A community for Substance 3D Stager users.
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Stager proves very well for image creation and as an additional tool for photo retouching. One feature that would be great is atmospheric control. Could be fairly simple to adjust haze and glare to allow more light effects. we wanted to make a glowing neon sign for example, but currently you can't get that blurry glow effect.
I work with a team in China on visualization for products and we have shifted to Substance which has been great, but I have noticed some difference between versions. So current were working on passing render reviews with the link option and for some reason the Stager version my team has doesn't have the option at all. Why would this be?
Hi there, Can you queue multuple renders in Substance Stager?
I'm wondering if it's possible to furnish a 360° panorama of a living space using Substance 3D Stager. Similar to adding 3D models to a conventional 2D background image of a room, I'd like to work directly in a 360° panorama. I've already looked everywhere, but haven't found any information on this topic yet. I would be very grateful if someone could help me out. Thank you in advance for your assistance!
I click off of an element or layer and it stays selected (highlighted with the blue outline). I feel like every time I use this program there is another major flaw with it. I want it to work so bad but unfortunately, it just works so bad lol. VERY FRUSTRATED WITH THIS PROGRAM!!!
No matter how hi-res I save an image beforehand, when I import a PNG the edges are pixelated and it looks low res. Not just in Ray Tracing or the working file, but even when it's rendered fully. I am running the most recent version of the app.
When textures are present/applied to the model(s), functionally in Stager really slows down. There should be alternative view ports--like Blender. 3 features--such as "Base Mode" (Hides Textures/Material Settings), "Texture Mode" (Enables Textures), and "Render" Mode. At the moment, Stager feels very "heavy" and I think this would be a great solution. FYI: I work in an assortment of 3D applications and Stager is drastiically slower, which stinks because I would like to use it more often.
Hello community,I try to apply a picture on a simple 3D model (a cube)The option Menu, Import /Place image on model is grey out is not available.This is the first time i have encountered this problem.I have tired with Dimension too, or different 3D models whitout any success.Has anyone faced this? thanks a lot for your help
If I open a file that I locked in Finder (Mac) Stager will give a message and freeze.
If I give a file template status (in Finder info window, Mac) Stager will not respect it. If I double click the file to open from Finder, Stager will open a copy of the file, which is expected behavior. However if I open the file from within Stager it will happily overwrite the original on save.
I like to have the preview raytracer working while I check my emails or do other stuff, however Stager stops rendering the preview if not in front. If it's by design I would like to have a preference setting that allow the app to use the processor when in the background.
If I set the internal units in Stager to milimeters and import a 100 mm OBJ sphere it gets translated to 1000 mm. If I set the internal units to centimeters and inport a 10 cm sphere it imports at the correct size. Looks like a bug. Checked the same files with other apps and don't see the same problem elsewhere.
@JMathews I have been submitting bugs at substance3d-bugs@adobe.com and posted to this forum. To this date none of my posts have been answered and my emails not acknowledged by a real person, neither has files forwarded with wetransfer been downloaded. Curious if I'm doing something wrong...
Hello Team Adobe. In Substance Painter it us possible to store an HDRI library into my / "your assets". why isn't this possible in substance stager? Or haven't I found a way to import or to share the common assets, yet? Thanks for helping out.For stager when working in a composition it would be very helpful to have all HDRI's and thumbnails in one place to choose from. Warm regards, Markus
Switching between realtime render and raytracer change the lighting a great deal. Using the realtime render I basically have to double the light intensity compared to raytracing. For obvious reasons this is not workable if you switch render modes during scene setup. It it a bug?
Please could you please stop ffxxxx making the 3D stager downloading everything ffxx time in my computer, I don't need it and I certainly will nevery ever use this thing so STOOOPPPP Thanks
I made a template file with a hdr lightsource and a few extra lights. No models except a ground plane imported from assets. No materials except a basic white material for the ground plane. With the app already fired up this file, 2,8 mb, takes 30 seconds to open. It will load to 100% and stay there for a while, then the progress bar disappear and it takes a loooong time before the empty scene appear. Likewise during saves, even empty scenes take a long time to save. I'm on a 2019 macbook Pro, plenty of free hd space and 32 mb ram, nothing else open. During open I checked with the activity monitor, it seems something called Substance Stager Helper is doing a lot of work in the background and could be the cause of this delay. So I'm wondering what kind of processes are going on. In any case it's unacceptable for professional work.
Hello community.I have an issue with the autosave.As i try to render, the autosave stop it.How can i avoid that issue ? Thank you for your help.
I'm trying to save a material I modified in Stager but can't seem to find a way to export it or add it to my library. I assume it's possible but how?
For some reason this float2 is appearing in Stager 2.0.1 without sliders. Here is its specification in Designer:
Excuse me for posting a bunch of questions, I seem to be unable to find answers elsewhere. Coming from keyshot I'm used to build a library of materials inside the application. In Stager it seems I can only have the starter assets and create my own library that lives in the cloud. I can't drag materials from the Project Materials to my library and the "+" at the bottom of the library list is inactive so can't add anything that way. The only thing that works is downloading materials to my computer and dragging them to my library. However, as I have written in another post, they show up with generic icons and no preview. Maybe I don't get the concept?
I added some materials to my library but they show with a generic icon. I was sort of expecting them to have a preview af the material?
I'm currently trying Stager as a Keyshot replacement. I miss support for 3dconnexion hardware, is that in the works for a near future update?
Hello,I bought Substance Stager 3D for NFT Project.I tried for 5 days, with to generate a render for a unique 10 sconds scene, whitout any success.The render is always stopped/- I have tried to delete objects- I have tried to delete background- I have tried all the render parameters.Nothing is working.My configuration is : NVIDIA Quadro P5000 12gWindows 10Any idea of what to dov ?Thank you for your help.***************************************************************** Session begin: Thu, 09 Mar 2023 09:03:37 GMT****************************************************************[app] load euclid-core[app] done loading euclid-core[app] listener attached[app] app ready[app] create main window[app] app creatingLoaded modulePort loadedAttaching logger[core] gbl Info 1169ms>Pepper PID: 5192[core] gbl Info 1169ms>Build Info: git_commit_hash: 043d83da27ceddd23837c5629a78c8330822d7a2[core] gbl Info 1169ms>Build Info: compilation_timestamp: 2023-01-25 21:10:27.210194[core]
Hello good morning everyone !Is there a way to export your .png files from the animation tab at an exact dimension of 1920x1080 for 1080p video ? I just exported a test png on a new project and I produced a weird size of 2602x1684, and last night I exported another project and the file were smaller than 1920 and I couldn't figure out how to change the size. Thank you for help !
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