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Version 1.01 seems to always export the same maps, regardless of what is selected in preferences or in the output filter. Also, there seems to be no option to *not* export the spec/gloss maps? Integration Tool v. 1.4.5; blender 3.3.1.
Hi,I'm the developper of the Octane Renderer plugin for 3dsMax.The Substance plugin only convert to Octane 3.06, released 5 years ago..Our customers are asking for a better support of our new features.Our latest version (2021.1.6) has several new materials and textures (like the Universal material, Metallic material, layered materials) that would improve the conversion from Substance.Also, our next release (2022.1) will add a Standard Surface material.Do you have plans to update the support for Octane ?Could I get in touch with the Substance plugin developpers to discuss technical details or licence arangmenents, if that can help ?Thanks in advance,Christophe
where is the "send to painter" feature in UE4 ?just cant find it anymore, is it still available ?
Hi everyone,We are excited to announce that the Substance 3D Blender Add-on is out of beta and is officially available on the Substance 3D web page. Please check it out and let us know your feedback.Download the plugin here: Adobe Substance 3D Add-on for BlenderYouTube tutorial: https://www.youtube.com/watch?v=lXUe1aqWxjw Documentation: Substance 3D in Blender Add-on Documentation
Hi everyone, Today we have released the 2.2.1 version of the plugin. This contains a further update with Arnold support and reworked workflows along with some bug fixes. 2.2.1 Release:Update Substance Engine to 8.3.0. This will allow you to load a Substance 3D material (SBSAR) that was created using Substance 3D Designer.New Arnold 7 supportSupport Multiple versions of ArnoldUpdate installer locations Bug Fixes:Fix error when opening the Settings dialog when substanceworkflow.py plugin is not loadedWorkflow functions fail when python has a .pyc file This version is released for Maya 2017, 2018, 2019, 2020, and 2022 on Windows, Linux, and MacOS. It is also released for Maya LT 2018, 2019, 2020, and 2022 on Windows and MacOS. Best,Jay Heinen
The Integration tools won't install on Mac. Is it an Apple Silicon issue? Is there any way around this? Thanks
I am trying to upgrade my Unity project from the 2.6.0 Substance plugin integration to the new 3.0.0I'm running the 2020.3.37 LTS Unity release. I deleted all previous installations before installing the new plugin, there are no errors in the project.When I try writing a script with the following lines;using System.Collections; using System.Collections.Generic; using UnityEngine; using Adobe.Substance.Runtime; public class scifiScript: MonoBehaviour { public Adobe.Substance.Runtime.SubstanceRuntimeMaterial mySubstance; I do not get access to a valid component 'SubstanceRuntimeMaterial'Instead I only have access to 'SubstanceRuntime' or 'SubstanceRuntimeGraph'. 'SubstanceRuntimeMaterial' does not exist and causes an error.I will try a clean installation to a fresh project as soon as I have time, but a very strange bug to encounter on a new release with new documentation.
Hi everyone,We’ve pushed an update to the beta version of the Blender plugin on the prerelease page: https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8#It contains a major re-architecture of code that improves the overall stability and performance of the plugin. This plugin also has a revamped and extended UI and improved user experience.Please check out the more detailed release notes at the bottom of the prerelease page.Looking forward to hearing about your experience. Thank you!
What do you mean by ue5 plug-in "beta"?production ready?
Any news? It's been months since you've said "soon". Thanks
Hi everyone,Today, we updated the Unity plugin with a few performance improvements for Mac users. Please find the release notes below and let us know your experience:Added/Updated:1.38x performance improvement for MacGPU engine on the Mac uses Metal instead of OpenGLFixed:Mac issue where the R and B channels of the output textures will be flipped
Hi everyone,We have released an update to the Unity plugin that contains fixes for some of the issues you recently reported. Let us know if you have feedback or questions. Thank you!Added/Updated:- Performance improvement on script recompilationFixed:- Asset import failed in the Unity plugin when importing custom Sbsar materials- "ArgumentException: Value does not fall within the expected range" error- "ArgumentOutOfRangeException: Index was out of range" error
How do we get to the old Substance 3D forums? Those hosted a wealth of valuable information in nice linear and easy to navigate format.
Every time I try to load this specific substance into the add-on, it doesn't work. It's this wood and another substance by the same designer. I don't know if it's the add-on or the substance, but it works fine with this other material.
Blender version 3.3.0Most recent addon vesionWhen loading a material all it says in the list next to the material name is "(rendering...)" and a MS error window pops up:Always the same mesasage, have already tried reinstalling it etc.
The "Substances textures saved" every time I press Ctrl+S is very annoying. I'm talking about this line at "persistence.py": <pre>SUBSTANCE_Utils.message(title="Substance Addon", message="Susbtance textures saved")</pre> Of all the addons that I have in Blender, this is the only one that needs to remind me I'm using it every time I save my work.
Hello guys, when l wanna add ths material with substance3d l get this error . What should l do
Hi everyone,We recently released a physical size feature in the Maya plugin. This feature lets you use digital materials at the same size as their physical counterparts and tile them over your models at the correct size.The physical size feature is available for these versions of Maya:Maya 2018, 2019, 2020, 2022, and 2023 on Linux, macOS, and WindowsMaya LT 2018, 2019, and 2020 on macOS and WindowsYou can find more information about the physical size feature here: https://substance3d.adobe.com/documentation/integrations/-232292481.htmlIf you use this functionality, please share your experiences with us.
Under plugins in photoshop, I have substance 3d materials, how did it get here, and how do I remove?
Hi, hope someone could help me here.A while ago, when the Substance add-on for Blender was released, I signed up for this prerelease and installed it.After not using it for a while and using newer versions of Blender without copying add-ons from previous versions, to keep it clean, I try to download the new release of this add-on, and thats where I'm stuck…When I try to download again, I log in, go to the programs and select "Join", then I get a message saying "An Adobe ID with this Email is already part of the program."However, when I go to "My Programs", on the Adobe prerelease site, there are "no programs available".Any idea how to fix this so I can download the add-on again?
HiI download this Natural Oak Wood in substance 3d asset. there're Preset however I could not fild the field of Preset in UE5. Need advice ThankTravis
Hi, I ask the question here:https://community.adobe.com/t5/substance-3d-painter-discussions/special-unreal-engine-substance-plugin-s/td-p/13111933There I was told this part of the forum exist, so I am moving the question here.I was told that the substance plugin should work on other platforms but that does not seem to be the truth, as I get this error: 'Engine/Plugins/Marketplace/Substance/Source/SubstanceCore/Private/SubstanceCoreHelpers.cpp(62,10):fatal error: 'SubstanceCorePS4Utils.h' file not found' as long as I do not remove the default PS4 whitelist inside the uplugin file of the substance plugin.PS5 for example is not whitelisted by default, if I would add it I get 'ERROR: Unable to instantiate module 'SubstanceEngine': Substance Plugin does not support platform PS5'.If I let PS5 as not whitelisted as by default, the error does not appear, but the packaging will crash while compiling shaders.Sadly Epic is not able to just include information why the cooking crashed or what
I am using substance plugin in UE5 and I want to get the maximum and minimum of an input in substance graph instance. Is there any solution using blueprint, or C++?
Hi everyone, we recently made a minor update to the Substance 3D plugin in UE 5 and UE 4. and here are the release notes: Fixed: Textures are not generated when duplicating a substance graph An issue with image inputs with SBSARs in UE5
Execution environment:Version: Unreal Engine 5.0.2 / Visual Studio 2019 Pro / Substance VersionName5.0.3OS: Windows10Reproduction method:(1) Get the UE5.0.2 engine source on Github.(2) Install .Substance (5.0.3) and place the plugin in the UE5.0.2 engine source.(3) After building the UE5 project with .DevelopEditor, start the project (ThirdPersontemplate).(4). Package (Windows → Shipping or development)(5). A small window is displayed saying "Package was successful", but nothing is stored in the actual folder.(6). When you check the log, the following is displayed.Error log:UATHelper: Packaging (Windows): ERROR: Missing precompiled manifest for ‘SubstanceCore’,‘(Project path) \ Intermediate \ Build \ Win64 (project name) \ Shipping \ SubstanceCore \ SubstanceCore.precompiled’.This module was most likely not flagged for being included in a precompiled build --set‘PrecompileForTargets = PrecompileTargetsType.Any;’ in SubstanceCore.build.cs to override.If part of a plugin, also check if i
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