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Hello Adobe team,I have recently bought Substance painter.I tried following the tutorial from 2021 and as the last few years passed the program and its menus and settings have changed, making it dificult to follow along. Often i was able to find where to click and what to do based on trial and error but that takes forever and some of these things i wasnt able to find.Would it be possible you make an updated version of the tutorial? Or if you have done so redirect me to it? Thank you in Advance.
The end of the mesh is black and is not suitable for this array
my bake is still faceted even after smoothing groups.
Hi guys, I try to bake a simple cube that I Uv unfold in Maya. Looking at the Ambient Occlusion, I found hard to understand why the corners (my cube as bevels on the outer side corners) why I see a gardient when it suppose to be none existant My mesh is exported with smooth mesh and triangulate for FBX format.I did soft edges in Maya the all mesh so I can bake in Painter. But that simple cube give me issue Do you know the solution? I did try to play with the paramaters of the AO, no luck.
I always keep my low and high poly meshes in the same folder as the project, but the project keeps getting saved with their absolute paths which makes it tedious if I want to share the project file with someone else. I've tried to modify the project settings via script to force the path to something relative but then the baker fails to load it. Is there really no support for relative paths at all?
Hi there!I'm still a student learning how to create things, but I've never had this issue before and I'm not sure why it's happening.I created a model in Maya, created two UV sets, exported everything as an FBX file. Opened it in Substance Painter. And I want to something very simple for a game jam, and I'm running out of time, so I'll only use flat colors. So I select my color of choice and start painting... but nothing shows up in the preview windows. Nothing in the material or base color previews. I don't know why, and I'd be so grateful if someone could help me.Could it be because of the material I used in Maya? It's called lambert1 and I did some googling and read that it can give people problems and someone suggested deleting it, but it seems I'm not able to do that in Maya, neither assign new materials to my UV sets. Perhaps there are some unsolved bugs in the newest version of it? Either way, I try to click and click and click but no colors show up in Substance Painter...
Hello,I'm using Substance Painter 10.1.2 and working with 32-bit EXR textures that have white values exceeding 1. For example, when lowering the exposure in Photoshop, I can see details in the whites (like cracks on a wall).However, after importing these textures into Substance Painter (set to Raw) and exporting them back as 32-bit EXR (still Raw), the white values seem to be clamped at 1. When I lower the exposure in Photoshop on the exported EXR, the details in the whites are lost.I've ensured that my color space is set to Linear, and both import and export settings are configured as Raw, but the issue persists.Does anyone know how to prevent Substance Painter from clamping white values during export?Thanks in advance for your help!
importing smart material with a [Invalid preset resource://xxx]Does this problem related to substance painter version?for example,, smart material exported in 10.1 ver and use in 10.0 ver
Trying to launch substance off steam with terminal to look at whats going on, im seeing no errors in the terminal on what is going on. I have no clue whats preventing it from launching. I am able to launch 9.1.2 version of substance but that is the only version that will work on my computer. if there is a different log to see the actual log of substance please tell me the directory to look at. steam + substance are both installed locally on here so I can provide the file.Specs:Cpu: AMD Ryzen 7 5800xRAM: 32gb DDR4GPU: AMD MSI Gaming Trio RX 7900 XTXLinux os: Arch
Hello there. So I'm editing a black mask using the Mask Editor generator on one part of the model and it's working fine, but when it's time for a different part of the model it lags tremendously.I've attached a video demonstrating the problem. If you're an Adobe representative and would like to help please provide your email and I'll send you the project file.Specs:Intel Xeon CPU E5-1650 v2 @ 3.50GHzRTX 3060 12GB16GB DDR3https://youtu.be/f-g0cPwRtAM
I'm trying to programmatically adjust layer blend opacity values (range 0-100) in Substance Painter using the Python API.Specifically, I need to set the blend opacity value of in this case AnisotropyAngle2Screenshot attached showing the UI values I'm trying to modify programmatically.I'm using Substance Painter version 10.1.2Has anyone successfully modified layer opacity values through the Python API? Any code examples would be greatly appreciated.code snippet to create "AnisotropyAngle2" fill layer effectfill_effect_2 = substance_painter.layerstack.insert_fill(inside_anisotropy_fill_layer) fill_effect_2.set_name("AnisotropyAngle2") fill_effect_2.set_projection_parameters(substance_painter.layerstack.UVProjectionParams(substance_painter.layerstack.FilteringMode(1))) fill_effect_2.set_blending_mode(substance_painter.layerstack.BlendingMode.Overlay, substance_painter.layerstack.ChannelType.Anisotropyangle)
Hi there.I intend to purchase substance painter from Steam. Before I do that, I wanna know about the license.1: what is this Perpetual license?2: updates are only available up to the end of 2024? Which means I can't get an update after that? But I will be able to use the software?3: am I able to sell 3d models wich are textured using painter(Perpetual license) on marketplaces like cgtrader?
I bought free trial. It says I have it. I open substance painter. It has a pop up that says to buy free trial. I go to it. It says I already have that plan. Then it closes substance painter when I x out of the pop up.
hi; i am posting a problem that i dont know how to solve.i download the app "substance painter", and after i finish to install the app i try to open it but every time pop this warning:so i try to delete the app, and install it again, it didnt help. i try to edit the firewall and put acsess to creativty clous and this app and it didnt help. i try to close my computer and it didnt help nither. i really dont know what to do now, and i Would appreciate help
Hey guys, have mercy on me. I enjoy making models and using Substance Painter, but I don't make materials/textures. I went to Free PBR and got all their texture sets, but it's a folder with a bunch of maps. I want to convert them to a material for ease (a .SBSAR file?). I have a free trial of Designer and permanent Substance Painter. Is there anyway to do this? Thanks in advance everyone! I posted this to Designer's forem too, hopefully that's alright.
Hello everyone, I have a method problem and would like to ask advice from those of you who have already been through this.I do historical reconstructions, mainly buildings and city areas, in Blender, which I usually visualise via Lumion or Twinmotion.I want to insert a step through Painter to manage materials and add details (like dirt on the edges or in the lower parts of houses).In Blender, I usually set the Texel density to 1024 px/m but I do NOT use UDIM, so unwrapping produces HUGE UV islands!Hence the problem:1) If I import the model into Painter like this, the baking (especially AO) comes out rubbish and becomes unusable2) If I reduce the Texel density I have to get to about 64 px/m to make all the UV islands fit inside the edges of the UV map and I lose all the details in Painter3) If I start unpacking in UDIM it will take me ages.....Can anyone point me in the right direction?Thank you all in advance
Does SP have this brush mode similar to PS?PS has this feature and so does mari.It's a pain in the ass to use projection in SP without this feature, because I want to overlay every stroke with lighten mode.Been waiting for this feature, otherwise projection drawing masks is quite a pain every time.The screenshot below is from PSHere is a comparison picture, the left side is the original picture, the middle is the way to draw mask with SP, the right picture is the effect of PS used the brush darken overlay mode.PS can realize the brush overlay mode, but SP can't, I hope that SP can have such a function, it's very practical.
It would be much more useful if the geometry mask could be selected instead of the color mask when dragging the material onto the object by holding ctrl.
Hi, currently trying to install Substance Painter, but Creative Cloud is claiming that my system does not meet the minimum requirements. My Specs are: OS: Microsoft Windows 11 HomeVersion 10.0.22631 Build 22631System Type x64-based PCProcessor 12th Gen Intel(R) Core(TM) i7-12700, 2100 Mhz, 12 Core(s), 20 Logical Processor(s)Installed Physical Memory (RAM) 32.0 GBBaseBoard Product MAG B660 TOMAHAWK WIFI DDR4 (MS-7D41)Graphics Card: RTX 3060Ti (12Gb of VRAM) As far as I can tell, the only issue may be that my OS is Win11 Home? I'm unsure as it doesnt specify anywhere under the requirements what specific Windows type is required.
Hello!I've just installed Painter.I tried to download Ribbed Plaster material. It looks like it is loading but after that I've got just white material instead of downloaded one.Could anybody advise what's wrong with my steps?Regards
This is about the new Path tool.One option is to create a preset and click on each path and apply this preset or brush, but I don’t see a synchronization function or the ability to select all paths at once.
I always get a freeze when renaming or hiding a mesh using the texture set list.This happens regardless of what model is imported.If I use the English version of sp it will still appear. The configuration I am using is CPU i9-13900k GPU RTX4090 RAM: 138GB System window11
Excuse me, but where did gltf export to substance go? Please tell me where to look for this feature now?It used to be like that. Now it's gone?
Is there any fix for this yet???I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.I dont think its my computer cause older version still workes fine. I would like to use the new features and not have to deal wit this.
Materials created as part of the Substance 3D collaboration with Peclers Paris; see the Substance 3D webinar on product design visualization for more information The end of the year approaches, but there’s still time to bring another Substance 3D Community Digest into the world before the ball drops. Here’s what’s happening in December! Featured Artist This month, we’re looking at the work of Zaki Abdelmounim, also known as Creatiflux. A 3D Motion Designer who started out at Al Jazeera News, Zaki subsequently joined Alkass Sports Channels, before moving into freelancing, and working with a range of top brands worldwide. What’s the most important thing to keep in mind when creating a piece of artwork? The most important thing to keep in mind when creating a piece of artwork is maintaining a consistent style, focusing on the details, and carefully setting up the overall mood of the scene. Kibo System: see the full animated scene
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