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Hey guys. How can I resete all settings in substance painter? Even after reinstall some settings (for exmaple viewport background colour) are not reset. OS: Win 11 21H2; Substance painter 7.4.3 build 1610 Steam Edition
To mark the 10th anniversary of the creation of Substance 3D Painter, Sébastien Deguy – the Academy Award-winning founder of Allegorithmic, and VP and Head of 3D at Adobe – recently wrote about the origins of the Substance software overall, and how this led to the inception and development of Painter. Read more right here: Celebrating 10 years of Substance 3D Painter: A journey of innovation and creativity
In the above image, I have just exported an .fbx of a low poly model from Maya 2023 to Painter and baked the high poly on top of it. During baking and after baking, I am left with this pixelated mess? I have never seen this issue before...in the 3 years I have been making .fbx models and doing high to low baking. Has anyone ever seen this issue before? I am at a complete loss and I have a deadline due next week. Any help would be appreciated. Thank you
Hello, I tried to search for this, but came up emptyhanded. I am wondering the compuational cost of the Passthrough blend mode. Basically, If I have a group that has a bunch of layers in it and set the master group blendmode to Passthrough, does that add complexity to the compuations of the layerstack and would that start to slow down the scene. Even if it was a little slowdown, as I added to that layerstack, or the more groups I added like it with the Passthrough blendmode enabled, would this also add more cost to the scene, slowing down performace, versus if the blendmode of the of the groups was set to the default Normal blendmode. Or is the Passthrough viewed as more of a non-entity container? My goal is the optimize performace on complex scenes and not add cost when unnecessary, although the Passthrough blendmode is necessary sometimes. I.e. does Passthrough add cost veruss Normal blendmode, and if so, at what point would it become a problem. Thanks!
Hi all,I have an education account for substance 3d (free) and I would like to sell textures made from Substance painter to the Unity Asset Store. I would like to know if this is legal also with an education account. If someone can reply as soon as possible, that would be appreciated. Thanks
Hello everyone,I have a beginner's question: I'm attempting to apply a wood texture to this model, but regardless of the projection type I use, it consistently creates a symmetrical appearance. How can I correct this? It seems like the model is mirrored.
"So I have purchased a license for Substance Painter, and after some time, it started acting up. It's frustrating. How do I fix that?"
In Substance 3D Painter 10.0.1, my project has essentially Fill layers with Substance sbsar associated to them. There are no Paint layers. I noticed that after a while working with the layers, adding some, deleting others, changing parameters of the Substances etc., performance begins to degrade. Even saving the project, quitting Painter, reopening it and and reloading the project doesn't seem to help. Can someone help identify why this is happening and how to mitigate the problem? I know that when using Paint layers, performance may degrade because all the stokes are recorded. But here, this is the not the case, I am not using any Paint layer, so why would performance degrade?
Hi im finding the paint along path tool really useful, and was wondering if there's any way to fill the path thats created?Im using it more as a shape creator that 'straight lines' per se, and so am currently just filling the shape in manually.thanks for any help!Nick
(Using Substance-Painter version 7.4 - Windows) Hello,Since the latest big release 7.4 that introduce OCIO, it seems that the color-picker "picking" function doesn't work as excepted when using OCIO as a color-management system. The result vary depending of the OCIO config being used. Unfortunately there is no OCIO config that make it work in all the cases : Here are my hypothesis : Case 1You are using an OCIO v2 config that uses Display colorspaces and Shared Views (OCIO v2 new features) :The picker take the value at the display (after the view-transform is applied) and return it. This only work when there is no view-transform, i.e. is it is disabled or use a display with a "passtrough/raw" encoding. If you are viewing color data with the proper view-transform, the picked value will not correspond to the original value you used. Case 2You are using an OCIO v1 config or v2 without the new features : The picker take the value at display (with the view-transform), the
I am getting this mail "Your request for Substance 3D Painter is still pending after 30 days". I would like to cancel this request as I do not need the software. Could someone please assist me with this?
Baker output is fully black or empty, Normal map is empty, Ambient is pure black. I'm using High Definition mesh, I CAN see it is baking, I can see the baking is done properly and then..... Nothing , the output is black or empty....
I am also a noob in substance painter, maybe the solution will be simple, but I have spent a lot of time trying to find a way to solve my problem and have not found anything yet.After several unsuccessful attempts, I tried baking the eye object separately from the head. In contrast to the group of objects, in log there were no problems with the normal map, but the mesh remained the same dark gray and without HighPoly.I attach screenshots of UV unwrapping and bake settings with log.I apologize for any errors in the text, as I was writing through a translator.
Hi, 🙂 I am making an real object with photogrammetry.To get more beautiful texture maps, I would like to use Substance Painter(SP) instead of Meshroom. Apparently SP doesn't have a way to use camera settings like positions and rotations to project photos on the mesh.These settings will automatically set planes used within Planar projection of Projection tools. I have more than 50 photos to project on to the mesh.If I set such positions of the photos manually, so much time and powers will be taken. Is There any ways to automatically set planes to camera positions?
Welcome! Plenty of things to discuss this time around, so let’s get right in. Substance News New releases: We recently put out a new release of Substance 3D Sampler, which now gives artists the ability to send materials to third-party applications with a single click, using Substance 3D Connector technology. We also released a new version of Substance 3D Modeler, featuring a new asset panel, a scene outliner better allowing you to keep complex scenes organized, and improved import and export. You can find more information on our Adobe blog post about these updates (amongst other things). Substance Days at SIGGRAPH! SIGGRAPH, the Special Interest Group on Computer Graphics and Interactive Techniques, is upon us; this conference takes place in Denver from July 28 – August 1. We'll be present, giving a keynote presentation, and our artists will be giving talks at the stands of some of our partners: HP, Dell, and sessions with Autodesk. Get
Hi,I'm experiencing issues when exporting SBSAR from Painter to Clo3d. The first image shows the pattern as it appears in Substance Painter. The second image shows the result after exporting to CLO 3D. Despite numerous attempts and adjustments, I consistently get this incorrect result. Could you please advise on how to achieve the correct pattern appearance in CLO 3D?Thank you,
Hi there. It would very useful to have the option to store/save UI layouts. I do not use the same layout all the time and it would be very nice to store versions of the UI depending on how I need to use it.
Does anyone know if I can find the name of the Smart Mask I put on a mask? I can't seem to find this info on the Layers Panel or the Properties Panel.
I'm a real newbie to Substance Painter and 3D as a whole so I may be trying to walk before I can crawl here and may not be asking the right the question. I am creating a racecar livery design for a client and found that working in the 3D realm is so much easier to visualize the finished car wrap. I imported the model into SP and it seems that all the carbon parts are setup in tiles. When I add the carbon material it tiles just fine. I'm finding that when I want to paint a decal over the carbon texture it is tiling also. Is this something that I can change in SP or is it to do with the original setup of the meshes?
Hey, I have a problem where Substance Painter keeps throwing files into a random OneDrive documents folder rather than the documents folder on my C drive. It's the folder that normally contains: assets, autosave, export, icc, plugins, python, swatches, translations.How do I change where this is being directed to?
I want to put my view in an orthographic view, like the left view, and draw a straight line in that view that paints a line all away around a model, Is this possible? I've been trying to do it, but it won't paint on the back side of the model. I also have to touch the model to get it to paint, where I want to start a line off of the model, hold shift, and end off of the model. This isn't something I can do in the UV view because the object has an odd shape, but I want the line to be straight, even though the mesh is "hilly".
hi, I'm creating a character, I textured it in substance painter and want to load it into blender to pose it, how can I export a baked mesh? i mean, low poly but with high poly details and then apply substance textures in blender
substance painter suddenly crash and the file which was open is locked by painter lock.please help how to unlock/ open the file
Hi! Old After Effects/Premiere/Illustrator user here, but just starting out with 3D software (C4D / Substance Painter), so I need your help : ) I'm trying to export texures from Substance Painter to C4D. In C4D I'm using the Physical Render. So... What's the best way to do this?I did some research and apparently exporting texture maps from Painter, and then importing them into a PBR material in C4D is the way to go, but I cannot find a guide on where to import each map (Color, Roughness, etc), and if there's any alternatives. All help will be appreciated, thanks in advance!
After some frustration and testing, I found that instancing a smart material breaks the micro detail. It makes sense I suppose, because other texture sets wouldn't inherit a foreign anchor point. Not sure how to resolve this. Maybe anchor points expose a paramter in the instance that can be toggled or re-assigned? It could be displayed in the instance property window? Attaching a Google drive link because this forum doesn't recognize the url for embedding
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