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I want to view all sides of my mesh. Why the heck is this on by default and at the same time so damn hard time find to turn it off allegorithmic/adobe. I would appreciate it very much if someone could help me to turn this off! Many thanks in advance!
Hi,I’m experiencing an issue with the appearance of a T-shirt in Substance Painter after exporting it from CLO3D. I've attached three images to illustrate the problem:The first image is a rendering of the T-shirt in CLO3D.The second image shows the T-shirt prepared for export in Substance Painter.The third image is what I get in Substance Painter after baking the mesh maps.Here's the process I followed:I baked the UV maps in CLO3D.I exported the T-shirt as an FBX file from CLO3D to Substance Painter.In Substance Painter, I baked the mesh maps at 4096 resolution.Despite following these steps, the T-shirt doesn't appear correctly in Substance Painter. Could someone please help me understand why the T-shirt's appearance is not consistent and how I can fix this issue?Thank you in advance,
Hi, I wanted to cancel subscription of Your Substance 3D for Students and Teachers but it would not had let me because I didnt put any payment information (bank card). So I filled in the necessary information and hoped It would allow me to cancel it. It actually did but for some reason it also subscribed for almost another month and took the money of my card. I don't understand why and I also don't understand how to file for a refund in this situation... Can anyone help me?
Hey,guysWhen I baked my mesh,any surface below the highpoly mesh could not be baked.Max frontal distance is worked,but max rear distance bar is no function.Please help,thanks!
Why can't you detect my custome libraries any more? You buy these products like substance and mixamo and then you make them suck. And my only question is why? Why do you have to ruin perfectly good things? I hate you. I have never hated any company before. I get that it's all about the bottom dollar. But no other company ****s things up for me in my personal life like you do. Why do you do this?
The latest version of Substance 3D Painter, ten years in the making, is here, and it brings a bunch of features to makes artists’ lives easier, and to make workflows more efficient. You can now drag and drop Adobe Illustrator files directly into Painter, for instance, or easily switch between artboards to experiment with different designs. You can access the huge amount of materials in the Substance 3D Assets library directly within Painter, browsing and downloading whatever resources you need without leaving your project. And Painter now incorporates smoother text workflows – that is, all your system fonts are now supported; you can access them directly within Painter, or drag and drop text directly onto your designs or layer stack as needed. So, take a look and see what the newest version of Substance 3D Painter can do for you.
Hi everyone,As said in a previous post, I'm currently working on designing t-shirts in CLO 3D and importing them into Substance Painter to apply colors and textures. These designs will be produced in real life, so it's crucial for me that the colors I use in Painter are as accurate and true-to-life as possible.Could you please advise on the best practices and settings within Substance Painter to ensure color accuracy ?I'm looking for tips on:- Project setup- Color space settings- Importing and applying color profiles- Environment and lighting settings- Export settings Any recommendations or resources on this topic would be greatly appreciated!Thank you
hi i need to delete extract 14 and 9 but idk how i can do thjat.Can i have some help please
I have named all texture shaders in Maya but then when imported into Substance Painter, it shows the types of the shaders e.g. Ai Standard Surface, instead of the assigned name. I have been using that method for a while and it was working just fine until recently. Please help.
For some odd reason, the download speed from Substance Source is super slow.I takes minutes to download one material.Seems a server side issue. Anyone having similar issues?thx
In SP, I want to use the Python plugin to access and modify the 'Activate Color Profile' property value under the Camera Settings in Display Settings. However, it seems that SP has not exposed this API.
Hey there, I have a proeject I am working on for a game, and It is having some issues when I get to the ligt baking process. I am placing my maps in the emission channel, and all over the rest of the model it works flawlessly, however on this pass with this wall in particular, I get these awful seams, as if the texture isnt lined up properly. I was hoping someone could help, I have tried everything in my personal toolbox.
I have a question regarding the sale of 3D models with textures created in Substance Painter 3D. Are there any restrictions or specific conditions that I need to comply with in order to legally sell 3D models textured using your software? Does the End User License Agreement (EULA) permit the commercial use of textures created in Substance Painter 3D?
I'm writing an automation tool that will process hundreds of .spp files and output textures from them based on our custom preset. For the most part everything is working.The tricky part is that some of the assets have texture/color variations that are stored in grouped layers such as "0001" , "0002", "0003" etc. Only one of those groups is visible at a time, the rest are hidden. I see no info about layers in the documentaion, is it possible to get access to document's layers, layer types, and their names? Is it possible to toggle their visibility? Ideally I want the tool to be able to toggle folders on and off and export each variation
Is there a way to insert a mesh and bake into the height / normal channels? Like Zbrush IMM tools? Otherwise, I'll need to use both Zbrush and Substance for this workflow. Thanks!
This is my unwarp uv. I don't understand why when importing the highpoly into substain , it can't read it and my highpoly is missing. I tried another way. By baking the normal map on zrush and it works, but when I bring it to maya it has a black error and doesn't appear. I also used normal exported from zrush to substance and it still displays normally. But when I put it back into maya the same error happened I'm a student, this is my assignment and I don't understand why it is like that. Hope everyone can help me, please!
Hi -im using the baked lighting environment filter, and no matter what ive tried cant seem to get rid of this grainy patterning all over the model :(. I thought it was to do with AO samples, but ive upped those to the max, along with samples for all other maps but nothing seems to have made a difference. is there something i might be missing perhaps?thanks for your help!
Hi, i made this model in blender and i unwrapped it but i can clearly see the seams. i dont know if its because of the unwrap or an issue with substance painter. Please Help
Hi, Some weeks ago I downloaded the substance 3d painter desktop version but I had to restart my computer, now I want to download again the student version but it downloads creative cloud and the version of substance 3d painter of 30 days.
Hi there, help needed
Hi all. I get a error message in Painter "[Data Preset] Invalid preset resource:\\project/EF-2000 Stick". I already did a Resource update and a Clean. Doesn't matter what I do, the file crashes on save. Is there a workaround ?Cheers Olli
My Windows specifications are:Edition: Windows 11 ProVersion: 23H2Installed on: 7/5/2024OS build: 22631.3810Experience: Windows Feature Experience Pack 1000.22700.1020.0I tried downloading Substance 3D Painter today after updating my OS and ensuring my PC is fully updated, but it still says the software is not compatible.
I have a Alembic file i exported from Clo3d with animation and when trying to bake it in Substance Painter 3D, the uv's seem to be messed up, any idea how to fix this? With the same file, i tried to import and use the option "Use UV tile workflow" and it always gives me the same errors saying i have overlapping faces.
Hi I am wondering if Substance Painter will continue to be supported on Linux in the future ?
Hello, i'm trying to change the size of the texture on a project but my settings look like picture #1 but other people i've seen have the option of picture #2 how can i get the option of picture #2 and my SP is up to date.
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