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Hi,If appears the UE5 Substance plugin doesn nto have the full functionaily documented https://substance3d.adobe.com/documentation/integrations/plugin-settings-152535699.htmlHas the SMG platform default been depricated? UE4 UE5 Thanks,C
Hi, I'm using the "Substance 3D for Unity" asset for a bit now and never had any real issue until now. Since last update, Unity only gets 1 graph of any substance i try to import. So for example i have a ceiling substance whith lights, and i like to separate the ceiling in a graph, the light in an other and then merge the two in a third graph. But now when I import the substance in Unity, i only get the ceiling's graph without the rest. I get the same issue with any of my multiple graph substances. Do i need to get one more step in my workflow now ?Substance 2018 (Steam) - Unity 2020
Hey Adobe Team, every material request seems to force substance2 map to rebuild the maps. 3ds Max constantly freezes after every render and every change in the material editor. No difference between GPU und CPU substance rendering. This is annoying. Our only solution is to export the maps (bake output) and reload them manually. Please add an "cache" or "use baked output" option for the substance2 map. Thanks in advance,Oli Our setup: Substance 2.4.5 Max2022.3 (Standard Installation) with Vray5
within a substance designer asset used in C4D/ redshift is it possible to drive a input node with either a dynamic vertex map (using fields in c4d to animate them) or use a baked out image sequence to make this an animated parameter? I have figured out how to get a single static image input but this needs to move. being able to do this would make for some incredible animated procedural materials.
Not sure if this is the right place, but hope so.Is the Substance Plugin for UE5 somehwere ready for download?thx for any info,appreciate it!
Question to the community:In your Unity workflow, how often do you all use scanned sbsar files that have a fixed output resolution? Your input/insights would be very useful to help us understand whether or not we should support this.
Hi, New to the 3D-world.Is it possible in Stager to have a meterial that have bumps outside of the object. For example I want a cube with paint on it that should look like a rough roller painted it. I tried to have that effect on this stone but the top is smooth, but i want it to have texture on the outside. Is this possible?
I want to bake out the output of Substance, specifically its material and texture assets, and delete the .sbsar from my project. This is a workaround for numerous issues, like bugginess on Apple Silicon platforms, and that FBX files lose their links to Substance materials when imported on a machine for the first time, breaking build automation.
Hi 🙂Unfortunately I get this Error whenever I try to load the sbsar file in blender.I tried re-installing, it seems to be the newest available version, and I can't find any information about this error online. What can I do to resolve this issue?THANK YOU in advance!
Stoked to use the new add-on with Blender, but this pops up every time I load Blender with the add-on and integration tools enabled, or when I try to install the integration tool via .exe from explorer. Any idea what's going on here?
Hi. I just bought one month of the 3D texturing pack for individuals (if I remember correctly) but when I press install, it opens the creative cloud app but I can't see any of the 3D texturing apps. I can only see the apps that I already had, like photoshop, premiere pro etc. So I can't install anything. How do I solve this? I had the other apps through my school but I was using the same account as the one I used to get the 3D texturing pack. I hope someone can help me 🙂
HiWhen I import sbsar into UE4.27. There are several template as below: What different of them? ThankTravis
Hi there,i would like to open .step-files and edit them, open and edit 3d model, hide parts etc. Does anyone have a solution with adobe? Thank You very much in advance,regards from Cologne, luiza
The Live Link to Substance painter from Unity doesn't work anymore with the new version of Substance Painter. I did try it with some adjustments as well with a tutorial on youtube but it will only give me some errors. https://share-legacy.substance3d.com/libraries/3088https://www.youtube.com/watch?v=zilXV7ABGpY Will the be another version of this or are the developing a new one?Because this Live Link was very use full. How can help me with this.
Hi there, Is there link to download a 2022 version of the subtance plugin? Kind RegardsRichard
Hi, Side issue: the documentation here is outdated https://substance3d.adobe.com/documentation/integrations/blueprint-dynamic-material-instance-152535142.html , I followed the workaround here https://community.adobe.com/t5/substance-3d-plugins-discussions/dynamic-material-instance-in-substance-unreal-plugin-4-27-clamped-at-256-texture-resolution/m-p/12518889 and was able to get it to work for only 1 instance of a dynamic material. Main Issue:I can get this to work for only one instance of the dynamic material. I am using a cardboard substance material, the first instance appears correct and brown. As soon as the second instance is created it appears correct and brown, but the first instance changes to an incorrect black/mirror appearance. This happens for each subsequent instance created, only the latest instance appears correct whereas all the previous ones have the strange black/mirror appearance. Another important
Substance Asset Manager is not working on cinema 4d r25? is this cuz its not supported on mac m1 max?
Hello, I'm trying to get the hang of the substance plugin in Maya. I've been able to expose perameters within substance nodes that I can adjust within Maya, but is there a way to epose the sbsar inputs so arnold nodes can drive features in the substance node? One example would be to send an arnold cell noise node into an SBSAR (inported into maya) with an exposed filter input (blend, edge detect, etc). I hope this makes sense 🤞
I get this error everytime.---------------MacBook Pro 2021, M1 MaxBlender 3.0
So I have a not so big file of 150 mb in Blender, where I am using the Substance Plugin. I am only using some wood textures in 2K, but Blender crashes when I apply new materials. Also when I want to make a different version with a different color of the wood. It doesn´t update the color even though I am picking different colors. Super annoying! An example here, you can clearly see the color should be brown, but it is blue i mean lol?
Hi there,We're doing some user generated contents project, so it always need to import packages uploaded by users into our process server. However, we've found an issue with substance material, the the color and transparency will lost after import, which caused by the meta files get changed unwantedly when import.It seems that importer version is one of the cause, i.e. user uploaded material is by importer version 21 and in Unity 2018 we use importer version 25, also we're preparing upgrade our project to Unity 2020 using importer version 29 -- however import a low importer version material into higher one will cause the meta file changed and all color info lost.If using same importer version between upload and import, the meta file is good, color is kept, but then transparency isn't correct after import, it will need to manually click the material, let it show its details in the inspector, then the transparency well back, otherwise it will keep the solid color even you enter runtime.T
Hello, from Japan.Can I animate parameters on SBSAR material with Blender?I am using Blender2.93 and import sbsar material with latest substance addon.And when I am setting to keyframe on sbsar material parameter, Blender's dialogue displays "this ID's RNA pass is invalid ".Can not do it with Blender yet?best Regards,
Hiya, is there any plans to update this to Unreal version 4.27
Hey folks, Apologies if this has been asked before, having a hard time finding details. On Unity, a Substance default material will automatically assign its outputs using the Standard Unity shader. (Albedo, Normal, etc, all the standard outputs). Is it possible to use a custom shader here and replicate that behaviour? What are the shader properties Substance internally looks for? To be specific, we're looking to use a custom a shader on the actual Substance material, much like the Standard Shader used by default, we're not looking to create a new material with a custom shader and add outputs manually. Is this possible at all or this hardcoded to only work witht he Unity Standard shader? Thanks!
Hello, I am trying to figure out if this is possible and if so, what is the correct function to use from the api:I would like to use the substance for Unity plugin to be able to procedurally adjust my model materials. When I find the parameters that I like I want to bake that version of the substance material to a static unity material (just the albedo and normal). I know there is a bake material button in the inspector, but I am needing to control the bake command through a script. I've taken a look at the substance for unity api documentation, but do not see where I can call this bake function. Please advise! Thank you
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