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AE CC 2018 Long Save Times (Not Responding)

Explorer ,
Mar 02, 2018 Mar 02, 2018

Refer to this for all previous revelations on this topic: AE not utilizing drive speed

Problem: AE, when importing, takes forever (5 minutes) even on an SSD (1.3k files at 5.3gb), file load times are about a minute, but the real problem is the saves. Both auto saves and manual saves make AE stop responding. Around 5 minutes later it will start responding and almost instantaneously be done with the save. It will sometimes go to 50% threw the save before stopping, or up to 99%. This makes AE unusable.

Note*: CS6 does not have this problem, I did the exact same stuff and it did not have super high load times and save times. I also clean installed with the remover tool, manually checking and removing all files in documents, roaming, and program files.

Please im on my knees help me. I haven't gotten to much response with my other posts, is there another form of communication for this issue that would be better??

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Adobe Employee ,
Mar 14, 2018 Mar 14, 2018

RogsCra,

Try repairing Adobe folder permissions first: fixing permissions problem that impedes start of Adobe applications | Creative Cloud blog by Adobe

Working now?

Thanks,
Kevin

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
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Explorer ,
Apr 16, 2018 Apr 16, 2018

Hi, it would appear that no matter what I do I cannot change the permissions on the folder. It sounds like a good fix but it wont allow me to do it. Security says I have perms. Please help.

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Adobe Employee ,
Apr 16, 2018 Apr 16, 2018

Hi RogsCra, are you on Mac and is the drive protected by encryption (File Vault)?

Thanks,
Kevin

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
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Explorer ,
Apr 17, 2018 Apr 17, 2018

Windows 10 and no encryption #safe&secure

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Community Beginner ,
Jul 09, 2018 Jul 09, 2018

I’m also having this issue and have not found a fix yet. Wish I could be more helpful!

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Community Expert ,
Jul 09, 2018 Jul 09, 2018

The long save times can easily be caused by things like Warp Stabilizer and Camera Tracking. I almost always create separate projects for each shot that need warp stabilizer, then render the file to a standard production format and just get rid of them or remove the warp stabilizer from the comp.

You can also get long save times if you import a bunch of footage that needs to be prepared by AE for use. This commonly happens when you try and edit movies in After Effects instead of working on single shots or short sequences. My AEP projects are almost always limited to a single scene in the script. A film I worked on a few months ago was just 10 minutes long and it had 12 different scenes. Eight of those scenes required some After Effects work so there were 8 AEP files, one for each scene, and a total of 14 or 15 comps, none of them longer than seven seconds and one of them that was only 22 frames because the other 150 frames in the shot did not need to be worked on. Only the lightning strike in the clouds required AE.

I hope these suggestions help. Most of the folks that I know that use After Effects are not working efficiently. Most folks try and edit in AE and they spend a bunch of time re-rendering frames that do not contain any effects.

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Explorer ,
Jul 09, 2018 Jul 09, 2018

Warp Stabilizer is indeed an accurate point - as Warp Stabalizer does inflate the size of an AE project considerably... Consider dealing with these shots as their own AE Projects


However saying we don't use AE "correctly" is just asinine.

I do a lot of Greenscreen shows - 20 minute long programs with me as a presenter in front of a greenscreen for the entire time with all kinds of animations flying in and out and lots of assets from video files to pictures. My AE comps are massive with hundreds of layers and nested comps. I've been making these shows for 5 years and AE has not given me a problem at all in those 5 years.

It was until THIS LATEST RELEASE did the save times go overboard - and it was probably because I had some Warp Stabalizer Shots in the mix. The last project I did had 50 main renderable comps with probably 300 or so supporting nesting comps/animated titles/videos/pictures... No warp stablizing and the file is 89.5 megs - it takes about 3-4 seconds to save so not a deal breaker...

I was able to discover a fix before - just walk back After Effects to version 15.0.0 - this was the last version where the save was really fast. But now I'm back on 15.1.1 - just avoiding Warm Stabalizer in my comps.

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LEGEND ,
Jul 09, 2018 Jul 09, 2018

You can always Warp Stabilize a shot in a separate project.

Render it out in a good intermediate codec and you're done with that particular project.  No reason to keep it.

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Community Expert ,
Jul 09, 2018 Jul 09, 2018

Sorry, I offended you. My comments are directed to all the folks that use this forum to try and improve their workflow or solve problems. RogsCa, the OP, gave no indication of his experience level. He only said that CS6 was faster at saving and opening projects and that his were taking a long time to save.

There can be a lot more going on in a CC project than in a CS6 project, and AE has gotten more picky about video formats than it used to be. A project with 200 compressed video clips is going to take a lot longer to open and save than a project with 200 production friendly video clips. These are all considerations that any AE user trying to improve his productivity must think about. I wish AE was more efficient at saving projects, but for now, you have to at least consider the consequences of throwing all of your assets into a single project file. It's hardly ever a really good idea.

In my experience, most of the folks that I have trained and worked within the last 25 years try and edit in AE. Almost everybody I have ever worked with that has less than a couple hundred hours of experience create comps that are too long to efficiently manage and a surprising number of them have comps that re-render footage has had no change at all to any of the pixels in the frame.  I have seen countless examples of folks fiddling with camera tracking a 30-second shot or rotoscoping an entire actor when all that was really needed was to work on a small portion of 20 or 30 frames. Short comps that contain only the layers and effects needed to complete the effects shot are much more efficient to handle than throwing everything in a single comp or even in a single AEP file.

I have written, produced and directed hundreds of presenter videos that were 30 minutes or longer. I can't ever remember intentionally doing one in a single shot because that's a pretty lousy way to tell a story. If I was doing presenter videos like you describe with a single shot of the presenter in front of a green screen that was a half hour long I would break the show up into at the very least, paragraphs, each paragraph would be a separate composition. I may combine the comps in a final comp or render them using Render Garden and complete the edit in Premiere Pro because I could handle the composites, the motion graphics, and every part of the project more efficiently, get done in less time, do a better job and have a lot easier time making changes than I could with a single half-hour comp with hundreds or thousands of layers.

if that's the way you work and have worked for years, and you see no need to try and make your life easier by giving some thought to the process then be my guest. I don't have time to enter a race to complete the same 20-minute video, but I can tell you that it is much easier to make changes the client wants in at the 8-minute mark if that part of the show is a comp with 10 layers and 2 nested animations than if it was in a 20 minute comp with four or five hundred layers you needed to move around.

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Explorer ,
Jul 09, 2018 Jul 09, 2018

Jeez Rick, kind of condescending there.

I have been creating these shows for 5 years now, if you think I haven't been constantly developing the workflow that aims to make things easier you're kidding yourself.

I never said I have 20 minute comps - though I have known to go as long as 10 minutes for a single segment. Most of my shows are broken down into 4-5 minute segments which (for the most part) consist of a single long take with no cuts. Each segment is it's own comp in a single After Effects project. For what I do, it would be very cumbersome to separate each segment into their own AE project as there are tons of shared assets like animated font comps as well as masking files and AE generated animations (chalk write-ons) I use over and over again - just writing with an animated font: "Hello, welcome to the show" - requires a hundred or so comps to pull the letters from. As for changes - yeah they can be a pain - but that's the price I pay trying to perform a sequence in a single take.

Point is - not everyone using After Effects is using it just to do a couple VFX plates on a handful of shots. Some of us are animating long elaborate sequences. After Effects worked just fine for us 2 dot upgrades ago - something changed in the latest dot release and we have to learn how to cope with it.

It's not because we're "using After Effects wrong"

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New Here ,
Oct 10, 2018 Oct 10, 2018
LATEST

To solve this problem, I had to go back to ae 2017

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