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I'm looking to create a faux 3D extruding animation by connecting two copies in different sizes of the same shape. Ideally, it would be even better to make it in a 3D environment, but a 2D could do the job. I have found several ways to connect individual vertices with lines—but ONLY lines, not all vertices of a shape.
I made a mockup using the Blend tool in Adobe Illustrator (See the GIF images below).
Hi Nishu,
Many thanks; it worked!! I converted the shape into a 3D object, then extruded and scaled to 10000% the object depth to multiply the extrusion length, and then added a 20mm camera. No plugins or any extra software.
Marçal
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Maybe Cinema 4D would be easier for what you're trying to accomplish.
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I agree with Rob. Creating 3D shapes would be easier. If you don't want to use CInema 4D, you can use After Effects.
Hope it helps.
Thanks,
Nishu
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Thanks for your input, Rob and Nishu.
I totally understand that using Cinema 4D would be the more straightforward approach for creating 3D shapes. However, my goal is to keep everything within After Effects for versatility and workflow efficiency.
That said, my main question is whether it's possible to achieve something similar to the Blend effect I used in Adobe Illustrator within After Effects. I’m looking for a way to create that smooth interpolation effect between shapes or strokes without relying on external 3D software. Any insights or workarounds would be greatly appreciated!
Thanks,
Marçal
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Hi Marçal,
After Effects doesn't have a blend functionality by default like Illustrator. However, you can look for a plug-in to achieve this effect here. Alternatively, you can use path animation to blend between shapes, although its usefulness may vary depending on your specific needs. Here's a tutorial that might help: https://adobe.ly/3QyvSLN
If avoiding external software is a requirement, you can use After Effects shapes and extrude them to create 3D objects. Here's a quick tutorial on that: https://adobe.ly/3QG1wHb
I hope this helps!
Thanks,
Nishu
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Hi Nishu,
Many thanks; it worked!! I converted the shape into a 3D object, then extruded and scaled to 10000% the object depth to multiply the extrusion length, and then added a 20mm camera. No plugins or any extra software.
Marçal
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Glad to hear that it worked. Thanks for updating the thread.
Feel free to reach out.
Thanks,
Nishu
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