Design the future of fashion, win Firefly Pro 👗✨
Connect, learn, and get help texturing your 3D assets.
Recently active
So in Nuke, when you have a viewer open, the values of the pixel directly under your mouse is displayed in the viewer at all times. It is incredibly handy. Im not sure if theres a current way to display values of the eye dropper in substance painter in real time, but I think it would be incredibly handy when painting height maps and well any map to know the values of the textures. Its hard to tell sometime if im clipping at 1.0 as a value or for height maps what the value of an area is if its negative. I know you can change the display options to see negative values. Basically i want to see the value of the layer's pixels where ever my mouse is displayed on the screen.You can see in this image of nuke the RGB colored numbers under the viewer.
texture not linin up with the model
Hi, I can no longer add the opacity channel, as I always did in previous versions, that is, by clicking on the "+" sign above the other available channels (as I also used to add the emissive channel... what should I do to reassign it ?
Could anyone shed some light on why on a certain part I get 2 sets of textures exported ? see attached screenshot for info. It is only on that part not on any others. I think I need tex set 1003 and have deleted set 1001.Why is this ?
Hello, I have a problem with "Bake mesh". I'm trying to apply a High Poly version to my Low Poly object. However, when I do everything step by step according to the guides, I have something like a double mesh. I don't know what the problem is and I'm having a really hard time finding anyone else who has had this problem. The model is from blender UV map is made and packed.
Hi there,I understand the whole idea of baking the details of a high poly mesh and projecting it on a low poly model. I think it is very logical and a genious method to keep things fast.What I don't understand is the use of baking a low poly mesh and thus the function "Use Low Poly mesh as High Poly mesh". It seems to me that Painter is not gonna get any extra details when you bake the exact same mesh as the one you are working with so how does this benefit anything?Is AI filling in some gaps? Am I missing something here?Who can explain the use of baking a low poly mesh on the same low poly mesh?Thank you!
PLEASE HELP - I HAVE AN ORRIBLE PROBLEM WITH SUBSTANCE PAINTER For a few weeks now, Substance has been exporting completely broken maps to me, as if it couldn't recognize UVs. I don't understand if it's a substance problem or derived from maya. On maya, everything looks perfect.On substance it recognizes me the uv and I can texturize, BUT NOT EXPORT ALL OF THEM I will insert the images below for you to understand better uv 1 - uv2 - export settings - final result
Hi everyone! How can I create this fabric material? I tried some V-ray tools like Dirt, Curvature, composite map,.... but it didn't work out. Is there anyway to create it in substance painter? I can't scan the texture it's not availabe.
Just installed Substance Painter, open it and most of the materials and the model I brought in are pinkFixed the issue with the material but the model is still pink even after placing a material on it(I also brough in a cube with zero materials on it and it also shows up pink). Is there a way to fix this?
As the subject says: when I go to File>New and bring up the dialogue to begin a new project, then click to get the obj I wish to texture on, as soon as it opens the explorer window, the whole program crashes. This has rendered Substance Painter unusable for me at the moment, and that is BAD considering I need it for my job. HELP!!!!BTW: reopened the program to export a log which is attached
Usually there should be a camera dropdown menu next to the material menu, where I can access my imported cameras and the standard top/side/… views. But it is gone! Also under display settings I only have a greyed out default camera. Anybody knows what the problem is?
I was working in the Render view in Substance Painter. Ran into a grayed out option of "Post Effects". Is there a way I can get this to work by getting plugins or changing something on my Mac Pro M1? Or is this something Adobe is going to work on in the future updates.
Hi, I've made a low and high-poly version of a model. I'm trying to bake the detail onto the low poly model, but when baking in Substance nothing changes on the model and it stays the same. I've been trying to resolve this for hours and have not found anyone with the same problem. I've attachde the .blend file below, would really appreciate some ideas or answers, thanks in advance!Substance Painter version: 8.2.0, (same problem in older version).Blender version: 3.3.1Platform: Windows 11 (22H2)
Can we have the ability to warp stencils added ? Kinda like how you can warp the projection using the warp projector mode ?
I have 15 diferent team graphics created in photoshop that I want to apply to a 3D model of a Tshirt. Then, I would like to create 15 renderings of the Tshirt each with its own unique team graphic on it. Is there a way to do this using Substance Painter? Any ideas?
HelloIn Adobe Substance 3D Painter software, when I create a new paint layer and make changes in the Material section, those changes are applied to all existing paint layers.Is there a way to prevent this situation so that a change in one paint layer does not change the settings and materials of the other paint layers?Version of the app : 9.0.0.2Platform and OS version : Windows 11 Version 22H2 for x64-based Systems (KB5029263)
HiIve been tring to solve this for ages and havent figured out how. Often i paint directly onto a quad, and ultimately would like to be able to export an AO map using the painted height/normal data that ive painted. Ive seen the AO generator and filters but have never figured out how to use them 😞 If i baked down layer info from a high poly mesh to a low poly them exportiing an AO map is never a problem, but in this case where i dont have any high poly mesh to bake from ive never worked it out. Any help would be very much appreicated .thanks a lotN
Hi! I have run into a problem with the program. I was using it as usual yesterday when it just suddenly crashed on me. Now when I try to start, I get the start-up screen (See picture below), and then nothing, crashes instantly. I have tried these things mentioned here Crash or freeze during startup Does anybody have a solution for this?? Best regards!
Whenever i use the polygon fill tool in substance painter in either 3D OR 2D views, my entire pc locks up and i have to reboot my system with a cold shutdown,I have:Updated my driversUsed DDUTurned off Sparse Virtual TexturingRe-installed Substance Painter twice, one with my data kept and one without.Specs areAMD Radeon 6700xtRyzen 5600x16GB Corsair Ramon driver version 23.9.2none of these have fixed the issue, i have even done a drive scan for corrupted files
Hi I'm a student in university and i'm trying to put a request for the substance painter program but when i'm filling in my Adobe ID/Email i keep getting an error message telling me my UniqueID already exists and that i need to correct errors before submitting the form which is odd as I'm using my account emailis there any way to solver this?
Hey guys! Im trying to use my pen display inside ADOBE software and for substance painter and photoshop to work i need to have Windows ink on. If i have it on strokes will lag and the software doesnt recognize pressure sensitivity. If I turn it off it works fine but pressure is not there. I already talked to HUION but they take ages to answer each message so i figured it doesnt harm to ask here too! Would love some help now that i live from doing 3d models 😞
Hi, im pretty proficient in maya and alright at substance painter. But unity is completely new to me. I’ve built a 70’s computer with a glass screen and a blank tile behind the glass (for my monitor information - imagine the matrix screen just running green numbers across the screen) now I want the computer to be imported into unreal Unity and the monitor to emit light and this animation to run on the screen with a transparent glass over the top. I’ve used maya to build my low poly pc then my high poly pc and baked that into substance painter. I haven’t made any form of animation yet for the screen as I have no idea where to start. you see this kind of thing in games all the time and I’m totally lost. Is it straight forward or super complicated with many steps!? and is there any kind of tutorial out there than someone knows of that can help. im after high quality but still able to function properly in a game engine. thank you everyone for y
White screen and unresponsive substance painter when loading substance painter latest version 9 , what do I do? I've removed the main window modern state fix in the registry, which gets it to load. But it then repeats the same thing every time I load it up.... ?
I asked an agent in chat and they didn't know, nor did they know if there even would be a 2024 perpetual license. If there will be one, will it release January 1st? Sometime in January, or later?If anyone can shed some light on this, I'd greatly appreciate it! Cheers 🙂
I just bought the bundle yesterday. Exe wouldn't run for any of the related products (Md, Sa, Ds), saw online that restarting my PC could help, so new day, still won't run. I tried a few things for force opening exe files, still nothing. Link to process I followed below. https://windowsreport.com/exe-files-not-opening-windows-10/ I tested with other exe files and they function just fine. So clearly something is wrong on Adobe's side. I've had the adobe cc before and photoshop, after effects, and premiere pro all downloaded no problem. I need to solve the problem within the 14 day return window in case I need to get a refund. I don't want to pay for a product that won't function
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.