask can do the same and is editable afterwards. Hopefully you can help me. Peace
Hi everybody, I'm in trouble because the bike near the UV boundary gets dirty. Is there any good solution? I have attached the fbx used for baking and a screenshot.
S3DP does not start 😞 Programm gets stuck on splash screen.Have tried manipulation with "high performance" mode thorugh windows and nvidia settings. Didn't help. Log file in attachments
Hello, We would like to be able to drag and drop custom information into painter and then using a custom hook to trigger functions in our plugin. - Does Painter support adding custom hooks to drop events? For example, a custom hook happening when dropping a sbsar. - Does Painter support dropping custom information like a json file? Thank you!
I can't seen to enter the substance painter app. Nothing seems to work. Any other app works fine.
When I launch S3DP I get the following message... Sorry, something went wrong. This is likely an issue at our end, but it could be that you’re not connected to the internet. Please check your internet connection and then try again later. If you’re still having issues, please see our troubleshooting guide. I got help yesterday from adobe itself... A very helpful guy logged in to my pc and tried to fix it... the only solution we have found after a couple of hours was to make different windows account on my pc and it works there ... but I find this solution not acceptable since I don't want to login each time to a different account...
Good day everyone, tell me what it can be. After I exported only the Ambient Occlusion map, extra dark zones appeared on the model. I understand this is an inverted Ambient Occlusion?
I was just wondering when the pre-orders for the 2022 version of substance painter (and designer) on Steam will be available this year, as I can't wait to buy them.
I am not sure if it's a problem with exporting from Zbrush, importing into Substance Painter, but when I bake the object, either in Zbrush or Substance, there are visible seems on parts of the model. How can I get rid of those seems? Normal Map-https://ibb.co/g9TzsspModel In Substance-https://ibb.co/RbXTZ33
As we purshased photoshop and substance 3D painter suit, but unable to active the licenses. Setup downloaded for trail and install trail only. but once expired trail peroid unable to active license. Note: both purchased with the same adobe account.
Hi i just tried my first mesh in SP 7.1.0. The mesh looks good after import but this i got after baking:What causese this problem? It is mesh from Blender 2.8:
Since the update, Substance Painter has started to hang on Save, the issue is intermittent.When it does Save properly a Normal Save time takes between 20-40 secs but when it hangs, I leave it for 5 minutes before I give up and then perform a Termination from windows Task manager. I can’t use this program anymore if this is what its going to do. I’ve wasted a day’s work today because of this. Does anyone have any ideas how to work around this? Attached are the log and stat text files
How to copy layers from one project to another?Like in Photoshop, it's possible to copy and paste layers from one .PSD to file to another.I can't find a way to do the same when using Painter.Thanks fro any little help!
On the page here: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold The chart at the start describes that the opacity map from Substance Painter should be connected to the aiStandardSurface "Transmission Weight" value (RAW + Alpha is luminance). This is incorrect according to the documentation described further down the page...The correct connection should be to set the Transmission Weight to 1, and connect the Opacity texture to Transmission Color. I hope this helps people out there! -Michael
I am importing a model from Zbrush using a single material version and then baking ID map (and other maps) with a polygrouped version. The polygroups are crisp and clear in Zbrush but the ID map in substance is blurred and artifacted (edges bleed to other surfaces etc). Any idea what I am doing wrong?
I usually browse for materals, download one material and after that, I drag and drop it to my Substance Painter project. However, this is not the fastest and best way to do it, if I want to import a bulk of them.Question: How to Import Substance Source Materials in a Bulk? thx
What's the process for updating a mesh in SP? I have a figure bust, which I'd like to add arms to while keeping the texturing/shading work I've done in SP so far.Can anyone point me to a step-by-step or guidelines for doing this?So far, I've added the new geometry, kept the material (in Blender) the same, re-imported in SP using Edit -> Edit Project Configuration, and that seems to work well on the geometry that was already there, but I'm not able to bake mesh maps for new stuff. Very confused by not knowing what the limitations and considerations are for updating my mesh and can't seem to find a good resource online.Any and all help is much appreciated, thanks!r
Hi there, i'm trying to figure out the best way to solve this, i have jacket low poly and high poly made in zbrush and with a retopology made in Maya, the thing is that there is a separate zipper in the same scene in zbrush, how can i get it to be baked in substance? it's pretty long and have 65k polys, so i imagine i have this options (jacket and stripes are the same mesh) 1 - Project the zipper over the jacket with mediocre results in zbrush and use it as a single mesh, for wich i'll need some ID map latter on to apply some different materials in substance2 - Somehow retopologize the zipper by it's own and bake normal/displacement in zbrush, and work jacket and zipper in separated scenes in substance each with their own maps.3 - i think this is the way but don't know how to do it, make low mesh jacket in substance get baked high poly jacket-zipper details as a single mesh, btw the zipper have no UV so far, will this bring some problem when trying to bake high to low?
Hello everyone, has anyone encountered this issue on Mac...When prompted to allow Painter to record screenI go ahead and do this (Multiple times)Still I'm unable to color pick from the screen, reference image etc.Any help would be greatly appreciated as this used to work very well.
I have just installed Adobe Substance 3D Painter and opened my project file but all my project materiels, UI layout and everything has been reset. How can I transfer these?
Hi! I'm very new to substance painter but I was tolds that you can paint across multiple UV tiles if you checked the box that said "Use UV tile workflow". This did not work and all UV tiles act like the same. Please help id you might know what I'm doing wrong and what I should do to fix it.
I have the latest Adobe version and on monthly plan. I Painter the option "Send to Substance Stager" is grayed out and not selectable. Do I need to do something in my Painter project befor I can send it to Stager? Or is something wrong?Using a MacBook pro 2018 with MacOs Catalina 10.15.7 (19H1217)
hi everyone, iam importing 3d model from cinema 4d to adobe substances painter but when i import in substance it shows meh yellow and grey types of uvs (pic is below) i also did unwrapped befour export in c4d please guide me thankyou.
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