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AEPG built using C++ SDK enable multi-frame rendering

Explorer ,
Dec 28, 2022 Dec 28, 2022

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Hi all,

Iv'e got an After Effects "General Plugin" used as a custom encoder which encodes a video data to my custom output file format.

The plugin is defined as an AEGP, and I'm trying to investigate how can I use the new "Multi-frame Rendering" feature introduced in the latest After Effects versions.

I looked through the official docs, but found nothing but super generic instruction like "Third-party effects can enable support of Multi-Frame Rendering through the AE Effects SDK by setting the following PF_OutFlag:" or "Set the PF_OutFlag2_SUPPORTS_THREADED_RENDERING flag in GlobalSetup to tell After Effects that your
effect is Thread-Safe and supports Multi-Frame Rendering."

But no concrete example of how can I do it, like exact function calls that would mark my plugin as such that can be used with the MFR feature.

I do know though that I might have to refactor my plugin to be thread-safe, but just for the sake of the intital reasearch, can anyone please provide a concrete instructions of how to mark a plugin as such that can be used with the MFP feature?

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Community Expert ,
Dec 28, 2022 Dec 28, 2022

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in the future, to find the best place to post your message, use the list here, https://community.adobe.com/ p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post if it helps you get responses.

 

<moved from using the community>

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