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Hello,I have somehow generated multiple sets of baked maps.Can anyone tell me how to remove the extras. I did try the clean tool, but no joy there.Doesn't seem to be any delete options.I'm sure I'm missing something obvious.I have version 8.1.0Thanks in advance.
Have had this problem for a while now and I assume it's simply because my SP version is too old. However, Is there a way to import the new materials (spsm) in particular from 3D Community Assets to a old version of SP. Because everytime I do that (either manually or via the import content) I recieve the error:[Data Preset] Invalid preset resource://Since 2018 was owned by Allegorithmic and the newer versions by Adobe I assume they restructured the way files are imported and read, but I find it incredibly annoying that Adobe would make sure older versions of the program cannot be used with new content.
I use painter and designer on a laptop with a 15" screen at 4k resolution (250% DPI scaling). The two programs have UI fonts that area unusually large. In designer I can disable high UI scaling, but then the fonts are tiny. I haven't found a settings like that in painter. Changing DPI scaling settings in the properties of the executable has no effect. Is there a way for me to adjust the UI scale in both programs?
I have no clue whats going on I have tried everything and my computer is compatible yet I cant download subatance painter I was able to download on my laptop no issue yet a computer that is a step up seems to have issuesProcessor 12th Gen Intel(R) Core(TM) i7-12700KF, 3600 Mhz, 12 Core(s), 20 Logical Processor(s) GeForce RTX 2070 SUPER32GB of ram
Hello! I'm new to Subtance Painter and I don't know how to fix this issue. I've imported the model from Maya. The front part of my game boy model only shows the color of the assets and no textures. Please help!
Texturing a water tank. Made a glass front for it. When I had the glass as PBR metal rough with alpha blending, it worked great in the viewport but low opacity parts came out black in the Iray render. That's an issue in itself.Then changed the material to asm metal rough, same issue with the renderer showing black instead of transparency this time.Also in the viewport with this new material, the transparency affects the back of the mesh when viewed through the glass at the front. From the back of the model, the outside is still fully opaque as it should be.My main issue is the renderer not showing low opacity/high transparency.I'm fairly new to SP and don't know code (yet anyway) so non-programming answers only please.
When trying to open my project, I get the error 'Failed to open Projectsettings.ini' and then substance closes. The project file was working fine the last time I was working on it, a few months ago, not sure what has changed. If its salvagable, please help, this is for my workAttached is the log file.
Hi, I was breaking down layers from a sample project, FrenchRestaurantTable one by one, so that I can learn how to work efficiently and possibly new fuctions from it. And While I was looking at it, I found that there is a AO brightening layers which they are getting resource information from Shape for mask. And I wonder what it is. and possibly how I can apply this to my work. Thanks!
I have a low and high poly mesh from zBrush. I bake the details in SP2024 to the low poly. I can't seem to figure out what map is being used for the details like my scars and teeth marks. For example, I am trying to add blood in the crevice of the scar maybe using a mask based on height or narmal.I am not sure if this is possible. Perhaps someone can suggest a method.
Hi everyone,For a project to be used in Unreal Engine 5, I am asked to export my textures with the emissive only as a mask.I have no trouble exporting the emissive as a grayscale mask, but the emissive colors are blacked out of the base color.How do I keep the color of the emissive in my base color?Is there a way to combine the two, base color and emissive color, on export?Thanks!
Hello. Someone knows if there is a way to load Adobe Fonts in Adobe Substance 3D Painter? Noticed in the new release now we can import fonts and all of that, but those added from Adobe Fonts not showing. Thanks beforehand 🙂 Greetings
How to record the position of the hand drawn mask in SP in UV space, because it is recorded in 3D model space. If the model is modified, the mask is all messy and not in the desired structure. I would like to ask if SP has this option to record the position of the hand drawn mask in UV space.
I drop an image onto my mesh and it creates a layer with "warp" projection. I go into scaling mode pressing the icon at the top. Then drag the axis I want to scale... But scaling is very slow. To scale the image down to like 1/4 the size, I have to click on the handle, and drag the entire width of my 4k screen several times. While I'm sure this allows you to be super precise, it's kind of aggravating when every image I drop into the seen needs to be scaled *way down*. For now, I've abandoned the scaling, and am just moving vertexes manually (which is normal speed). Am I doing something wrong when scaling? Is there a way to speed it up?
Hi, i was reading about anti - aliasing and it looks it is for smoothing out jagged edges. I thought it would improve quality, but when I turn it on (4, 16 or 64) The edges turn horrible. Why is this? Am I using it wrong? Thanks pic 1 is without pic to is with super sampling set to 4
When rendering with IRay I'm getting hard edges / broken normals following the low poly mesh edges such as this:This is only visible using IRay.How can I solve this?
Hi, since the change over I can no longer add new or some old assets to my shelf. I've tried manually adding them where the others are but they still don't show up and now I have a load of brushes from Photoshop showing up as alphas. The main problem for now is why can't I add my new (and some old) assets. Some I've just downloaded from Substance Source. I can add them to the current session but I don't get the option to add them to the shelf! I've have full rights over the Document folder and I've tried changing the rights to Programs folder but, I never had this problem before. I have assets in the same folder that show up but not others. Before the change over I had no problem adding my assets no matter if they were from ArtStation Substance Share or Source. All my ArtStation ones vanished the minute I change to Adobe's version of SP and some won't show up at all no matter what. So frustrating. I couldn't even work out how to ask in a forum. Is the SP forum closed now?Thanks.
Merhaba 3d substance satın almak istiyorum. Şirket adına satın almada herhangi bir indirim uygulanıyor mu ? Bununla ilgili beniml iletişime geçer misiniz? Teşekkürler.
I'm using the steam version of painter and got a notification when running the software after the latest updated to version 10. Windows defender flagged aiserver.exe as a trojan Script/Wacatac.B!ml. Anyone else faced this issue ?
SO happy to announce that we released a new major version of Painter10.0.0read native Illustrator filesAccess to 3D Assets inside PainterNew Text ResourceEdition of the Layer Stack via Python APIall info can be found at:https://blog.adobe.com/en/publish/2024/05/16/new-major-new-release-adobe-substance-3d-painter
For some reason the substance painter plugin for maya was missing. I downloaded it and it installed everything into an allegorithmic folder. I copied over what I thought were the correct files to the maya/bin/plugins folder so now they show up in maya's plugin manager but they won't load. I'm assuming I either picked the wrom=ng files or I missed one or more...help!
Hi, i am trying to use the substance plugin on blender 4.1 and I have tried on 4. the n panel wont load, (only the top part) I cant load any files. I can uninstall the integration pack, I have tried a fresh install of blender, I have checked the file paths. Tried downloading and installing the up to date file (about ten times) its just not working. Any idea please? Thanks
I use steam substance painter 2023 version.I have an issue that when I using color drop, the window will zoom in automatically.How could I fix this? I haven't come across this issue before.
There was an error in the shader, and I want to know how to fix it.And when I turn on the 3d Painter, it turns off right away, so I wonder why.Is there anything I need to set up on my laptop?
so my model has to be flipped to work in a game because of course. but that means its not portting in correctly. how do i fix this issue?
I'm using a normal wave pattern, and it's scaled down quite low. That being said, it shows up irregularily. I know that this is due to some sort of compression going on, but there's more than enough pixel space on the map for it to get it right, yet it doesn't. Instead, it overlays my small waves with large waves. Those bigger stripes of pink and purple aren't intentional.
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