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I hope someone may provide a solution.
When using the E3D plugin my model textures visually appear correct and with correct difuse colour.
But when I press the OK button and it drops into AE the difuse texture is washed out & to light.
This occuring on both plain elements with for expmple a brick / wood floor texture applied and with standard E3D standard model pack.
It maybe a setting I missing?
Any assistance would be most appreciated.
What bit depth is the project? What are your color management settings? Looks like a problem there, i.e. using a specific monitor profile without instating actual CM in AE.
Mylenium
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Without seeing screenshots (embedded instead of attached) that show the settings in Element 3D and screenshots of the modified properties of the layer (press 'uu') of the Element layer in the AE timeline, it's pretty hard to figure out what settings are not properly setup.
If I were to make a guess I would say the problem is in the Render Settings of the Element 3D Effects Control Panel.
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Rick,
Thank you for your prompt reply. Screen shots below.
I hope this helps?
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What bit depth is the project? What are your color management settings? Looks like a problem there, i.e. using a specific monitor profile without instating actual CM in AE.
Mylenium
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AE Color Settings below 16bit
WIN10 System Setting below
Screen shots taken on a Laptop with mobile GPU and not external Dell monitor connected.
Any thoughts?
Cheers
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Additional settings that may help.
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E3D render settings if it assists:
Again thanks for the follow up.
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It almost looks like you have Fog checked - because the further back the object is, the paler it appears. Can you check that setting?
If you add a new solid and another instance of element, does the same thing occur? And can you check the lighting options (to see if you have selected any of the light setups) ?
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I just ran into this problem as well. Like a white film over the Diffuse map. I fixed it by going into the Effect Controls/Element settings and going all the way to the bottom to Output/Sampling & Aliasing/Gamma is set to 2.20. I turned it down to 1.20 and it seems to correct it. Hope that works for you or anyone else.