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Compiling with pipl via command line on Mac

Explorer ,
Dec 16, 2011 Dec 16, 2011

Hi guys, long time listener, first time caller.

Does anyone know of a simple example for compiling in the PIPL stuff for an After Effects plugin but via the command line?  I'm able to get the SDK_Noise example to compile with XCode, but I need to get the commands running via a command line because my codebase uses makefiles.

I tried running XCode in the command line version, but there are several steps where *magic happens* that I need to figure out.  The build steps create the .o files and the .rsrc file.  But how do you package them together?  XCode somehow creates a directory called SDK_Noise.plugin, runs Rez and ResMerger a few times, and then does a Touch and the SDK_Noise.plugin directory somehow transforms into a plugin that After Effects can see.  Is there anyone that knows how to actually run that build step via command line?

Thanks!

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Explorer ,
Dec 16, 2011 Dec 16, 2011

Ok, now I get it.  SDL_Noise.plugin is actually just a directory--Finder just like to pretend that it's a file.  So to create a proper plugin from the command line you have to build the binary (SDK_Noise in this case), the resource file (SDK_Noise.rsrc), and the plist (info.plist) and put them in the right place in the directory structure.  Then you get a proper, packaged plugin file.  Funny how you spend a day or two staring at a problem, and as soon as you post it on a public forum you realize how obvious the solution is. (-:

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Community Expert ,
Dec 17, 2011 Dec 17, 2011
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Hi guys, long time listener, first time caller.

hi john!

we usually throw a welcoming party, but since you solved your own problem, no party for you!

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