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Greetings everyone,
I am a full time Adobe After Effects user and a motion designer. I was working in adobe after effects for year now since I first learn it and already done over 700+ commercial animation projects, 2D and 3D. First I was using a notebook computer
(notebook specifications)
processor - Core i5 ( 5th gen)
Ram - 16 GB
Graphics - Nvidea mx130, 2GB
SSD - 250 GB
and I had a hard time working on adobe after effects 2020 version on it and hardly could play my final comps and see the animation before render.and that is totally acceptable with my performance. and then I build a new rig to do my works
( Computer specifications).
Processor - Ryzen 9 (3900X)
Ram - 32GB
Graphics - first - GTX 1070 8GB, now - RTX 3080 10GB.
I didnt had that much issues but I had a GTX 1070 Graphics card which is old and quiet out dated when it comes with the other hardware. I was working on a decent level but even a 15 second 2d animation still very choppy when it comes to playback. even when I move files here and there it is very choppy and slow. I thougt it was a issue with the GPU of mine so I recently changed my GPU to Asus ROG Strix RTX 3080. and Now the effects looks way better and render time is very efficient. but still I am experiencing choppy playback. I am bit confused right now because I saw many artist do 10,000 or 20,000 plus layered comps on their work stations and I ask my self weather that is even doable.
So my question here is, weather my hardware are not good for what I need right now or, is there any way to improve the performance in some other way because I didnt done any optimization after changing the GPU.
Give me some advices. thank you all in advance.
10,000 layer comps, even 1,000 layer comps are not really doable in After Effects. I don't know where you would have seen that. AE breaks down fairly quickly with too many comps in the timeline. You would have to shy a bunch of them to find the layers you want to work on.
AE is not an editing app. Most comps are one shot or one animated idea. Most of the pros that use AE only use it to create a shot or animation that they cannot create in an NLE. Final films are edited in an NLE like Premiere
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10,000 layer comps, even 1,000 layer comps are not really doable in After Effects. I don't know where you would have seen that. AE breaks down fairly quickly with too many comps in the timeline. You would have to shy a bunch of them to find the layers you want to work on.
AE is not an editing app. Most comps are one shot or one animated idea. Most of the pros that use AE only use it to create a shot or animation that they cannot create in an NLE. Final films are edited in an NLE like Premiere Pro or even Davinci.
Most of my comps are under seven seconds. Occasionally, if I can't do a transition any other way, I will make a comp that is as long as a sentence or phrase or 4 bars of music. Composites, and or animations that I work on may have a dozen or more nested comps, and each comp may have 10 or 20 layers but I would never have a thousand layers in a comp. There would be no way to keep track of that many effects, mattes, overlays, or color corrections and I can't think of a single shot in any movie I have ever seen that would need more than a hundred or so total individual elements.
That said when working in AE, or a 3D app, or even in my NLE on two-hour-long feature films, I use the Pencil Test / Ink and paint workflow developed by animators more than 100 years ago. A pencil test is where you block out the ideas, timing, composition, framing, and action in a shot. In AE, that means 50% or less Magnification Ratio in the Comp Panel, no motion blur, minimum effects, if necessary I skip a frame and the comp panel resolution is set to auto. All I am looking for is framing, blocking (how the action works), and timing. When that is good I'll turn on or add effects, check blend modes, finalize the color in my Ink and Paint phase. I never rely on ram previews of the full shot for this part unless the comp is very simple and will quickly render. All I need to see are a few hero frames, then the shot can be rendered as a lossless DI (digital intermediate) to be sent to the NLE and/or an H.264 proof to be sent to the client, editor, or director for approval. I use a background renderer most of the time for complex comps so I can start work on the next shot and I don't like to wait for renders because I never have been paid to sit around a wait for a render. I only get paid to create.
Try playing back your animations with minimal effects and reduced resolution to check the timing. Skip frames if you need to. All you need to see is the timing and blocking. When that is done, turn everything on and finalize the look and render, then move on to the next comp.
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Wow. Thank you so much. First of all I never ever wanted to work over 20,30 simple layers in a single comp and never had to. I saw many people mentioned that their project has this much of layers in it so I had my doubt about it because I have this issue with my motion graphics so how could they do that. and now I realized that it is totally normal to work in the way I do now because it is obvious that with all these blures and all we cant rely on the ram to do everything. thank you for clearing me out.
I totally understand your point. So in that case my specifications are good enough for my type of projects. I never had a good workstation before so I honestly didnt knew how it is to work on a good workstation. so I thought that I could play these and see realtime renders and all. but yes I knew everything you said from my studies of past year about the animations but after your explaination I came to full understanding of it. Thank you so much again for clearing things out for me. Have a great day
Stay safe.
Best regards
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