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An unwanted shadow casting on my comp when I add a glb file

New Here ,
May 06, 2024 May 06, 2024

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Hi, I've exported a .glb file from blender and imported into aftereffects. As you can see in the images below, when I add it to my comp, a shadow appears on other layers below like my phone asset, which I have no control over. Where am I going wrong? How can I remove it? Thanks!

Screenshot 2024-05-07 at 9.18.57 am.pngScreenshot 2024-05-07 at 9.19.19 am.pngScreenshot 2024-05-07 at 9.20.01 am.png

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Community Expert ,
May 06, 2024 May 06, 2024

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When you use Advanced 3D, shadows are cast by Image-Based Lighting. Here's some more information: https://helpx.adobe.com/after-effects/using/image-based-lighting.html

 

Eran Stern has created some pretty good Image-Based Lighting tutorials on his YouTube Channel. One of his tutorials was recently featured on the forum here. 

 

The Advanced 3D workspace takes some getting used to. If you need more help, post a screenshot showing the modified properties of your Lights, Environment Lights, and 3D layers by selecting them, pressing the 'u' key twice, and sharing screenshots of the whole UI. It's tough to tell what is going on in a comp if you only see a cropped screenshot.

 

 

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