When we access AEGP_LayerStream_TIME_REMAP in one of our plugins we get handed back an A_FpLong, but many of the things we need it for need to be calculated as A_Time values.
It is of course possible to do the conversion ourselves, by taking the framerate, duration, and (everything else?) into account, but this feels dodgy and error prone.
Is there some nice built-in that we're missing to do this conversion correctly?
Thanks,
-Harold