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Are puppet pins meant to be restricted by layer in CC 2018?
For example If i had a humanoid in a tpose, and I put 3 puppet pins down the left arm.
If I were to move those pins, the other side of the body would be affected. Is there no way to adjust how much influence the puppet pin tool affects an image?
At the moment it seems im supposed to limit it via layers.
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You use the starch tool. It’s pretty darn difficult to learn how to use Puppet Pin without spending at least a half an hour reading the documentation.
Type “puppet pin” In the search help sealed in the top right corner of After Effects and do some studying.
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Starch tool doesnt actually "pin" it in place without it moving. All it does is stiffen it so it doesnt bend. Its still affected by other pins. Ive read the documentation and I feel like im missing something.
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I feel like im missing something.
Sure. You're assuming that the Puppet tool would be a linear Inverse Kinematics tool, which it isn't and never was. It's only a myth purported by a million really lousy tutorials out there from people that don't understand that stuff, either and tools like DUIK. Beyond that you have all the answers you need - use the starch tool, use more pins, constrain/ group them with expressions or by connecting them to Nulls. No simple answers here. Again, Puppet is not an IK tool for the pin, it's an algorithm calculating the forces along the mesh edges and you have to control the mesh deformation.
Mylenium
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If you want no influence on the body then put the arm on a separate layer. There are a million ways to do what you apparently want to do. As with any software, and as Mylenium said, you have to understand how the thing works and use it appropriately.
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Thats why I asked if puppet pin influence is restricted by layer. Maybe people are thinking im talking about IK, I just used 3 pins as an example.
Maybe a better one, take a square image. On the right of that image is 1 pin. On the left, 1 pin. If you move the right pin, it affects the left image in an IK way. What I was wondering is if theres a way to move that right pin without it affecting the left pin. The only way ive been restricting it is through layers. I vaguely recalled an influence radius of sorts so I thought id ask if theres another way.
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Have you tried adding a Starch pin to prevent that area from moving?
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I vaguely recalled a single puppet pin having an influence radius of sorts that only affects the area around it. Has nothing to do with your rant about IKs.
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Yes you right this could happen when you use only 3 pin, so try to add more pin to the affected area, so this can help hold this area in place,
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Thanks, ive tried that and it seems like I would need a crazy amount of pins to pin something in place.
I gave the example of pinning a square image. 1 pin on the right, 1 on the left. If I wanted to move the right side without it affecting the left, id need to put like 50 pins on the left so the rights influence would not affect it. I just assumed there was another way, guess not.
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Check out the “Rubberhose” script for After Effects. The Rubber Pin mode in this will allow you to do what you want, which is Inverse Kinematics. As the others said, its virtually impossible to do this without it.
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