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CC 2017 aerender & GPU?

New Here ,
Aug 22, 2017 Aug 22, 2017

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Does aerender.exe in CC 2017 derive any benefit from the GPU? Are any hacks needed to enable this (like the old "RayTracerGpuDisabledForHeadless" hack in "Debug Database.txt")?

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Engaged , Aug 22, 2017 Aug 22, 2017

at this point GPU rendering is controlled entirely by the Video Rendering and Effects tab under the project settings. If that's set to either Open CL or Metal then the GPU will be engaged. if it's Software Only it won't use the GPU.

Make sure you set this before getting too deep into a project as there are visual differences in the way some of the GPU enabled effects rendered when compared to their CPU versions.

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Engaged ,
Aug 22, 2017 Aug 22, 2017

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at this point GPU rendering is controlled entirely by the Video Rendering and Effects tab under the project settings. If that's set to either Open CL or Metal then the GPU will be engaged. if it's Software Only it won't use the GPU.

Make sure you set this before getting too deep into a project as there are visual differences in the way some of the GPU enabled effects rendered when compared to their CPU versions.

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New Here ,
Sep 12, 2017 Sep 12, 2017

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Im getting failures in aerender.exe with the message "gpu_shader.cpp out of memory"

The project that is being rendered is set to software only - but I keep getting these messages. Is aerender trying to render via GPU? if so, is there a switch to be added to the command to render without GPU?

Thanks in advance!

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