Connect, learn, and get help texturing your 3D assets.
Recently active
Hello, I have a problem when trying to close a project in a script, related to the fact that the project seems to be locked (there is indeed a .painter_lock file): [Python] File "C:\Users/Fabien/OneDrive/Documents/Adobe/Adobe Substance 3D Painter/python\plugins\sbs_automation.py", line 468, in __call__substance_painter.project.close() [Python] File "C:\Program Files/Adobe/Adobe Substance 3D Painter/resources/python/modules\substance_painter\project.py", line 382, in close_substance_painter.project.do_action(_substance_painter.project.Action.Lock) [Python] _substance_painter.exception.ProjectError: Cannot do 'Lock' action from current 'Project locked' state I cannot find a workaround to this problem, because even if a watch the exception, it seems that there is no event or operation related to locked status of the project.Has anybody a solution to this problem ? Thank you for your help
After trying all the paddings, I couldn't export the base color.What should I do?
I have the two .fbx."A_low.fbx" and "A_high.fbx"and the two fbx have same name meshes. (But it has difference of high and low poly)I would like to bake the "A_high.fbx" to "A_low.fbx".Is there way to recognize the high and low by filename suffix?or, must I need to change the mesh names ? (I know substance painter can recognize by mesh name suffix.)
As the subject states, I am trying to figure out if there is a way to create a custom hotkey that toggles visibility on a spacific layer. Anyone know if its possible?
In the viewport my model looks as it should, when i go to the render view and try to render out an image the quality drops drastically, does anubody have a fix on how to solve this issue.In the past I have been able to render with no issues whatsoever. However I seemed to have changed some settings to cause this drop in quality. Any help would be very appreciated!
Hi,I went through the process with Identit -e to get approved for substance painter.They accpeted me and sent me a redeam code. I redeamed the code. I cant download the programe, its nowhere to be found. In my creative cloud app, painter cant be downloaded, it still says ask a request.And ofcourse you cant email anyone to adobe for help. Im stuck
Hello, I want to use "Adobe substance painter" for students. I have the verification code for it but the code is missing or wrong. How can I correct this?
Hey guys! Does anyone know how to change the near clipping setting of the default camera? Thank you so much!
I had some problems with baking over the last week. If I wanna bake a highpoly mesh to my lowpoly i get the issue in the picture below. I tried different export settings, checked the normals, the suffix and the Uv`s and tried out lowpoly models with higher polycount and it changed nothing.Can somebody explain that to me.
I'm new to this app, I kinda have a common ground knwoledge of the software but I've been struggling with how to achieve this kind of material, there's almost zero resources out there, hope one of you experts can help! See examples below: Thanks!!
Hello Substance Community,I looking for some information on how to make my normal map affect my low geo into making look more smoothly like how it looks like on Zbrush. I have uploaded a jpeg with image showing the before and after how and how the normal map does pretty much nothing it basically looks the same with or without it. Only difference is that its picking up some of the zbrush damage I created but its doing nothing to affect the smoothness and thats what I really want. Has far has a i know thats the whole purpose of a normal map. The normal map is exported from "Zbrush Multimap exporter" and its a 8k Udim just to experiement. I hope to hear from your soon guys and have goodnight/ day.
Substance is completely unusable. every action crashes the program
Hi, I am creating material from Image using substance painter and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...Please let me know how that can be fixed.Thanks!Edgar
Hello,I'm new to painter and I'd like to use it to prepare plywood objects for visualisation in stager. Input is 3D model from fusion360, so .obj .stl. or other possible exchange formats.I've tried to find suitable material for it, but couldn't find anything and I'm also not sure how to do it in the way that edges of plywood are shown correctly.REsult should look similar to attached fileI'll appreciate any help or advice Best regardsJosef
Hello, quick question:In the older versions of Substance painter I was able to export my 3d model as obj from substance, now I can't see the option anymore... Is this feature still available or not? thanks
Hello Guys, I have Acer Nitro 5 laptop.Config:CPU i7 11800HGPU GeForce RTX 3050Ti 4GBRAM 32 GB . My query is, I have installed my perpetual Indie licence of Substance Painter 2019,but I can't open it. On other hand I have installed new Adobe Substance 3D Painter trial version and its open and work properly. So what are the issue with my installed perpetual Indie license of Substance Painter 2019?Please let me know. Thanks and Regards,Bhushan.
Hi everyone,Nooby question here, i should have asked a long time ago: i recently realized that with most of the assets i work on, if not all of them, i use to set some custom display settings before starting to work: simple stuff like activating tone mapping and custom color profile. I got used to do it, it doesn't take that many seconds, still it's kinda tedious to have to do that every single time. Is there any way to set custom display settings that don't reset everytime i open Substance Painter?Thanks to anyone that might reply back 🙂
I need to set specific setting in the Project configuration, like some of the color management settings. I can't see a way to do this with the python API. Is there some way to change these settings with scripting? NB USe of the OCIO env var is not enough/what we need. Thanks in advance!
So I opened Substance Painter and both your_assets and starter_assets are missing (all materials, brushes, generators, filters etc. everything) . If I go to their folders, everything is there, but in Substance Painter they are not showing up. My Substance Painter is up to date and I last used it about two weeks ago and everything was just fine.
It's 2023 and I still have problem with the the ring and lable poping up in Substance Painter, + the slight lag on the sliders on menue items. This was not a proble before Adobe took over. [Moderator: Please don't reactivate a 6 year old thread. Besides, this is here the Lightroom forum. You wrote about issues with Substance. The couldn't be the same problem.] [Moved to the appropriate Substance forum]
Hello ill post some pics of my project, i recentlly just purchased substance painter and im having some issues with importing and painting, the paint being applyed is coming out all jagged and dosent look right, is there something i can do? here are some pics of my project. P.S My Model also comes out nice in UE5 no issues.
Hello friends, I wonder why my mask turns blurry when rendered from stager, even in painter is already looking blurry. I cant seem to figure it out. Please let me know if there is anything I can do to get a sharp effect like the one shown on the sign on the top left. Only the signs at the bottom and the right look blurry. I have includded the image im using to mask the bronze material and height layer.
Hi, as I import a model into SP, I get strange artifacts on my UV Map. Looks like Substance tries to "connect" polygons separated by seams. There is nothing wron with UV map itself. Can someone tell me where to look for a problem? Thanx
In production the model changes after feedback. The textures need to be updated still. When I import the new model change into Substance Painter, the 3D paint strokes are reprojected at the previous locations of the old model and end up not lining up with the new model change. This breaks any kind of use in production. SP is built assuming there are no model changes, which is not production friendly. Model changes are common.We should have the option to set projects to not record brush strokes in 3D space. Looks like when I paint in the 2D UV window, the re-projection is ignored and the paint there applies correctly to the new imported model. This should be the same behavior with 3D painted strokes also. SP is currently biased towards a workflow that assumes that the model always stays the same and that only the UVs change. This is the case less than half the times when we import a new model. Most of the time it's actually a model change that warrants the textures being
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.